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  • Have many agents interacting in interesting ways, with individual utility functions.
    • Allow live display and control over utility functions.
      • Represent Considerations and Actions
        • add these to the model
        • show them to the user
    • Give agents things/places/events to seek out
      • Allow agents to move
      • Allow agents to derive utility from...
        • ...social interaction
        • ...reducing entropy
          • by fighting fires
          • by cleaning up trash
        • ...eating
        • ...moving about
        • ...resting
    • Give agents things/places/events to avoid
      • Allow agents to...
        • ...take damage
          • From fire
          • From attacks
          • From hunger
        • ...recognize unpleasant areas
    • Give agents reasons to cooperate
      • feeding the hungry
        • giving carried food to the hungry
    • Give agents a 'frustration' feeling
      • Give agents a way to break out of unproductive patterns
        • Define "unproductivity" for actions
          • e.g., not getting closer to food to eat
    • Group those agents into factions
    • Allow agents to navigate complex environments
    • Allow live display and control over the space
      • Render the space
      • Render agents
        • Render a circle
        • Render a simple, oriented shape
        • Render an emoji to indicate the agent's state
        • Show a short trail of where they've been
      • Render objects in the world
        • Fire
          • Render a filled red circle that fades out at the edge
          • Show a fire icon at the centre
        • Food
        • Food Store
        • Trash
        • Rest areas
      • Allow moving agents via click-drag
      • Allow adding / removing objects in the space
    • Show interesting stats / graphs over time
      • Record time-series of the stats
        • Identify the stats of interest
      • Draw a graph
    • Have dynamic obstacles in the space
      • add pathfinding