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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Main",
"language": "GDScript",
"path": "res://Scripts/Main.gd"
}, {
"base": "HBoxContainer",
"class": "MenuItem",
"language": "GDScript",
"path": "res://Scripts/UI/MenuItem.gd"
}, {
"base": "Node2D",
"class": "SceneManager",
"language": "GDScript",
"path": "res://Scripts/Scene_Manager.gd"
} ]
_global_script_class_icons={
"Main": "",
"MenuItem": "",
"SceneManager": ""
}
[application]
config/name="Risky Nodes"
run/main_scene="res://Scenes/Main.tscn"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
GShader="*res://Scenes/Levels/Level Components/Shader.tscn"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( )
[global]
port=false
[rendering]
quality/driver/driver_name="GLES2"
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true