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Marble Maze - Visual Studio Tutorial

This is a mini-app that shows how to build a basic 3D game using DirectX on the Universal Windows Platform (UWP). It's a simple labyrinth game where the player is challenged to roll a marble through a maze of pitfalls using tilt, mouse, or gamepad controls.

MarbleMaze app in action

This sample is written in C++ and requires some experience with graphics programming and DirectX. Complete content that examines this code can be found at Developing Marble Maze, a UWP game in C++ and DirectX.

Features

  • Incorporating the Windows Runtime into your DirectX game
  • Using DirectX to render 3D graphics for display in a game
  • Implementing simple vertex and pixel shaders with HLSL
  • Developing simple physics and collision behaviors in a DirectX game
  • Handling input from accelerometer, touch, mouse, and game controller with the Windows Runtime
  • Playing and mixing sound effects and background music with XAudio2

Related topics

Universal Windows Platform development

This sample requires Visual Studio 2017, the Windows 10 Creators Update, and the Software Development Kit (SDK) version 15063 for Windows 10.

Get a free copy of Visual Studio 2017 Community Edition with support for building Universal Windows apps

Additionally, to be informed of the latest updates to Windows and the development tools, join the Windows Insider Program.

Build the sample

  1. Unzip the archive.
  2. Start Microsoft Visual Studio 2017 and select File > Open > Project/Solution...
  3. Starting in the folder where you unzipped the sample, go to the C++ subfolder. Double-click MarbleMaze_VS2017.sln.
  4. Press Ctrl+Shift+B, or select Build > Build Solution.

Run the sample

The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.

Deploying the sample

Select Build > Deploy Solution.

Deploying and running the sample

To run the sample with debugging, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or select Debug > Start Without Debugging.