- I realised I can't even extract Deflate64 on Android. The zip files are now Deflate32.
- Minor changes to spells: Fireball, Finger of Death, Grow Forest, Sunfire
- Press kit now available separately
- Revamped a lot of spell icons
- New fonts! Current font listing:
- Brass: Brass Red
- Classic: A modification of the IBM CGA thick font
- Heavy: Eclipse, custom font
- Light: Blightbulb, custom font
- Shadow: The regular game's Heavy font, for maximum readability
- New variants!
- Protea: the First Guardian of the True Blues, who attempts to aid those with red cone proficiency.
- Deutzia: the Second Guardian has arisen to guide the ones of deficient green cones.
- Tritoma: the Third and Final Guardian has awoken from her sleep. She knows there are deficient blue cones out there.
- Better support for contributing:
- A more robust very cool brand new EXPORTER script!
- All entities now have outlines in order to not be swallowed up by background traps
- Hopefully a better looking changelog
- Burning tree tiles not having background
- Realigned and added shadows to hashes in some alphabets
- Orc and Hill Orc having swapped colours
- Blues: Heavily tweaked:
- (since v1.1b5) Converted the palette to 5-bit (why see wig!)
- (2) Pure Green: Reduced alpha (no longer burns eyes)
- (3-6) Red Shades: Reduced value
- (7-8) Yellows: Reduced value (Gold looks brassier)
- (9) Wood Green: Slightly brighter
- (10-11) Greens: Reduced value
- (12) Teal: Reduced saturation and value, and shifted hue towards green
- (13) Iron Blue: Reduced saturation and value
- (16) Deep Blue: Reduced saturation
- (20) Violet: Reduced saturation, increased value, shifted hue to blue
- Protea (Protanopia/Protanomaly): Spawned:
- Based on Blues 1.1b6
- (9-11) All greens have been shifted to purple
- Deutzia (Deuteranopia/Deuteranomaly): Spawned:
- Based on Blues 1.1b6
- (9-11) All greens have been shifted to jade
- Tritoma (Tritanopia/Tritanomaly): Spawned:
- Based on Blues 1.1b6
- (9-11) All greens have been shifted to lime
- (20-21) Purples have been shifted towards pink, and decreased saturation
- Colour scheme changes:
- Confirmation/blessed items from green to blue
- As an experiment, (6) pink flesh is no longer used in
dungeon16.bmp
, now replaced by the (7) yellow male skin- Shitomi: from (6) to (20) violet
- Minimising use of (3) burgundy:
- Dirt path from (3) to (9) wood green
- On the contrary, torch body from (5) orange to burgundy
- Minimising use of (14) brick blue:
- Increased contrast between (13) Orcs and (14->15) Hill Orcs
- Increased contrast between (13) Kobolds and (14->15) some Stronger Kobolds
- Darkened room walls from (14) to (15) stone blue
- On the contrary, darker walls for Xom spaceship (13->14)
- Darker regular pits from (14) to (15)
- Acid consistency
- Regular slug from (13) iron blue to (8) gold
- Acid Hand on @ now is fully gold
- Animated tree from (11) poison green to (10) green
- Xom portal, Belweir door, chameleon, teletrap and Y rune to purple to reflect their magical nature
- Frog from blue to green
- Kite shield from violet to red
- Purple tridude from violet to purple
- Darker cursed inventory items
- Shifted water tildes down
- Adjusted most of the equipments on the @
- Tile and Text cursors to corner triangles to be consistent with other cursors
- Spell and action icons to be flatter and be consistent with the inventory grid
- UI action buttons now use 12px font instead of 16px
- UI mana icon from a triangle to a diamond star or potion depending on alphabet
- UI Wish/Favourite icons (they reuse the same sprite) from
&
to a star - UI shield icons (theta) on terminal fonts lost an arm
- UI inventory hashes (artifacts) now have a shadow
- Buckler Theta losing arms
- Kite shield losing ears
- Tower shield to capital Theta (custom glyph)
- Realigned and resized some shields on @
- Spiked pits are now spikeless (no more textures)
- Xom portal to capital Omega
- Tree from club to spade
- Insivible slug (stalker) now o without umlauts
- Orc from O with weird strike to O with umlauts
New Features:
- UI icons (heart, magic hat, etc.) are now CP437 characters
Fixes:
- Stairs to room blue on UI
- Small terminal black patches leftover in alphabets
- @ potion from iron blue to teal
Colours:
- Water and stone now same shade
- Darker unlearned spell borders
- Changed tridude colours
- Drop shadow on text now southwest instead of southeast
- Action icons for character actions from yellow to teal (because it's more blue)
- Breathing icon from purple to teal
- Animated trees to light green and w/o dark eyes
- Kobold fighter from violet to room blue, because
Glyphs:
- Aflame effect from some weird upside down commas to a double quote
- Better looking amulets and mallets
- Animate Tree spell icon now has red eyes
- Flash spell icon: reduced lens flare
New Features:
- New UI icons (letters) for actions
- New UI icons for spells (No ASCII!)
- Option to enable equipment on @
Fixes:
- Sign not surrounded by floor
- Fixed several blue items into wooden brown
- Iron helmet displaying as silver white instead of iron blue
Colours:
- Modified the entire palette multiple times to please Jeff Lait's mysterious formula for minimap and unlearned spell colours
- Asian male and teal-skinned female
- (Re-)coloured all the books, pots and wands
- Zoul Zucker now violet
- Uncursed slots now leathery grey
- Curse-unknown slots now water blue
- Darker unlit mask
- Leather is now grey
- Wood is now dark green instead of ugly brown
- Consistency: Now all electric enemies are yellow
- Stairs now wall blue
Glyphs:
- Retextured Belweir's altar from some shit to underscore
- Retextured chainmail
- Retextured plaid book for how many umpteen times
- Retextured metal ground and wall
- Retextured multiple UI elements
- Wielded rapiers now as fat as every other weapon
- Drop your daggers!
- Raise your weapons and shields!
- Opaque holes in @ and shields
- Floating eyes glyph removed umlaut on i
- Beelzebub glyph from & to B
- Glowing y-rune glyph from y to Japanese yen
- Traps now solid colour (except spikes)
- More wooden objects turn brown from wall blue
- Kite shield looks less ugly
- Raise your weapons!
- No longer a difference between men and women (now both silvery white)
- Lighter silver, iron and wall shade
- Fixed winged shoes (now brown instead of wall blue)
- Magic/sapphire shade is now bluer and brighter
- Grid bug, storm elemental and dragon now purple instead of magic blue
- Magic attacks now are actual ascii characters instead of custom glyphs, and now uses the ice blue shade
- On the technical side, an Aseprite script (Lua) has been created for the exporting of the tileset
- Blood red shade more violent/vibrant
- Spawned