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changelog.md

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Changelog

1.1.1

  • I realised I can't even extract Deflate64 on Android. The zip files are now Deflate32.
  • Minor changes to spells: Fireball, Finger of Death, Grow Forest, Sunfire
  • Press kit now available separately

1.1: Spelling Reform

Main Features

  • Revamped a lot of spell icons
  • New fonts! Current font listing:
    • Brass: Brass Red
    • Classic: A modification of the IBM CGA thick font
    • Heavy: Eclipse, custom font
    • Light: Blightbulb, custom font
    • Shadow: The regular game's Heavy font, for maximum readability
  • New variants!
    • Protea: the First Guardian of the True Blues, who attempts to aid those with red cone proficiency.
    • Deutzia: the Second Guardian has arisen to guide the ones of deficient green cones.
    • Tritoma: the Third and Final Guardian has awoken from her sleep. She knows there are deficient blue cones out there.
  • Better support for contributing:
    • A more robust very cool brand new EXPORTER script!
  • All entities now have outlines in order to not be swallowed up by background traps

Fixes

  • Hopefully a better looking changelog
  • Burning tree tiles not having background
  • Realigned and added shadows to hashes in some alphabets
  • Orc and Hill Orc having swapped colours

Colours

  • Blues: Heavily tweaked:
    • (since v1.1b5) Converted the palette to 5-bit (why see wig!)
    • (2) Pure Green: Reduced alpha (no longer burns eyes)
    • (3-6) Red Shades: Reduced value
    • (7-8) Yellows: Reduced value (Gold looks brassier)
    • (9) Wood Green: Slightly brighter
    • (10-11) Greens: Reduced value
    • (12) Teal: Reduced saturation and value, and shifted hue towards green
    • (13) Iron Blue: Reduced saturation and value
    • (16) Deep Blue: Reduced saturation
    • (20) Violet: Reduced saturation, increased value, shifted hue to blue
  • Protea (Protanopia/Protanomaly): Spawned:
    • Based on Blues 1.1b6
    • (9-11) All greens have been shifted to purple
  • Deutzia (Deuteranopia/Deuteranomaly): Spawned:
    • Based on Blues 1.1b6
    • (9-11) All greens have been shifted to jade
  • Tritoma (Tritanopia/Tritanomaly): Spawned:
    • Based on Blues 1.1b6
    • (9-11) All greens have been shifted to lime
    • (20-21) Purples have been shifted towards pink, and decreased saturation
  • Colour scheme changes:
    • Confirmation/blessed items from green to blue
    • As an experiment, (6) pink flesh is no longer used in dungeon16.bmp, now replaced by the (7) yellow male skin
      • Shitomi: from (6) to (20) violet
    • Minimising use of (3) burgundy:
      • Dirt path from (3) to (9) wood green
      • On the contrary, torch body from (5) orange to burgundy
    • Minimising use of (14) brick blue:
      • Increased contrast between (13) Orcs and (14->15) Hill Orcs
      • Increased contrast between (13) Kobolds and (14->15) some Stronger Kobolds
      • Darkened room walls from (14) to (15) stone blue
      • On the contrary, darker walls for Xom spaceship (13->14)
      • Darker regular pits from (14) to (15)
    • Acid consistency
      • Regular slug from (13) iron blue to (8) gold
      • Acid Hand on @ now is fully gold
  • Animated tree from (11) poison green to (10) green
  • Xom portal, Belweir door, chameleon, teletrap and Y rune to purple to reflect their magical nature
  • Frog from blue to green
  • Kite shield from violet to red
  • Purple tridude from violet to purple
  • Darker cursed inventory items

Glyphs

  • Shifted water tildes down
  • Adjusted most of the equipments on the @
  • Tile and Text cursors to corner triangles to be consistent with other cursors
  • Spell and action icons to be flatter and be consistent with the inventory grid
  • UI action buttons now use 12px font instead of 16px
  • UI mana icon from a triangle to a diamond star or potion depending on alphabet
  • UI Wish/Favourite icons (they reuse the same sprite) from & to a star
  • UI shield icons (theta) on terminal fonts lost an arm
  • UI inventory hashes (artifacts) now have a shadow
  • Buckler Theta losing arms
  • Kite shield losing ears
  • Tower shield to capital Theta (custom glyph)
  • Realigned and resized some shields on @
  • Spiked pits are now spikeless (no more textures)
  • Xom portal to capital Omega
  • Tree from club to spade
  • Insivible slug (stalker) now o without umlauts
  • Orc from O with weird strike to O with umlauts

1.0.1: Polymorph

New Features:

  • UI icons (heart, magic hat, etc.) are now CP437 characters

Fixes:

  • Stairs to room blue on UI
  • Small terminal black patches leftover in alphabets
  • @ potion from iron blue to teal

Colours:

  • Water and stone now same shade
  • Darker unlearned spell borders
  • Changed tridude colours
  • Drop shadow on text now southwest instead of southeast
  • Action icons for character actions from yellow to teal (because it's more blue)
  • Breathing icon from purple to teal
  • Animated trees to light green and w/o dark eyes
  • Kobold fighter from violet to room blue, because

Glyphs:

  • Aflame effect from some weird upside down commas to a double quote
  • Better looking amulets and mallets
  • Animate Tree spell icon now has red eyes
  • Flash spell icon: reduced lens flare

1.0: Release

New Features:

  • New UI icons (letters) for actions
  • New UI icons for spells (No ASCII!)
  • Option to enable equipment on @

Fixes:

  • Sign not surrounded by floor
  • Fixed several blue items into wooden brown
  • Iron helmet displaying as silver white instead of iron blue

Colours:

  • Modified the entire palette multiple times to please Jeff Lait's mysterious formula for minimap and unlearned spell colours
  • Asian male and teal-skinned female
  • (Re-)coloured all the books, pots and wands
  • Zoul Zucker now violet
  • Uncursed slots now leathery grey
  • Curse-unknown slots now water blue
  • Darker unlit mask
  • Leather is now grey
  • Wood is now dark green instead of ugly brown
  • Consistency: Now all electric enemies are yellow
  • Stairs now wall blue

Glyphs:

  • Retextured Belweir's altar from some shit to underscore
  • Retextured chainmail
  • Retextured plaid book for how many umpteen times
  • Retextured metal ground and wall
  • Retextured multiple UI elements
  • Wielded rapiers now as fat as every other weapon
  • Drop your daggers!
  • Raise your weapons and shields!
  • Opaque holes in @ and shields
  • Floating eyes glyph removed umlaut on i
  • Beelzebub glyph from & to B
  • Glowing y-rune glyph from y to Japanese yen
  • Traps now solid colour (except spikes)

0.2: Raise Your Weapons

  • More wooden objects turn brown from wall blue
  • Kite shield looks less ugly
  • Raise your weapons!

0.1: Arcane Dust

  • No longer a difference between men and women (now both silvery white)
  • Lighter silver, iron and wall shade
  • Fixed winged shoes (now brown instead of wall blue)
  • Magic/sapphire shade is now bluer and brighter
  • Grid bug, storm elemental and dragon now purple instead of magic blue
  • Magic attacks now are actual ascii characters instead of custom glyphs, and now uses the ice blue shade
  • On the technical side, an Aseprite script (Lua) has been created for the exporting of the tileset
  • Blood red shade more violent/vibrant

0.0: Spawn

  • Spawned