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Godot gdnative EnTT example

An example on how to use gdnative with entt.

Clone and build

  • clone with git clone --recursive (I use git submodules). If you forget you can always run later git submodule init --recursive && git submodule update.
  • build with cmake, no particular options required.
  • run as a normal godot project.

How the example game works

When running the example, just press enter ("ui_accept") to spawn another random entity. Entities will be removed when they get outside of the plane (72 * 72 square surface).

Disclaimer

this may not be the best way to use entt inside godot, it's just an easy way to do it that I want to share with the world.