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mesh_snap_utilities_line.py
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mesh_snap_utilities_line.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
# Contact for more information about the Addon:
# Email: germano.costa@ig.com.br
# Twitter: wii_mano @mano_wii
bl_info = {
"name": "Snap Utilities Line",
"author": "Germano Cavalcante",
"version": (5, 7, 6),
"blender": (2, 75, 0),
"location": "View3D > TOOLS > Snap Utilities > snap utilities",
"description": "Extends Blender Snap controls",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Snap_Utils_Line",
"category": "Mesh"}
import bpy
import bgl
import bmesh
from mathutils import Vector
from mathutils.geometry import (
intersect_point_line,
intersect_line_line,
intersect_line_plane,
intersect_ray_tri
)
from bpy.types import (
Operator,
Panel,
AddonPreferences,
)
from bpy.props import (
BoolProperty,
FloatProperty,
FloatVectorProperty,
StringProperty,
)
##DEBUG = False
##if DEBUG:
## from .snap_framebuffer_debug import screenTexture
## from .snap_context import mesh_drawing
def get_units_info(scale, unit_system, separate_units):
if unit_system == 'METRIC':
scale_steps = ((1000, 'km'), (1, 'm'), (1 / 100, 'cm'),
(1 / 1000, 'mm'), (1 / 1000000, '\u00b5m'))
elif unit_system == 'IMPERIAL':
scale_steps = ((5280, 'mi'), (1, '\''),
(1 / 12, '"'), (1 / 12000, 'thou'))
scale /= 0.3048 # BU to feet
else:
scale_steps = ((1, ' BU'),)
separate_units = False
return (scale, scale_steps, separate_units)
def convert_distance(val, units_info, precision=5):
scale, scale_steps, separate_units = units_info
sval = val * scale
idx = 0
while idx < len(scale_steps) - 1:
if sval >= scale_steps[idx][0]:
break
idx += 1
factor, suffix = scale_steps[idx]
sval /= factor
if not separate_units or idx == len(scale_steps) - 1:
dval = str(round(sval, precision)) + suffix
else:
ival = int(sval)
dval = str(round(ival, precision)) + suffix
fval = sval - ival
idx += 1
while idx < len(scale_steps):
fval *= scale_steps[idx - 1][0] / scale_steps[idx][0]
if fval >= 1:
dval += ' ' \
+ ("%.1f" % fval) \
+ scale_steps[idx][1]
break
idx += 1
return dval
def location_3d_to_region_2d(region, rv3d, coord):
prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0))
width_half = region.width / 2.0
height_half = region.height / 2.0
return Vector((width_half + width_half * (prj.x / prj.w),
height_half + height_half * (prj.y / prj.w),
prj.z / prj.w
))
def out_Location(rv3d, region, orig, vector):
view_matrix = rv3d.view_matrix
v1 = Vector((int(view_matrix[0][0] * 1.5), int(view_matrix[0][1] * 1.5), int(view_matrix[0][2] * 1.5)))
v2 = Vector((int(view_matrix[1][0] * 1.5), int(view_matrix[1][1] * 1.5), int(view_matrix[1][2] * 1.5)))
hit = intersect_ray_tri(Vector((1, 0, 0)), Vector((0, 1, 0)), Vector(), (vector), (orig), False)
if hit is None:
hit = intersect_ray_tri(v1, v2, Vector(), (vector), (orig), False)
if hit is None:
hit = intersect_ray_tri(v1, v2, Vector(), (-vector), (orig), False)
if hit is None:
hit = Vector()
return hit
def get_closest_edge(bm, point, dist):
