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smartglasses-research

A collection of research papers on smart glasses, more specifically Optical See-through Head-Mounted Displays (OST-HMDs).

Currently, we curate papers on 3 areas:

Table of contents

  1. Information Presentation
  2. Interaction Techniques & Systems
  3. Prototyping Tools

Information presentation

Year Venue Paper
2022 CHI Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning
2022 CHI Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions
2022 CHI Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
2021 IMWUT LSVP: Towards Effective On-the-go Video Learning Using Optical Head-Mounted Displays
2020 NordiCHI Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction
2020 MuC Effects of position of real-time translation on AR glasses
2019 VR Text Presentation for Augmented Reality Applications in Dual-Task Situations
2019 VR PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses
2019 SUI Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays
2019 ISWC Readability and Legibility of Fonts Considering Shakiness of Head Mounted Displays
2018 CHI Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking
2016 ChineseCHI Positioning Glass: Investigating Display Positions of Monocular Optical See-Through Head-Mounted Display
2014 ACE NotifEye: using interactive glasses to deal with notifications while walking in public
2014 TVCG Text readability in head-worn displays: color and style optimization in video versus optical see-through devices
2014 SIGMOBILE Managing mobile text in head mounted displays: studies on visual preference and text placement
2008 ISMAR An information layout method for an optical see-through head mounted display focusing on the viewability
2006 Presence The effects of text drawing styles, background textures, and natural lighting on text legibility in outdoor augmented reality

Context-aware presentation

Year Venue Paper
2022 VR Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks
2021 C&G ARtention: A design space for gaze-adaptive user interfaces in augmented reality
2019 IUI Walking with Adaptive Augmented Reality Workspaces: Design and Usage Patterns
2019 SUI Adjustable Adaptation for Spatial Augmented Reality Workspaces
2019 UIST Context-Aware Online Adaptation of Mixed Reality Interfaces
2016 VR Adaptive information density for augmented reality displays
2015 IUI Halo Content: Context-aware Viewspace Management for Non-invasive Augmented Reality
2014 AH An information presentation method for head mounted display considering surrounding environments

Interaction Techniques & Systems

Voice-based

Year Venue Paper
2021 ICMI Interaction Modalities for Notification Signals in Augmented Reality
2020 CHI EYEditor: Towards On-the-Go Heads-up Text Editing UsingVoice and Manual Input

Vision-based

Year Venue Paper
2021 UIST iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems
2019 UIST Gaze-Assisted Typing for Smart Glasses
2015 IUI Attention Engagement and Cognitive State Analysis for Augmented Reality Text Display Functions
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Gesture-based

Year Venue Paper
2022 CHI Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
2021 MobileHCI Ubiquitous Interactions for Heads-Up Computing: Understanding Users’ Preferences for Subtle Interaction Techniques in Everyday Settings
2020 CHI Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
2018 TOCHI Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion

Protoyping Tools

Year Venue Paper
2020 CHI Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction
2019 CHI 360proto: Making interactive virtual reality & augmented reality prototypes from paper
2018 CHI ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications
2015 VWHCI A Prototyping Method to Simulate Wearable Augmented Reality Interaction in a Virtual Environment - A Pilot Study
2014 AutomotiveUI PapAR: Paper Prototyping for Augmented Reality
2013 MobileHCI WozARd: A Wizard of Oz Tool for Mobile AR
2011 Multimedia Tools and Applications AR-Room: a rapid prototyping framework for augmented reality applications
2011 CHI EA Mobile augmented reality: video prototyping
2008 ICMI WozARd: A Wizard of Oz Tool for Mobile AR
2005 ToG DART: a toolkit for rapid design exploration of augmented reality experiences