Facing Issue In Rendering Unicode Fonts #302
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Anish-Someashwara
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Thanks, unfortunately there are many details of Indic text shaping that I have not yet implemented. It's quite complex and I don't know when I'll be able to get to it. Sorry I don't have a better answer for you. |
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Created #303 to track this. |
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Hey @lojjic firstly thanks for this amazing work, it’s working great.
For past few days, I was working to add Unicode Fonts in my threejs project using troika-three-text.
I am using troika-three-text for some native languages of India, I have tried it for unicode fonts it’s working, but for some character and ligature its not rendering properly and not looking same as the original text. I have attached some picture Reference below:
Example: 1
Font Used: Devanagiri
Original Text: दिव्या
Troika Rendered Text:
Example: 2
Font Used: Gurmukhi
Original Text: ਵਿਦਿਆਰਥੀ ਕਾਲ ਮਨੁੱਖ ਦੇ ਭਾਵੀ ਜੀਵਨ ਦੀ ਬੁਨਿਆਦ ਹੁੰਦਾ ਹੈ, ਕਿਉਂਕਿ ਨੀਂਹ ਜਿੰਨੀ ਮਜ਼ਬੂਤ ਅਤੇ ਪੱਕੀ ਹੋਵੇਗੀ, ਉਸ ਉੱਤੇ ਉੱਨਾ ਹੀ ਮਜ਼ਬੂਤ ਮਹਲ ਉਸਾਰਿਆ ਜਾ ਸਕਦਾ ਹੈ।
Troika Rendered Text:
So, These are the issues I am facing, what can I do for this?
Do I need to specify the ligature sequences, will it work?
And one more thing i want to ask is, can we customize the glyphs, Like I am making a game for kids, so I want to make the font design to look a little cartoon and comic style.
Thanks In Advance
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