r_edge = None
for edge in bm.edges:
v1 = edge.verts[0].co
v2 = edge.verts[1].co
# Test the BVH (AABB) first
for i in range(3):
if v1[i] <= v2[i]:
isect = v1[i] - dist <= point[i] <= v2[i] + dist
else:
isect = v2[i] - dist <= point[i] <= v1[i] + dist
if not isect:
break
else:
ret = intersect_point_line(point, v1, v2)
if ret[1] < 0.0:
tmp = v1
elif ret[1] > 1.0:
tmp = v2
else:
tmp = ret[0]
new_dist = (point - tmp).length
if new_dist <= dist:
dist = new_dist
r_edge = edge
return r_edge
class SnapCache():
bvert = None
vco = None
bedge = None
v0 = None
v1 = None
vmid = None
vperp = None
v2d0 = None
v2d1 = None
v2dmid = None
v2dperp = None
bm_geom_selected = None
def snap_utilities(
sctx, obj,
cache, context, obj_matrix_world,
bm, mcursor,
constrain = None,
previous_vert = None,
increment = 0.0):
rv3d = context.region_data
region = context.region
scene = context.scene
is_increment = False
r_loc = None
r_type = None
r_len = 0.0
bm_geom = None
if cache.bm_geom_selected:
try:
cache.bm_geom_selected.select = False
except ReferenceError as e:
print(e)
snp_obj, loc, elem = sctx.snap_get(mcursor)
view_vector, orig = sctx.last_ray
if not snp_obj:
is_increment = True
if constrain:
end = orig + view_vector
t_loc = intersect_line_line(constrain[0], constrain[1], orig, end)
if t_loc is None:
t_loc = constrain
r_loc = t_loc[0]
else:
r_type = 'OUT'
r_loc = out_Location(rv3d, region, orig, view_vector)
elif snp_obj.data[0] != obj: #OUT
r_loc = loc
if constrain:
is_increment = False
r_loc = intersect_point_line(r_loc, constrain[0], constrain[1])[0]
if not r_loc:
r_loc = out_Location(rv3d, region, orig, view_vector)
elif len(elem) == 1:
is_increment = False
r_type = 'VERT'
elif len(elem) == 2:
is_increment = True
r_type = 'EDGE'
else:
is_increment = True
r_type = 'FACE'
elif len(elem) == 1:
r_type = 'VERT'
bm_geom = bm.verts[elem[0]]
if cache.bvert != bm_geom:
cache.bvert = bm_geom
cache.vco = loc
#cache.v2d = location_3d_to_region_2d(region, rv3d, cache.vco)
if constrain:
r_loc = intersect_point_line(cache.vco, constrain[0], constrain[1])[0]
else:
r_loc = cache.vco
elif len(elem) == 2:
v1 = bm.verts[elem[0]]
v2 = bm.verts[elem[1]]
bm_geom = bm.edges.get([v1, v2])
if cache.bedge != bm_geom:
cache.bedge = bm_geom
cache.v0 = obj_matrix_world * v1.co
cache.v1 = obj_matrix_world * v2.co
cache.vmid = 0.5 * (cache.v0 + cache.v1)
cache.v2d0 = location_3d_to_region_2d(region, rv3d, cache.v0)
cache.v2d1 = location_3d_to_region_2d(region, rv3d, cache.v1)
cache.v2dmid = location_3d_to_region_2d(region, rv3d, cache.vmid)
if previous_vert and previous_vert not in {v1, v2}:
pvert_co = obj_matrix_world * previous_vert.co
perp_point = intersect_point_line(pvert_co, cache.v0, cache.v1)
cache.vperp = perp_point[0]
#factor = point_perpendicular[1]
cache.v2dperp = location_3d_to_region_2d(region, rv3d, perp_point[0])
#else: cache.v2dperp = None
if constrain:
t_loc = intersect_line_line(constrain[0], constrain[1], cache.v0, cache.v1)
if t_loc is None:
is_increment = True
end = orig + view_vector
t_loc = intersect_line_line(constrain[0], constrain[1], orig, end)
