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This repository has been archived by the owner on Apr 5, 2023. It is now read-only.
hi Team, sorry, this may not an issue but a Q&A, but since there no Q&A section in the project, so I have to riase an issue here instead.
I am doing a test with the Depth layer, when set mapping to world, it seems that only near/far works, when I changed the position of the mesh, its appearance doesn't changed.
As the document listed and the source code, if my undestanding is correct only the mesh's position effect the material render
case 'world':
return `length(v_${uuid}_position - vec3(0.))`
when changed the mesh's position, its appearance should update.
But what ever I changed the position, the appearance still not update.
do I need to set any other settings(except near,far) or invoke any Three/Lamina API to make the material update? thanks.
The text was updated successfully, but these errors were encountered:
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hi Team, sorry, this may not an issue but a Q&A, but since there no Q&A section in the project, so I have to riase an issue here instead.
I am doing a test with the Depth layer, when set mapping to world, it seems that only near/far works, when I changed the position of the mesh, its appearance doesn't changed.
Below is my code
https://github.com/rock117/my-lamina-test/blob/main/src/App.vue
As the document listed and the source code, if my undestanding is correct only the mesh's position effect the material render
when changed the mesh's position, its appearance should update.
But what ever I changed the position, the appearance still not update.
do I need to set any other settings(except near,far) or invoke any Three/Lamina API to make the material update? thanks.
The text was updated successfully, but these errors were encountered: