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Hi How can I make it to move? tried:
but got an error:
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Replies: 2 comments 7 replies
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<primitive ref={mesh} ... /> ? the ref isn't attached to anything in your code. you handle skinnedmeshes and animation the same way as in three otherwise, there's no difference. i'd still suggest using gltf instead with this: https://github.com/pmndrs/gltfjsx it makes all of much easier |
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for those like me who dont wanna convert FBX model to a GLTF and the just want to use the animations on the .fbx model here is the final solution that i got by several iterations :
This would suddenly shift the Boring T Pose to fun animation applied using MIXAMO or bender if you gave any. check out my cool R3F page : https://batmanvsjoker.vercel.app |
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<primitive ref={mesh} ... /> ? the ref isn't attached to anything in your code. you handle skinnedmeshes and animation the same way as in three otherwise, there's no difference. i'd still suggest using gltf instead with this: https://github.com/pmndrs/gltfjsx it makes all of much easier