From cb73970f084e73a8f76a408fab8e5376b877ecbe Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Thu, 24 Oct 2024 10:46:22 +0000 Subject: [PATCH] Update raylib_api.* by CI --- parser/output/raylib_api.json | 40 +++++++++++++++++------------------ parser/output/raylib_api.lua | 22 +++++++++---------- parser/output/raylib_api.txt | 22 +++++++++---------- parser/output/raylib_api.xml | 12 +++++------ 4 files changed, 48 insertions(+), 48 deletions(-) diff --git a/parser/output/raylib_api.json b/parser/output/raylib_api.json index 47ede2e5aece..37b0a16a6dc8 100644 --- a/parser/output/raylib_api.json +++ b/parser/output/raylib_api.json @@ -11069,7 +11069,26 @@ }, { "name": "UpdateModelAnimation", - "description": "Update model animation pose", + "description": "Update model animation pose (CPU)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "ModelAnimation", + "name": "anim" + }, + { + "type": "int", + "name": "frame" + } + ] + }, + { + "name": "UpdateModelAnimationBoneMatrices", + "description": "Update model animation mesh bone matrices (GPU skinning)", "returnType": "void", "params": [ { @@ -11127,25 +11146,6 @@ } ] }, - { - "name": "UpdateModelAnimationBoneMatrices", - "description": "Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)", - "returnType": "void", - "params": [ - { - "type": "Model", - "name": "model" - }, - { - "type": "ModelAnimation", - "name": "anim" - }, - { - "type": "int", - "name": "frame" - } - ] - }, { "name": "CheckCollisionSpheres", "description": "Check collision between two spheres", diff --git a/parser/output/raylib_api.lua b/parser/output/raylib_api.lua index 20f2a8f0c914..934c08eb7080 100644 --- a/parser/output/raylib_api.lua +++ b/parser/output/raylib_api.lua @@ -7598,7 +7598,17 @@ return { }, { name = "UpdateModelAnimation", - description = "Update model animation pose", + description = "Update model animation pose (CPU)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "ModelAnimation", name = "anim"}, + {type = "int", name = "frame"} + } + }, + { + name = "UpdateModelAnimationBoneMatrices", + description = "Update model animation mesh bone matrices (GPU skinning)", returnType = "void", params = { {type = "Model", name = "model"}, @@ -7632,16 +7642,6 @@ return { {type = "ModelAnimation", name = "anim"} } }, - { - name = "UpdateModelAnimationBoneMatrices", - description = "Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)", - returnType = "void", - params = { - {type = "Model", name = "model"}, - {type = "ModelAnimation", name = "anim"}, - {type = "int", name = "frame"} - } - }, { name = "CheckCollisionSpheres", description = "Check collision between two spheres", diff --git a/parser/output/raylib_api.txt b/parser/output/raylib_api.txt index e409a011630b..541b5caf368a 100644 --- a/parser/output/raylib_api.txt +++ b/parser/output/raylib_api.txt @@ -4217,34 +4217,34 @@ Function 501: LoadModelAnimations() (2 input parameters) Function 502: UpdateModelAnimation() (3 input parameters) Name: UpdateModelAnimation Return type: void - Description: Update model animation pose + Description: Update model animation pose (CPU) Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) Param[3]: frame (type: int) -Function 503: UnloadModelAnimation() (1 input parameters) +Function 503: UpdateModelAnimationBoneMatrices() (3 input parameters) + Name: UpdateModelAnimationBoneMatrices + Return type: void + Description: Update model animation mesh bone matrices (GPU skinning) + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) + Param[3]: frame (type: int) +Function 504: UnloadModelAnimation() (1 input parameters) Name: UnloadModelAnimation Return type: void Description: Unload animation data Param[1]: anim (type: ModelAnimation) -Function 504: UnloadModelAnimations() (2 input parameters) +Function 505: UnloadModelAnimations() (2 input parameters) Name: UnloadModelAnimations Return type: void Description: Unload animation array data Param[1]: animations (type: ModelAnimation *) Param[2]: animCount (type: int) -Function 505: IsModelAnimationValid() (2 input parameters) +Function 506: IsModelAnimationValid() (2 input parameters) Name: IsModelAnimationValid Return type: bool Description: Check model animation skeleton match Param[1]: model (type: Model) Param[2]: anim (type: ModelAnimation) -Function 506: UpdateModelAnimationBoneMatrices() (3 input parameters) - Name: UpdateModelAnimationBoneMatrices - Return type: void - Description: Update model animation mesh bone matrices (Note GPU skinning does not work on Mac) - Param[1]: model (type: Model) - Param[2]: anim (type: ModelAnimation) - Param[3]: frame (type: int) Function 507: CheckCollisionSpheres() (4 input parameters) Name: CheckCollisionSpheres Return type: bool diff --git a/parser/output/raylib_api.xml b/parser/output/raylib_api.xml index 9ab4b52cc2e9..58794b4eb093 100644 --- a/parser/output/raylib_api.xml +++ b/parser/output/raylib_api.xml @@ -2821,7 +2821,12 @@ - + + + + + + @@ -2837,11 +2842,6 @@ - - - - -