r_loc = t_loc[0]
elif cache.v2dperp and\
abs(cache.v2dperp[0] - mcursor[0]) < 10 and abs(cache.v2dperp[1] - mcursor[1]) < 10:
r_type = 'PERPENDICULAR'
r_loc = cache.vperp
elif abs(cache.v2dmid[0] - mcursor[0]) < 10 and abs(cache.v2dmid[1] - mcursor[1]) < 10:
r_type = 'CENTER'
r_loc = cache.vmid
else:
if increment and previous_vert in cache.bedge.verts:
is_increment = True
r_type = 'EDGE'
r_loc = loc
elif len(elem) == 3:
is_increment = True
r_type = 'FACE'
tri = [
bm.verts[elem[0]],
bm.verts[elem[1]],
bm.verts[elem[2]],
]
faces = set(tri[0].link_faces).intersection(tri[1].link_faces, tri[2].link_faces)
if len(faces) == 1:
bm_geom = faces.pop()
else:
i = -2
edge = None
while not edge and i != 1:
edge = bm.edges.get([tri[i], tri[i + 1]])
i += 1
if edge:
for l in edge.link_loops:
if l.link_loop_next.vert == tri[i] or l.link_loop_prev.vert == tri[i - 2]:
bm_geom = l.face
break
else: # This should never happen!!!!
raise
bm_geom = faces.pop()
r_loc = loc
if constrain:
is_increment = False
r_loc = intersect_point_line(r_loc, constrain[0], constrain[1])[0]
if previous_vert:
pv_co = obj_matrix_world * previous_vert.co
vec = r_loc - pv_co
if is_increment and increment:
r_len = round((1 / increment) * vec.length) * increment
r_loc = r_len * vec.normalized() + pv_co
else:
r_len = vec.length
if bm_geom:
bm_geom.select = True
cache.bm_geom_selected = bm_geom
return r_loc, r_type, bm_geom, r_len
def get_loose_linked_edges(bmvert):
linked = [e for e in bmvert.link_edges if not e.link_faces]
for e in linked:
linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked]
return linked
def draw_line(self, obj, bm, bm_geom, location):
split_faces = set()
drawing_is_dirt = False
update_edit_mesh = False
tessface = False
if bm_geom is None:
vert = bm.verts.new(location)
self.list_verts.append(vert)
elif isinstance(bm_geom, bmesh.types.BMVert):
if (bm_geom.co - location).length_squared < .001:
if self.list_verts == [] or self.list_verts[-1] != bm_geom:
self.list_verts.append(bm_geom)
else:
vert = bm.verts.new(location)
self.list_verts.append(vert)
drawing_is_dirt = True
elif isinstance(bm_geom, bmesh.types.BMEdge):
self.list_edges.append(bm_geom)
ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co)
if (ret[0] - location).length_squared < .001:
if ret[1] == 0.0:
vert = bm_geom.verts[0]
elif ret[1] == 1.0:
vert = bm_geom.verts[1]
else:
edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1])
drawing_is_dirt = True
self.list_verts.append(vert)
# self.list_edges.append(edge)
else: # constrain point is near
vert = bm.verts.new(location)
self.list_verts.append(vert)
drawing_is_dirt = True
elif isinstance(bm_geom, bmesh.types.BMFace):
split_faces.add(bm_geom)
vert = bm.verts.new(location)
self.list_verts.append(vert)
drawing_is_dirt = True
# draw, split and create face
if len(self.list_verts) >= 2:
v1, v2 = self.list_verts[-2:]
# v2_link_verts = [x for y in [a.verts for a in v2.link_edges] for x in y if x != v2]
edge = bm.edges.get([v1, v2])
if edge:
self.list_edges.append(edge)
else: # if v1 not in v2_link_verts:
