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There's still a clip plane in orthographic. Simply move the camera further back and you'll see everything. |
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Seems like you didn't set it for enough away then. What value did you set it to? The camera is still in 3D space even the orthographic and should have enough room in front of it. Try for example: The EditorCamera will parent the camera to itself and take control of it. In perspective mode, it will move the camera back and forth based on this. In orthographic mode, it will change fov, in order to get a similar zooming effect for orthographic.
Changing |
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Hello,
I would like to use an orthographic camera, as my game displays a map. However, I don't understand something.
The map is composed of plane entities, and there are cube entities on.
When I start with the default
EditorCamera
, it displays:Then, I toggle to set the orthographic camera:
I don't understand why, but this is truncated on the bottom.
Then, I come back on the normal mode, and unzoom to see all the map:
And when I toggle again to orthographic mode, the output is ok:
Do you know why?
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