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EngineCSharp.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="MyGame\Assets\sprites\player.png" />
<EmbeddedResource Include="MyGame\Assets\sprites\bullet.png" />
<EmbeddedResource Include="MyGame\Assets\sprites\enemy.png" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="libogg-0.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="MyGame\Assets\music\Mercury.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="MyGame\Assets\sound\10 Guage Shotgun-SoundBible.com-74120584.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="MyGame\Assets\sound\196914__dpoggioli__laser-gun.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="MyGame\Assets\sound\245372__quaker540__hq-explosion.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="MyGame\Assets\sound\334227__jradcoolness__laser.ogg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="SDL2.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="SDL2_image.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="SDL2_mixer.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>