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Remove number-based "semantics" for binding shader constants and resources #16

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quyse opened this issue Oct 22, 2013 · 0 comments
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quyse commented Oct 22, 2013

Make graphics system more general by removing manually assigned semantics. This would give more freedom to graphics implementation with how to implement uniform buffers, shader linking and so on. Make shaders subsystem mandatory if needed, possibly move it into main graphics subsystem.

@ghost ghost assigned quyse Oct 22, 2013
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