if not v2.link_edges:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
drawing_is_dirt = True
else: # split face
v1_link_faces = v1.link_faces
v2_link_faces = v2.link_faces
if v1_link_faces and v2_link_faces:
split_faces.update(set(v1_link_faces).intersection(v2_link_faces))
else:
if v1_link_faces:
faces = v1_link_faces
co2 = v2.co.copy()
else:
faces = v2_link_faces
co2 = v1.co.copy()
for face in faces:
if bmesh.geometry.intersect_face_point(face, co2):
co = co2 - face.calc_center_median()
if co.dot(face.normal) < 0.001:
split_faces.add(face)
if split_faces:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
ed_list = get_loose_linked_edges(v2)
for face in split_faces:
facesp = bmesh.utils.face_split_edgenet(face, ed_list)
del split_faces
update_edit_mesh = True
tessface = True
else:
if self.intersect:
facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts)
# print(facesp)
if not self.intersect or not facesp['edges']:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
drawing_is_dirt = True
else:
for edge in facesp['edges']:
self.list_edges.append(edge)
update_edit_mesh = True
tessface = True
# create face
if self.create_face:
ed_list = set(self.list_edges)
for edge in v2.link_edges:
for vert in edge.verts:
if vert != v2 and vert in self.list_verts:
ed_list.add(edge)
break
else:
continue
# Inner loop had a break, break the outer
break
ed_list.update(get_loose_linked_edges(v2))
bmesh.ops.edgenet_fill(bm, edges=list(ed_list))
update_edit_mesh = True
tessface = True
# print('face created')
if update_edit_mesh:
bmesh.update_edit_mesh(obj.data, tessface = tessface)
self.sctx.update_drawn_snap_object(self.snap_obj)
#bm.verts.index_update()
elif drawing_is_dirt:
self.obj.update_from_editmode()
self.sctx.update_drawn_snap_object(self.snap_obj)
return [obj.matrix_world * v.co for v in self.list_verts]
class NavigationKeys:
def __init__(self, context):
# TO DO:
# 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View'
self._rotate = set()
self._move = set()
self._zoom = set()
for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items:
if key.idname == 'view3d.rotate':
#self.keys_rotate[key.id]={'Alt': key.alt, 'Ctrl': key.ctrl, 'Shift':key.shift, 'Type':key.type, 'Value':key.value}
self._rotate.add((key.alt, key.ctrl, key.shift, key.type, key.value))
if key.idname == 'view3d.move':
self._move.add((key.alt, key.ctrl, key.shift, key.type, key.value))
if key.idname == 'view3d.zoom':
if key.type == 'WHEELINMOUSE':
self._zoom.add((key.alt, key.ctrl, key.shift, 'WHEELUPMOUSE', key.value, key.properties.delta))
elif key.type == 'WHEELOUTMOUSE':
self._zoom.add((key.alt, key.ctrl, key.shift, 'WHEELDOWNMOUSE', key.value, key.properties.delta))
else:
self._zoom.add((key.alt, key.ctrl, key.shift, key.type, key.value, key.properties.delta))
class CharMap:
ascii = {
".", ",", "-", "+", "1", "2", "3",
"4", "5", "6", "7", "8", "9", "0",
"c", "m", "d", "k", "h", "a",
" ", "/", "*", "'", "\""
# "="
}
type = {
'BACK_SPACE', 'DEL',
'LEFT_ARROW', 'RIGHT_ARROW'
}
@staticmethod
def modal(self, context, event):
c = event.ascii
if c:
if c == ",":
c = "."
self.length_entered = self.length_entered[:self.line_pos] + c + self.length_entered[self.line_pos:]
self.line_pos += 1
if self.length_entered:
if event.type == 'BACK_SPACE':
self.length_entered = self.length_entered[:self.line_pos - 1] + self.length_entered[self.line_pos:]
self.line_pos -= 1
elif event.type == 'DEL':
self.length_entered = self.length_entered[:self.line_pos] + self.length_entered[self.line_pos + 1:]
elif event.type == 'LEFT_ARROW':
self.line_pos = (self.line_pos - 1) % (len(self.length_entered) + 1)
elif event.type == 'RIGHT_ARROW':
self.line_pos = (self.line_pos + 1) % (len(self.length_entered) + 1)
class SnapUtilitiesLine(Operator):
bl_idname = "mesh.snap_utilities_line"
bl_label = "Line Tool"
bl_description = "Draw edges. Connect them to split faces"
bl_options = {'REGISTER', 'UNDO'}
constrain_keys = {
'X': Vector((1, 0, 0)),
'Y': Vector((0, 1, 0)),
'Z': Vector((0, 0, 1)),
'RIGHT_SHIFT': 'shift',
'LEFT_SHIFT': 'shift',
}
@classmethod
def poll(cls, context):
preferences = context.user_preferences.addons[__name__].preferences
return (context.mode in {'EDIT_MESH', 'OBJECT'} and
preferences.create_new_obj or
(context.object is not None and
context.object.type == 'MESH'))
def draw_callback_px(self, context):
# draw 3d point OpenGL in the 3D View
bgl.glEnable(bgl.GL_BLEND)
bgl.glDisable(bgl.GL_DEPTH_TEST)
# bgl.glPushMatrix()
# bgl.glMultMatrixf(self.obj_glmatrix)
## if DEBUG:
## mesh_drawing._store_current_shader_state(mesh_drawing.PreviousGLState)
## self.screen.Draw(self.sctx._texture)
## mesh_drawing._restore_shader_state(mesh_drawing.PreviousGLState)
if self.vector_constrain:
vc = self.vector_constrain
if hasattr(self, 'preloc') and self.type in {'VERT', 'FACE'}:
bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
bgl.glPointSize(5)
bgl.glBegin(bgl.GL_POINTS)
bgl.glVertex3f(*self.preloc)
bgl.glEnd()
if vc[2] == 'X':
Color4f = (self.axis_x_color + (1.0,))
elif vc[2] == 'Y':
Color4f = (self.axis_y_color + (1.0,))
elif vc[2] == 'Z':
Color4f = (self.axis_z_color + (1.0,))
else:
Color4f = self.constrain_shift_color
else:
if self.type == 'OUT':
Color4f = self.out_color
elif self.type == 'FACE':
Color4f = self.face_color
elif self.type == 'EDGE':
Color4f = self.edge_color
elif self.type == 'VERT':
Color4f = self.vert_color
elif self.type == 'CENTER':
Color4f = self.center_color
elif self.type == 'PERPENDICULAR':
Color4f = self.perpendicular_color
else: # self.type == None
Color4f = self.out_color
bgl.glColor4f(*Color4f)
bgl.glPointSize(10)
bgl.glBegin(bgl.GL_POINTS)
bgl.glVertex3f(*self.location)
bgl.glEnd()
# draw 3d line OpenGL in the 3D View
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glDepthRange(0, 0.9999)
bgl.glColor4f(1.0, 0.8, 0.0, 1.0)
bgl.glLineWidth(2)
bgl.glEnable(bgl.GL_LINE_STIPPLE)
bgl.glBegin(bgl.GL_LINE_STRIP)
for vert_co in self.list_verts_co:
bgl.glVertex3f(*vert_co)
bgl.glVertex3f(*self.location)
bgl.glEnd()
# restore opengl defaults
# bgl.glPopMatrix()
bgl.glDepthRange(0, 1)
bgl.glPointSize(1)
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glDisable(bgl.GL_LINE_STIPPLE)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
def modal_navigation(self, context, event):
evkey = (event.alt, event.ctrl, event.shift, event.type, event.value)
if evkey in self.navigation_keys._rotate:
bpy.ops.view3d.rotate('INVOKE_DEFAULT')
return True
elif evkey in self.navigation_keys._move:
if event.shift and self.vector_constrain and \
self.vector_constrain[2] in {'RIGHT_SHIFT', 'LEFT_SHIFT', 'shift'}:
self.vector_constrain = None
bpy.ops.view3d.move('INVOKE_DEFAULT')
return True
else:
for key in self.navigation_keys._zoom:
if evkey == key[0:5]:
if True: # TODO: Use Zoom to mouse position
v3d = context.space_data
dist_range = (v3d.clip_start, v3d.clip_end)
rv3d = context.region_data
if (key[5] < 0 and rv3d.view_distance < dist_range[1]) or\
(key[5] > 0 and rv3d.view_distance > dist_range[0]):
rv3d.view_location += key[5] * (self.location - rv3d.view_location) / 6
rv3d.view_distance -= key[5] * rv3d.view_distance / 6
else:
bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta = key[5])
return True
#break
return False
def modal(self, context, event):
if self.modal_navigation(context, event):
return {'RUNNING_MODAL'}
context.area.tag_redraw()
if event.ctrl and event.type == 'Z' and event.value == 'PRESS':
bpy.ops.ed.undo()
self.vector_constrain = None
self.list_verts_co = []
self.list_verts = []
self.list_edges = []
self.obj = bpy.context.active_object
self.obj_matrix = self.obj.matrix_world.copy()
self.bm = bmesh.from_edit_mesh(self.obj.data)
self.sctx.update_drawn_snap_object(self.snap_obj)
return {'RUNNING_MODAL'}
if event.type == 'MOUSEMOVE' or self.bool_update:
if self.rv3d.view_matrix != self.rotMat:
self.rotMat = self.rv3d.view_matrix.copy()
self.bool_update = True
self.cache.bedge = None
else:
self.bool_update = False
mval = Vector((event.mouse_region_x, event.mouse_region_y))
self.location, self.type, self.geom, self.len = snap_utilities(
self.sctx, self.obj, self.cache, context, self.obj_matrix,
self.bm, mval,
constrain = self.vector_constrain,
previous_vert = (self.list_verts[-1] if self.list_verts else None),
increment = self.incremental
)
if self.snap_to_grid and self.type == 'OUT':
loc = self.location / self.rd
self.location = Vector((round(loc.x),
round(loc.y),
round(loc.z))) * self.rd
if self.keyf8 and self.list_verts_co:
lloc = self.list_verts_co[-1]
view_vec, orig = self.sctx.last_ray
location = intersect_point_line(lloc, orig, (orig + view_vec))
vec = (location[0] - lloc)
ax, ay, az = abs(vec.x), abs(vec.y), abs(vec.z)
vec.x = ax > ay > az or ax > az > ay
vec.y = ay > ax > az or ay > az > ax
vec.z = az > ay > ax or az > ax > ay
if vec == Vector():
self.vector_constrain = None
else:
vc = lloc + vec
try:
if vc != self.vector_constrain[1]:
type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
self.vector_constrain = [lloc, vc, type]
except:
type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
self.vector_constrain = [lloc, vc, type]
if event.value == 'PRESS':
if self.list_verts_co and (event.ascii in CharMap.ascii or event.type in CharMap.type):
CharMap.modal(self, context, event)
elif event.type in self.constrain_keys:
self.bool_update = True
if self.vector_constrain and self.vector_constrain[2] == event.type:
self.vector_constrain = ()
else:
if event.shift:
if isinstance(self.geom, bmesh.types.BMEdge):
if self.list_verts:
loc = self.list_verts_co[-1]
self.vector_constrain = (loc, loc + self.geom.verts[1].co -
self.geom.verts[0].co, event.type)
else:
self.vector_constrain = [self.obj_matrix * v.co for
v in self.geom.verts] + [event.type]
else:
if self.list_verts:
loc = self.list_verts_co[-1]
else:
loc = self.location
self.vector_constrain = [loc, loc + self.constrain_keys[event.type]] + [event.type]
elif event.type == 'LEFTMOUSE':
point = self.obj_matinv * self.location
# with constraint the intersection can be in a different element of the selected one
if self.vector_constrain and self.geom:
geom2 = get_closest_edge(self.bm, point, 0.001)
else:
geom2 = self.geom
self.vector_constrain = None
self.list_verts_co = draw_line(self, self.obj, self.bm, geom2, point)
bpy.ops.ed.undo_push(message="Undo draw line*")
elif event.type == 'TAB':
self.keytab = self.keytab is False
if self.keytab:
self.sctx.set_snap_mode(False, False, True)
context.tool_settings.mesh_select_mode = (False, False, True)
else:
self.sctx.set_snap_mode(True, True, True)
context.tool_settings.mesh_select_mode = (True, True, True)
elif event.type == 'F8':
self.vector_constrain = None
self.keyf8 = self.keyf8 is False
elif event.value == 'RELEASE':
if event.type in {'RET', 'NUMPAD_ENTER'}:
if self.length_entered != "" and self.list_verts_co:
try:
text_value = bpy.utils.units.to_value(self.unit_system, 'LENGTH', self.length_entered)
vector = (self.location - self.list_verts_co[-1]).normalized()
location = (self.list_verts_co[-1] + (vector * text_value))
G_location = self.obj_matinv * location
self.list_verts_co = draw_line(self, self.obj, self.bm, self.geom, G_location)
self.length_entered = ""
self.vector_constrain = None
except: # ValueError:
self.report({'INFO'}, "Operation not supported yet")
elif event.type in {'RIGHTMOUSE', 'ESC'}:
if self.list_verts_co == [] or event.type == 'ESC':
del self.bm
del self.list_edges
del self.list_verts
del self.list_verts_co
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
context.area.header_text_set("")
self.sctx.free()
#restore initial state
context.user_preferences.view.use_rotate_around_active = self.use_rotate_around_active
context.tool_settings.mesh_select_mode = self.select_mode
if not self.is_editmode:
bpy.ops.object.editmode_toggle()
return {'FINISHED'}
else:
self.vector_constrain = None
self.list_edges = []
self.list_verts = []
self.list_verts_co = []
a = ""
if self.list_verts_co:
if self.length_entered:
pos = self.line_pos
a = 'length: ' + self.length_entered[:pos] + '|' + self.length_entered[pos:]
else:
length = self.len
length = convert_distance(length, self.uinfo)
a = 'length: ' + length
context.area.header_text_set(
"hit: %.3f %.3f %.3f %s" % (self.location[0],
self.location[1], self.location[2], a)
)
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.space_data.type == 'VIEW_3D':
# print('name', __name__, __package__)
preferences = context.user_preferences.addons[__name__].preferences
#Store the preferences that will be used in modal
self.intersect = preferences.intersect
self.create_face = preferences.create_face
self.outer_verts = preferences.outer_verts
self.snap_to_grid = preferences.increments_grid
self.out_color = preferences.out_color
self.face_color = preferences.face_color
self.edge_color = preferences.edge_color
self.vert_color = preferences.vert_color
self.center_color = preferences.center_color
self.perpendicular_color = preferences.perpendicular_color
self.constrain_shift_color = preferences.constrain_shift_color
self.axis_x_color = tuple(context.user_preferences.themes[0].user_interface.axis_x)
self.axis_y_color = tuple(context.user_preferences.themes[0].user_interface.axis_y)
self.axis_z_color = tuple(context.user_preferences.themes[0].user_interface.axis_z)
if context.mode == 'OBJECT' and \
(preferences.create_new_obj or context.object is None or context.object.type != 'MESH'):
mesh = bpy.data.meshes.new("")
obj = bpy.data.objects.new("", mesh)
context.scene.objects.link(obj)
context.scene.objects.active = obj
#Store current state
self.is_editmode = context.object.data.is_editmode
self.use_rotate_around_active = context.user_preferences.view.use_rotate_around_active
self.select_mode = context.tool_settings.mesh_select_mode[:]
#Modify the current state
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
context.user_preferences.view.use_rotate_around_active = True
context.tool_settings.mesh_select_mode = (True, True, True)
context.space_data.use_occlude_geometry = True
#Configure the unit of measure
scale = context.scene.unit_settings.scale_length
self.unit_system = context.scene.unit_settings.system
separate_units = context.scene.unit_settings.use_separate
self.uinfo = get_units_info(scale, self.unit_system, separate_units)
scale /= context.space_data.grid_scale * preferences.relative_scale
self.rd = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(1 / scale))
self.incremental = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(preferences.incremental))
#Store values from 3d view context
self.rv3d = context.region_data
self.rotMat = self.rv3d.view_matrix.copy()
self.obj = bpy.context.active_object
self.obj_matrix = self.obj.matrix_world.copy()
self.obj_matinv = self.obj_matrix.inverted()
# self.obj_glmatrix = bgl.Buffer(bgl.GL_FLOAT, [4, 4], self.obj_matrix.transposed())
self.bm = bmesh.from_edit_mesh(self.obj.data) #remove at end
self.cache = SnapCache()
#init these variables to avoid errors
self.prevloc = Vector()
self.location = Vector()
self.list_verts = []
self.list_edges = []
self.list_verts_co = []
self.bool_update = False
self.vector_constrain = ()
self.navigation_keys = NavigationKeys(context)
self.type = 'OUT'
self.len = 0
self.length_entered = ""
self.line_pos = 0
self.bm_geom_selected = None
#Init event variables
self.keytab = False
self.keyf8 = False
#Init Snap Context
from snap_context import SnapContext
self.sctx = SnapContext(context.region, context.space_data)
self.sctx.set_pixel_dist(12)
self.sctx.use_clip_planes(True)
act_base = context.active_base
if self.outer_verts:
for base in context.visible_bases:
if base != act_base:
self.sctx.add_obj(base.object, base.object.matrix_world)
self.snap_obj = self.sctx.add_obj(act_base.object, act_base.object.matrix_world)
self.snap_face = context.space_data.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}
self.sctx.set_snap_mode(True, True, self.snap_face)
#modals
self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, (context,), 'WINDOW', 'POST_VIEW')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "Active space must be a View3d")
return {'CANCELLED'}
class PanelSnapUtilities(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_category = "Snap Utilities"
bl_label = "Snap Utilities"
@classmethod
def poll(cls, context):
preferences = context.user_preferences.addons[__name__].preferences
return (context.mode in {'EDIT_MESH', 'OBJECT'} and
preferences.create_new_obj or
(context.object is not None and
context.object.type == 'MESH'))
def draw(self, context):
layout = self.layout
TheCol = layout.column(align=True)
TheCol.operator("mesh.snap_utilities_line", text="Line", icon="GREASEPENCIL")
addon_prefs = context.user_preferences.addons[__name__].preferences
expand = addon_prefs.expand_snap_settings
icon = "TRIA_DOWN" if expand else "TRIA_RIGHT"
box = layout.box()
box.prop(addon_prefs, "expand_snap_settings", icon=icon,
text="Settings:", emboss=False)
if expand:
box.prop(addon_prefs, "outer_verts")
box.prop(addon_prefs, "incremental")
box.prop(addon_prefs, "increments_grid")
if addon_prefs.increments_grid:
box.prop(addon_prefs, "relative_scale")
box.label(text="Line Tool:")
box.prop(addon_prefs, "intersect")
box.prop(addon_prefs, "create_face")
box.prop(addon_prefs, "create_new_obj")
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = (
PanelSnapUtilities,
)
def update_panel(self, context):
message = "Snap Utilities Line: Updating Panel locations has failed"
addon_prefs = context.user_preferences.addons[__name__].preferences
try:
for panel in panels:
if addon_prefs.category != panel.bl_category: