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Because of DirectX11's crazy linkage system we need to list all vertex shader's interpolates in pixel shader. Otherwise we will get Direct3D error about invalid linkage because output variables from vertex shader and input variables from pixel shader are set to different "hardware" registers. Maybe it is possible to workaround this automatically rather than manually, or invent some new abstraction like shader-stage interface.
The text was updated successfully, but these errors were encountered:
Because of DirectX11's crazy linkage system we need to list all vertex shader's interpolates in pixel shader. Otherwise we will get Direct3D error about invalid linkage because output variables from vertex shader and input variables from pixel shader are set to different "hardware" registers. Maybe it is possible to workaround this automatically rather than manually, or invent some new abstraction like shader-stage interface.
The text was updated successfully, but these errors were encountered: