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This repository has been archived by the owner on May 27, 2023. It is now read-only.
In commit 194aeb9 I had to remove SDL_GL_FRAMEBUFFER_SRGB_CAPABLE flag, as it was causing problems. It works without it, i.e. on all systems I have access to (Intel, AMD and NVidia graphics) the engine actually gets sRGB-capable framebuffer. Presumably there're sRGB-incapable systems however, so it would be good to properly abstract from this, by:
checking if we actually got sRGB-capable framebuffer;
adding gamma conversion shader function, doing nothing in case of hardware support for gamma conversion.
The text was updated successfully, but these errors were encountered:
In commit 194aeb9 I had to remove
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
flag, as it was causing problems. It works without it, i.e. on all systems I have access to (Intel, AMD and NVidia graphics) the engine actually gets sRGB-capable framebuffer. Presumably there're sRGB-incapable systems however, so it would be good to properly abstract from this, by:The text was updated successfully, but these errors were encountered: