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cluster.go
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cluster.go
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package redis
import (
"context"
"crypto/tls"
"errors"
"fmt"
"math"
"math/rand"
"net"
"runtime"
"sort"
"sync"
"sync/atomic"
"time"
"github.com/go-redis/redis/internal"
"github.com/go-redis/redis/internal/hashtag"
"github.com/go-redis/redis/internal/pool"
"github.com/go-redis/redis/internal/proto"
"github.com/go-redis/redis/internal/singleflight"
)
var errClusterNoNodes = fmt.Errorf("redis: cluster has no nodes")
// ClusterOptions are used to configure a cluster client and should be
// passed to NewClusterClient.
type ClusterOptions struct {
// A seed list of host:port addresses of cluster nodes.
Addrs []string
// The maximum number of retries before giving up. Command is retried
// on network errors and MOVED/ASK redirects.
// Default is 8 retries.
MaxRedirects int
// Enables read-only commands on slave nodes.
ReadOnly bool
// Allows routing read-only commands to the closest master or slave node.
// It automatically enables ReadOnly.
RouteByLatency bool
// Allows routing read-only commands to the random master or slave node.
// It automatically enables ReadOnly.
RouteRandomly bool
// Optional function that returns cluster slots information.
// It is useful to manually create cluster of standalone Redis servers
// and load-balance read/write operations between master and slaves.
// It can use service like ZooKeeper to maintain configuration information
// and Cluster.ReloadState to manually trigger state reloading.
ClusterSlots func() ([]ClusterSlot, error)
// Following options are copied from Options struct.
OnConnect func(*Conn) error
Password string
MaxRetries int
MinRetryBackoff time.Duration
MaxRetryBackoff time.Duration
DialTimeout time.Duration
ReadTimeout time.Duration
WriteTimeout time.Duration
// PoolSize applies per cluster node and not for the whole cluster.
PoolSize int
MinIdleConns int
MaxConnAge time.Duration
PoolTimeout time.Duration
IdleTimeout time.Duration
IdleCheckFrequency time.Duration
TLSConfig *tls.Config
}
func (opt *ClusterOptions) init() {
if opt.MaxRedirects == -1 {
opt.MaxRedirects = 0
} else if opt.MaxRedirects == 0 {
opt.MaxRedirects = 8
}
if opt.RouteByLatency || opt.RouteRandomly {
opt.ReadOnly = true
}
if opt.PoolSize == 0 {
opt.PoolSize = 5 * runtime.NumCPU()
}
switch opt.ReadTimeout {
case -1:
opt.ReadTimeout = 0
case 0:
opt.ReadTimeout = 3 * time.Second
}
switch opt.WriteTimeout {
case -1:
opt.WriteTimeout = 0
case 0:
opt.WriteTimeout = opt.ReadTimeout
}
switch opt.MinRetryBackoff {
case -1:
opt.MinRetryBackoff = 0
case 0:
opt.MinRetryBackoff = 8 * time.Millisecond
}
switch opt.MaxRetryBackoff {
case -1:
opt.MaxRetryBackoff = 0
case 0:
opt.MaxRetryBackoff = 512 * time.Millisecond
}
}
func (opt *ClusterOptions) clientOptions() *Options {
const disableIdleCheck = -1
return &Options{
OnConnect: opt.OnConnect,
MaxRetries: opt.MaxRetries,
MinRetryBackoff: opt.MinRetryBackoff,
MaxRetryBackoff: opt.MaxRetryBackoff,
Password: opt.Password,
readOnly: opt.ReadOnly,
DialTimeout: opt.DialTimeout,
ReadTimeout: opt.ReadTimeout,
WriteTimeout: opt.WriteTimeout,
PoolSize: opt.PoolSize,
MinIdleConns: opt.MinIdleConns,
MaxConnAge: opt.MaxConnAge,
PoolTimeout: opt.PoolTimeout,
IdleTimeout: opt.IdleTimeout,
IdleCheckFrequency: disableIdleCheck,
TLSConfig: opt.TLSConfig,
}
}
//------------------------------------------------------------------------------
type clusterNode struct {
Client *Client
latency uint32 // atomic
generation uint32 // atomic
loading uint32 // atomic
}
func newClusterNode(clOpt *ClusterOptions, addr string) *clusterNode {
opt := clOpt.clientOptions()
opt.Addr = addr
node := clusterNode{
Client: NewClient(opt),
}
node.latency = math.MaxUint32
if clOpt.RouteByLatency {
go node.updateLatency()
}
return &node
}
func (n *clusterNode) String() string {
return n.Client.String()
}
func (n *clusterNode) Close() error {
return n.Client.Close()
}
func (n *clusterNode) updateLatency() {
const probes = 10
var latency uint32
for i := 0; i < probes; i++ {
start := time.Now()
n.Client.Ping()
probe := uint32(time.Since(start) / time.Microsecond)
latency = (latency + probe) / 2
}
atomic.StoreUint32(&n.latency, latency)
}
func (n *clusterNode) Latency() time.Duration {
latency := atomic.LoadUint32(&n.latency)
return time.Duration(latency) * time.Microsecond
}
func (n *clusterNode) MarkAsLoading() {
atomic.StoreUint32(&n.loading, uint32(time.Now().Unix()))
}
func (n *clusterNode) Loading() bool {
const minute = int64(time.Minute / time.Second)
loading := atomic.LoadUint32(&n.loading)
if loading == 0 {
return false
}
if time.Now().Unix()-int64(loading) < minute {
return true
}
atomic.StoreUint32(&n.loading, 0)
return false
}
func (n *clusterNode) Generation() uint32 {
return atomic.LoadUint32(&n.generation)
}
func (n *clusterNode) SetGeneration(gen uint32) {
for {
v := atomic.LoadUint32(&n.generation)
if gen < v || atomic.CompareAndSwapUint32(&n.generation, v, gen) {
break
}
}
}
//------------------------------------------------------------------------------
type clusterNodes struct {
opt *ClusterOptions
mu sync.RWMutex
allAddrs []string
allNodes map[string]*clusterNode
clusterAddrs []string
closed bool
nodeCreateGroup singleflight.Group
_generation uint32 // atomic
}
func newClusterNodes(opt *ClusterOptions) *clusterNodes {
return &clusterNodes{
opt: opt,
allAddrs: opt.Addrs,
allNodes: make(map[string]*clusterNode),
}
}
func (c *clusterNodes) Close() error {
c.mu.Lock()
defer c.mu.Unlock()
if c.closed {
return nil
}
c.closed = true
var firstErr error
for _, node := range c.allNodes {
if err := node.Client.Close(); err != nil && firstErr == nil {
firstErr = err
}
}
c.allNodes = nil
c.clusterAddrs = nil
return firstErr
}
func (c *clusterNodes) Addrs() ([]string, error) {
var addrs []string
c.mu.RLock()
closed := c.closed
if !closed {
if len(c.clusterAddrs) > 0 {
addrs = c.clusterAddrs
} else {
addrs = c.allAddrs
}
}
c.mu.RUnlock()
if closed {
return nil, pool.ErrClosed
}
if len(addrs) == 0 {
return nil, errClusterNoNodes
}
return addrs, nil
}
func (c *clusterNodes) NextGeneration() uint32 {
return atomic.AddUint32(&c._generation, 1)
}
// GC removes unused nodes.
func (c *clusterNodes) GC(generation uint32) {
var collected []*clusterNode
c.mu.Lock()
for addr, node := range c.allNodes {
if node.Generation() >= generation {
continue
}
c.clusterAddrs = remove(c.clusterAddrs, addr)
delete(c.allNodes, addr)
collected = append(collected, node)
}
c.mu.Unlock()
for _, node := range collected {
_ = node.Client.Close()
}
}
func (c *clusterNodes) Get(addr string) (*clusterNode, error) {
var node *clusterNode
var err error
c.mu.RLock()
if c.closed {
err = pool.ErrClosed
} else {
node = c.allNodes[addr]
}
c.mu.RUnlock()
return node, err
}
func (c *clusterNodes) GetOrCreate(addr string) (*clusterNode, error) {
node, err := c.Get(addr)
if err != nil {
return nil, err
}
if node != nil {
return node, nil
}
v, err := c.nodeCreateGroup.Do(addr, func() (interface{}, error) {
node := newClusterNode(c.opt, addr)
return node, nil
})
c.mu.Lock()
defer c.mu.Unlock()
if c.closed {
return nil, pool.ErrClosed
}
node, ok := c.allNodes[addr]
if ok {
_ = v.(*clusterNode).Close()
return node, err
}
node = v.(*clusterNode)
c.allAddrs = appendIfNotExists(c.allAddrs, addr)
if err == nil {
c.clusterAddrs = append(c.clusterAddrs, addr)
}
c.allNodes[addr] = node
return node, err
}
func (c *clusterNodes) All() ([]*clusterNode, error) {
c.mu.RLock()
defer c.mu.RUnlock()
if c.closed {
return nil, pool.ErrClosed
}
cp := make([]*clusterNode, 0, len(c.allNodes))
for _, node := range c.allNodes {
cp = append(cp, node)
}
return cp, nil
}
func (c *clusterNodes) Random() (*clusterNode, error) {
addrs, err := c.Addrs()
if err != nil {
return nil, err
}
n := rand.Intn(len(addrs))
return c.GetOrCreate(addrs[n])
}
//------------------------------------------------------------------------------
type clusterSlot struct {
start, end int
nodes []*clusterNode
}
type clusterSlotSlice []*clusterSlot
func (p clusterSlotSlice) Len() int {
return len(p)
}
func (p clusterSlotSlice) Less(i, j int) bool {
return p[i].start < p[j].start
}
func (p clusterSlotSlice) Swap(i, j int) {
p[i], p[j] = p[j], p[i]
}
type clusterState struct {
nodes *clusterNodes
Masters []*clusterNode
Slaves []*clusterNode
slots []*clusterSlot
generation uint32
createdAt time.Time
}
func newClusterState(
nodes *clusterNodes, slots []ClusterSlot, origin string,
) (*clusterState, error) {
c := clusterState{
nodes: nodes,
slots: make([]*clusterSlot, 0, len(slots)),
generation: nodes.NextGeneration(),
createdAt: time.Now(),
}
originHost, _, _ := net.SplitHostPort(origin)
isLoopbackOrigin := isLoopback(originHost)
for _, slot := range slots {
var nodes []*clusterNode
for i, slotNode := range slot.Nodes {
addr := slotNode.Addr
if !isLoopbackOrigin {
addr = replaceLoopbackHost(addr, originHost)
}
node, err := c.nodes.GetOrCreate(addr)
if err != nil {
return nil, err
}
node.SetGeneration(c.generation)
nodes = append(nodes, node)
if i == 0 {
c.Masters = appendUniqueNode(c.Masters, node)
} else {
c.Slaves = appendUniqueNode(c.Slaves, node)
}
}
c.slots = append(c.slots, &clusterSlot{
start: slot.Start,
end: slot.End,
nodes: nodes,
})
}
sort.Sort(clusterSlotSlice(c.slots))
time.AfterFunc(time.Minute, func() {
nodes.GC(c.generation)
})
return &c, nil
}
func replaceLoopbackHost(nodeAddr, originHost string) string {
nodeHost, nodePort, err := net.SplitHostPort(nodeAddr)
if err != nil {
return nodeAddr
}
nodeIP := net.ParseIP(nodeHost)
if nodeIP == nil {
return nodeAddr
}
if !nodeIP.IsLoopback() {
return nodeAddr
}
// Use origin host which is not loopback and node port.
return net.JoinHostPort(originHost, nodePort)
}
func isLoopback(host string) bool {
ip := net.ParseIP(host)
if ip == nil {
return true
}
return ip.IsLoopback()
}
func (c *clusterState) slotMasterNode(slot int) (*clusterNode, error) {
nodes := c.slotNodes(slot)
if len(nodes) > 0 {
return nodes[0], nil
}
return c.nodes.Random()
}
func (c *clusterState) slotSlaveNode(slot int) (*clusterNode, error) {
nodes := c.slotNodes(slot)
switch len(nodes) {
case 0:
return c.nodes.Random()
case 1:
return nodes[0], nil
case 2:
if slave := nodes[1]; !slave.Loading() {
return slave, nil
}
return nodes[0], nil
default:
var slave *clusterNode
for i := 0; i < 10; i++ {
n := rand.Intn(len(nodes)-1) + 1
slave = nodes[n]
if !slave.Loading() {
break
}
}
return slave, nil
}
}
func (c *clusterState) slotClosestNode(slot int) (*clusterNode, error) {
const threshold = time.Millisecond
nodes := c.slotNodes(slot)
if len(nodes) == 0 {
return c.nodes.Random()
}
var node *clusterNode
for _, n := range nodes {
if n.Loading() {
continue
}
if node == nil || node.Latency()-n.Latency() > threshold {
node = n
}
}
return node, nil
}
func (c *clusterState) slotRandomNode(slot int) *clusterNode {
nodes := c.slotNodes(slot)
n := rand.Intn(len(nodes))
return nodes[n]
}
func (c *clusterState) slotNodes(slot int) []*clusterNode {
i := sort.Search(len(c.slots), func(i int) bool {
return c.slots[i].end >= slot
})
if i >= len(c.slots) {
return nil
}
x := c.slots[i]
if slot >= x.start && slot <= x.end {
return x.nodes
}
return nil
}
func (c *clusterState) IsConsistent() bool {
if c.nodes.opt.ClusterSlots != nil {
return true
}
return len(c.Masters) <= len(c.Slaves)
}
//------------------------------------------------------------------------------
type clusterStateHolder struct {
load func() (*clusterState, error)
state atomic.Value
firstErrMu sync.RWMutex
firstErr error
reloading uint32 // atomic
}
func newClusterStateHolder(fn func() (*clusterState, error)) *clusterStateHolder {
return &clusterStateHolder{
load: fn,
}
}
func (c *clusterStateHolder) Reload() (*clusterState, error) {
state, err := c.reload()
if err != nil {
return nil, err
}
if !state.IsConsistent() {
time.AfterFunc(time.Second, c.LazyReload)
}
return state, nil
}
func (c *clusterStateHolder) reload() (*clusterState, error) {
state, err := c.load()
if err != nil {
c.firstErrMu.Lock()
if c.firstErr == nil {
c.firstErr = err
}
c.firstErrMu.Unlock()
return nil, err
}
c.state.Store(state)
return state, nil
}
func (c *clusterStateHolder) LazyReload() {
if !atomic.CompareAndSwapUint32(&c.reloading, 0, 1) {
return
}
go func() {
defer atomic.StoreUint32(&c.reloading, 0)
for {
state, err := c.reload()
if err != nil {
return
}
time.Sleep(100 * time.Millisecond)
if state.IsConsistent() {
return
}
}
}()
}
func (c *clusterStateHolder) Get() (*clusterState, error) {
v := c.state.Load()
if v != nil {
state := v.(*clusterState)
if time.Since(state.createdAt) > time.Minute {
c.LazyReload()
}
return state, nil
}
c.firstErrMu.RLock()
err := c.firstErr
c.firstErrMu.RUnlock()
if err != nil {
return nil, err
}
return nil, errors.New("redis: cluster has no state")
}
func (c *clusterStateHolder) ReloadOrGet() (*clusterState, error) {
state, err := c.Reload()
if err == nil {
return state, nil
}
return c.Get()
}
//------------------------------------------------------------------------------
// ClusterClient is a Redis Cluster client representing a pool of zero
// or more underlying connections. It's safe for concurrent use by
// multiple goroutines.
type ClusterClient struct {
cmdable
ctx context.Context
opt *ClusterOptions
nodes *clusterNodes
state *clusterStateHolder
cmdsInfoCache *cmdsInfoCache
process func(Cmder) error
processPipeline func([]Cmder) error
processTxPipeline func([]Cmder) error
}
// NewClusterClient returns a Redis Cluster client as described in
// http://redis.io/topics/cluster-spec.
func NewClusterClient(opt *ClusterOptions) *ClusterClient {
opt.init()
c := &ClusterClient{
opt: opt,
nodes: newClusterNodes(opt),
}
c.state = newClusterStateHolder(c.loadState)
c.cmdsInfoCache = newCmdsInfoCache(c.cmdsInfo)
c.process = c.defaultProcess
c.processPipeline = c.defaultProcessPipeline
c.processTxPipeline = c.defaultProcessTxPipeline
c.init()
_, _ = c.state.Reload()
_, _ = c.cmdsInfoCache.Get()
if opt.IdleCheckFrequency > 0 {
go c.reaper(opt.IdleCheckFrequency)
}
return c
}
// ReloadState reloads cluster state. It calls ClusterSlots func
// to get cluster slots information.
func (c *ClusterClient) ReloadState() error {
_, err := c.state.Reload()
return err
}
func (c *ClusterClient) init() {
c.cmdable.setProcessor(c.Process)
}
func (c *ClusterClient) Context() context.Context {
if c.ctx != nil {
return c.ctx
}
return context.Background()
}
func (c *ClusterClient) WithContext(ctx context.Context) *ClusterClient {
if ctx == nil {
panic("nil context")
}
c2 := c.copy()
c2.ctx = ctx
return c2
}
func (c *ClusterClient) copy() *ClusterClient {
cp := *c
cp.init()
return &cp
}
// Options returns read-only Options that were used to create the client.
func (c *ClusterClient) Options() *ClusterOptions {
return c.opt
}
func (c *ClusterClient) retryBackoff(attempt int) time.Duration {
return internal.RetryBackoff(attempt, c.opt.MinRetryBackoff, c.opt.MaxRetryBackoff)
}
func (c *ClusterClient) cmdsInfo() (map[string]*CommandInfo, error) {
addrs, err := c.nodes.Addrs()
if err != nil {
return nil, err
}
var firstErr error
for _, addr := range addrs {
node, err := c.nodes.Get(addr)
if err != nil {
return nil, err
}
if node == nil {
continue
}
info, err := node.Client.Command().Result()
if err == nil {
return info, nil
}
if firstErr == nil {
firstErr = err
}
}
return nil, firstErr
}
func (c *ClusterClient) cmdInfo(name string) *CommandInfo {
cmdsInfo, err := c.cmdsInfoCache.Get()
if err != nil {
return nil
}
info := cmdsInfo[name]
if info == nil {
internal.Logf("info for cmd=%s not found", name)
}
return info
}
func cmdSlot(cmd Cmder, pos int) int {
if pos == 0 {
return hashtag.RandomSlot()
}
firstKey := cmd.stringArg(pos)
return hashtag.Slot(firstKey)
}
func (c *ClusterClient) cmdSlot(cmd Cmder) int {
cmdInfo := c.cmdInfo(cmd.Name())
return cmdSlot(cmd, cmdFirstKeyPos(cmd, cmdInfo))
}
func (c *ClusterClient) cmdSlotAndNode(cmd Cmder) (int, *clusterNode, error) {
state, err := c.state.Get()
if err != nil {
return 0, nil, err
}
cmdInfo := c.cmdInfo(cmd.Name())
slot := cmdSlot(cmd, cmdFirstKeyPos(cmd, cmdInfo))
if cmdInfo != nil && cmdInfo.ReadOnly && c.opt.ReadOnly {
if c.opt.RouteByLatency {
node, err := state.slotClosestNode(slot)
return slot, node, err
}
if c.opt.RouteRandomly {
node := state.slotRandomNode(slot)
return slot, node, nil
}
node, err := state.slotSlaveNode(slot)
return slot, node, err
}
node, err := state.slotMasterNode(slot)
return slot, node, err
}
func (c *ClusterClient) slotMasterNode(slot int) (*clusterNode, error) {
state, err := c.state.Get()
if err != nil {
return nil, err
}
nodes := state.slotNodes(slot)
if len(nodes) > 0 {
return nodes[0], nil
}
return c.nodes.Random()
}
func (c *ClusterClient) Watch(fn func(*Tx) error, keys ...string) error {
if len(keys) == 0 {
return fmt.Errorf("redis: Watch requires at least one key")
}
slot := hashtag.Slot(keys[0])
for _, key := range keys[1:] {
if hashtag.Slot(key) != slot {
err := fmt.Errorf("redis: Watch requires all keys to be in the same slot")
return err
}
}
node, err := c.slotMasterNode(slot)
if err != nil {
return err
}
for attempt := 0; attempt <= c.opt.MaxRedirects; attempt++ {
if attempt > 0 {
time.Sleep(c.retryBackoff(attempt))
}
err = node.Client.Watch(fn, keys...)
if err == nil {
break
}
if internal.IsRetryableError(err, true) {
c.state.LazyReload()
continue
}
moved, ask, addr := internal.IsMovedError(err)
if moved || ask {
c.state.LazyReload()
node, err = c.nodes.GetOrCreate(addr)
if err != nil {
return err
}
continue
}
if err == pool.ErrClosed {
node, err = c.slotMasterNode(slot)
if err != nil {
return err
}
continue
}
return err
}
return err
}
// Close closes the cluster client, releasing any open resources.
//
// It is rare to Close a ClusterClient, as the ClusterClient is meant
// to be long-lived and shared between many goroutines.
func (c *ClusterClient) Close() error {
return c.nodes.Close()
}
// Do creates a Cmd from the args and processes the cmd.
func (c *ClusterClient) Do(args ...interface{}) *Cmd {
cmd := NewCmd(args...)
c.Process(cmd)
return cmd
}
func (c *ClusterClient) WrapProcess(
fn func(oldProcess func(Cmder) error) func(Cmder) error,
) {
c.process = fn(c.process)
}
func (c *ClusterClient) Process(cmd Cmder) error {
return c.process(cmd)
}
func (c *ClusterClient) defaultProcess(cmd Cmder) error {
var node *clusterNode
var ask bool
for attempt := 0; attempt <= c.opt.MaxRedirects; attempt++ {
if attempt > 0 {
time.Sleep(c.retryBackoff(attempt))
}
if node == nil {
var err error
_, node, err = c.cmdSlotAndNode(cmd)
if err != nil {
cmd.setErr(err)
break
}
}
var err error
if ask {
pipe := node.Client.Pipeline()
_ = pipe.Process(NewCmd("ASKING"))
_ = pipe.Process(cmd)
_, err = pipe.Exec()
_ = pipe.Close()
ask = false
} else {
err = node.Client.Process(cmd)
}
// If there is no error - we are done.
if err == nil {
break
}
// If slave is loading - read from master.
if c.opt.ReadOnly && internal.IsLoadingError(err) {
node.MarkAsLoading()
continue
}
if internal.IsRetryableError(err, true) {
c.state.LazyReload()
// First retry the same node.
if attempt == 0 {
continue
}
// Second try random node.
node, err = c.nodes.Random()
if err != nil {
break
}