Globally available world coordinates relative to pointer position #3321
pedroalmeida415
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The current project I'm working on has multiple components that require the world coordinates represented by the intersection of a ray on a plane that is at origin and is normal to the camera (which is stationary), with current pointer position as direction.
However, none of these components has a full-screen PlaneGeometry for me to
state.raycaster.intersectObject()
to, thus I needed a way in which I could get said world coordinates without relying on any object.This is possible by using a Plane along with
state.raycaster.ray.intersectPlane
, but it still bothered me that I had to do the same setup multiple times on each component.The solution I came up with uses an Object3D and its position as a proxy to provide the coordinates to any component just by retrieving it from the scene:
This implementation can be further improved to support camera movement and rotation with OrbitControls by dynamically updating the plane relative to the camera, here is an example codesandbox by @mattrossman
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