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fortitude.cfg
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fortitude.cfg
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// Fortitude by James 'Max Payne' Tonjes, Alex 'molexted' Foster and dc (maps/fortitude)
// The action is tight in this small center yard, yielding a spectacle for the whole city to see.
worldmeta tool_colour_recent [[0.2 0.2 0.2 0.0] [1.0 1.0 1.0] [0.733333 0.8 0.776471] [0.286275 0.294118 0.439216] [0.8 0.8 0.8] [0.2 0.2 0.2] ]
point_2 = [Omega Base]
point_0 = [Center]
point_1 = [Alpha Base]
worldmeta tool_saved_version [3]
texture water "nieb/water.png"
texture 1 "appleflap/snow_nm.jpg"
texture 1 "nieb/waterfall.png"
texture 1 "nieb/waterfall_normal.png"
texscale 0.5
texture water2 "textures/water.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/waterfall.jpg"
texture 1 "textures/waterfalln.jpg"
texture water3 "textures/water.jpg"
texture 1 "appleflap/snow_nm.jpg"
texture 1 "textures/waterfall.jpg"
texture 1 "textures/waterfalln.jpg"
texture water4 "nieb/water.png"
texture 1 "snipergoth/watern.jpg"
texture 1 "nieb/waterfall.png"
texture 1 "nieb/waterfall_normal.png"
texscale 0.5
texture lava "textures/lava.jpg"
texture 1 "nieb/lava_normal.png"
texture 1 "nieb/lava.png"
texture 1 "nieb/lava_normal.png"
texture lava2 "textures/lava2.jpg"
texture 1 "nieb/lava_normal.png"
texture 1 "textures/lava.jpg"
texture 1 "nieb/lava_normal.png"
texture lava3 "nieb/lava.png"
texture 1 "nieb/lava_normal.png"
texture 1 "nieb/lava.png"
texture 1 "nieb/lava_normal.png"
texscale 0.5
texture lava4 "textures/lava2.jpg"
texture 1 "textures/watern.jpg"
texture 1 "textures/lava.jpg"
texture 1 "textures/watern.jpg"
texture glass "nieb/scratch2.png"
texture glass2 "torley/glass/bacterianwindow_n.png"
texture glass3 "torley/glass/frostedsimple_n.png"
texture glass4 "torley/glass/selfcleaning_n.png"
texture volfog "skyboxes/clouds01.png"
texscale 5
texture volfog2 "skyboxes/clouds02.png"
texscale 5
texture volfog3 "skyboxes/clouds03.png"
texscale 5
texture volfog4 "skyboxes/clouds04.png"
texscale 5
setshader stdworld
texture 0 "textures/sky.png" // 0
setshader stdworld
texture 0 "textures/default.png" // 1
setshader bumpspecmapworld
setshaderparam specscale 0.250000 0.250000 0.250000 0.000000
texture 0 "trak/trak6/tile3.jpg" // 2
texture n "trak/trak6/tile3_nm.png"
texture s "trak/trak6/tile3_gloss.jpg"
texscale 0.25
setshader bumpspecmapparallaxglowworld
texture 0 "trak/trak5/light3a.jpg" // 3
texture n "trak/trak5/light3_n.png"
texture s "trak/trak5/light3_s.jpg"
texture g "trak/trak5/light3a_g.jpg"
texscale 0.5
setshader bumpspecmapparallaxworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "trak/trak5/trim6e.jpg" // 4
texture n "trak/trak5/trim6_n.png"
texscale 0.5
setshader bumpspecmapparallaxworld
texture 0 "trak/trak6/grate2.jpg" // 5
texture s "trak/trak6/grate2_gloss.jpg"
texture n "trak/trak6/grate2_nm.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/floor03_c.png" // 6
texture n "philipk/pk02/floor03_n.png"
texture s "philipk/pk02/floor03_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/floor05_c.png" // 7
texture n "philipk/pk02/floor05_n.png"
texture s "philipk/pk02/floor05_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/floor06a_c.png" // 8
texture n "philipk/pk02/floor06a_n.png"
texture s "philipk/pk02/floor06a_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/floor09b_c.png" // 9
texture n "philipk/pk02/floor09_n.png"
texture s "philipk/pk02/floor09_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/floor10_c.png" // 10
texture n "philipk/pk02/floor10_n.png"
texture s "philipk/pk02/floor10_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/floor12a_c.png" // 11
texture n "philipk/pk02/floor12_n.png"
texture s "philipk/pk02/floor12_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/generic01a_c.png" // 12
texture n "philipk/pk02/generic01_n.png"
texture s "philipk/pk02/generic01_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/generic01b_c.png" // 13
texture n "philipk/pk02/generic01_n.png"
texture s "philipk/pk02/generic01_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/trim04b_c.png" // 14
texture n "philipk/pk02/trim04b_n.png"
texture s "philipk/pk02/trim04b_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/trim_set02a_c.png" // 15
texture n "philipk/pk02/trim_set02_n.png"
texture s "philipk/pk02/trim_set02_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/wall_big01a_c.png" // 16
texture n "philipk/pk02/wall_big01a_n.png"
texture s "philipk/pk02/wall_big01a_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/wall_big01b_c.png" // 17
texture n "philipk/pk02/wall_big01b_n.png"
texture s "philipk/pk02/wall_big01b_s.png"
texscale 0.5
setshader bumpworld
texture 0 "appleflap/danger_gray.jpg" // 18
texture n "appleflap/danger_gray.jpg"
setshader bumpspecmapparallaxworld
texture 0 "jojo/windowstile03.png" // 19
texture n "jojo/windowstile03_n.png"
texture s "jojo/windowstile03_s.png"
texture z "jojo/windowstile03_z.png"
setshader bumpspecmapparallaxworld
setshaderparam specscale 0.200000 0.200000 0.200000 0.000000
setshaderparam parallaxscale 0.003000 0.003000 0.003000 0.000000
texture 0 "jojo/paintedbrick01.png" // 20
texture n "jojo/paintedbrick01_n.png"
texture s "jojo/paintedbrick01_z.png"
texture z "jojo/paintedbrick01_z.png"
texscale 0.25
setshader bumpspecmapparallaxworld
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
texture 0 "jojo/concrete02.png" // 21
texture n "jojo/concrete02_n.png"
texture s "jojo/concrete02_s.png"
texture z "jojo/concrete02_z.png"
texscale 0.5
setshader bumpspecmapparallaxworld
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
texture 0 "jojo/concrete04.png" // 22
texture n "jojo/concrete04_n.png"
texture s "jojo/concrete04_s.png"
texture z "jojo/concrete04_z.png"
texscale 0.5
setshader bumpspecmapparallaxworld
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
texture 0 "jojo/concrete06.png" // 23
texture n "jojo/concrete06_n.png"
texture s "jojo/concrete06_s.png"
texture z "jojo/concrete06_z.png"
texscale 0.5
setshader bumpspecmapparallaxworld
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 3.000000 3.000000 3.000000 0.000000
texture 0 "jojo/concrete07.png" // 24
texture n "jojo/concrete07_n.png"
texture s "jojo/concrete07_s.png"
texture z "jojo/concrete07_z.png"
texscale 0.5
setshader bumpspecmapparallaxworld
setshaderparam specscale 1.000000 1.000000 1.000000 0.000000
setshaderparam parallaxscale 0.010000 0.010000 0.010000 0.000000
texture 0 "mikeplus64/metalpanels_c.png" // 25
texture n "mikeplus64/metalpanels_n.png"
texture s "mikeplus64/metalpanels_z.png"
texture z "mikeplus64/metalpanels_z.png"
texscale 0.25
setshader glowworld
texture 0 "mikeplus64/plain.png" // 26
texture g "mikeplus64/plain.png"
setshader bumpspecmapparallaxworld
texture 0 "misc/doortile.jpg" // 27
texture n "misc/doortile_n.jpg"
texture s "misc/doortile_s.jpg"
texture z "misc/doortile_z.jpg"
setshader bumpspecmapparallaxglowworld
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 0.400000 0.400000 0.400000 0.000000
texture 0 "unnamed/unnamedlight05a.png" // 28
texture n "unnamed/unnamedlight05a_n.png"
texture s "unnamed/unnamedlight02a_s.png"
texture g "unnamed/unnamedlight02a_g.png"
texscale 0.5
setshader bumpglowworld
setshaderparam glowcolor 0.700000 0.700000 0.700000 0.000000
texture 0 "unnamed/unnamedbarlight.png" // 29
texture n "unnamed/unnamedbarlight_n.png"
texture g "unnamed/unnamedbarlight_g.png"
texscale 0.25
setshader bumpglowworld
setshaderparam glowcolor 0.700000 0.700000 0.700000 0.000000
texture 0 "unnamed/unnamedbarlightturn.png" // 30
texture n "unnamed/unnamedbarlightturn_n.png"
texture g "unnamed/unnamedbarlightturn_g.png"
texscale 0.25
setshader bumpspecmapparallaxworld
setshaderparam parallaxscale 0.002000 0.002000 0.002000 0.000000
setshaderparam specscale 0.400000 0.400000 0.400000 0.000000
texture 0 "unnamed/unnamedmetal01.png" // 31
texture n "unnamed/unnamedmetal01_n.png"
texture s "unnamed/unnamedmetal01_s.png"
texscale 0.5
setshader envworld
texture 0 "trak/trak5/glass.jpg" // 32
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.900000 1.000000 1.200000 0.000000
texture 0 "misc/agf81/concrete5_diffuse.png" // 33
texture n "misc/agf81/concrete0_normal.png"
texture s "misc/agf81/concrete0_spec.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "nieb/complex/step01.png" // 34
texture n "nieb/complex/step01_normal.png"
texture s "philipk/pk02/generic01_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "nieb/complex/step03.png" // 35
texture n "nieb/complex/step03_normal.png"
texture s "philipk/pk02/generic01_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/generic01b_c.png" // 36
texture n "philipk/pk02/generic01_n.png"
texture s "philipk/pk02/generic01_s.png"
texscale 0.5
setshader bumpspecmapworld
setshaderparam specscale 0.500000 0.500000 0.500000 0.000000
texture 0 "philipk/pk02/sand01_c.png" // 37
texture n "philipk/pk02/sand01_n.png"
texture s "philipk/pk02/sand01_s.png"
texscale 0.5
setshader bumpspecmapparallaxglowworld
texture 0 "acerspyro/light1/light1.png" // 38
texture n "acerspyro/light1/light1_normal.png"
texture s "acerspyro/light1/light1_specular.jpg"
texture g "acerspyro/light1/light1_glow.jpg"
texture z "acerspyro/light1/light1_parallax.png"
texscale 0.5
setshader envspecworld
texture 0 "jojo/windowstile03lit.png" // 39
texscale 0.5
setshader stddecal
texture decal "decals/branding/logo.png" // 0
setshader stddecal
texture decal "decals/branding/icon.png" // 1
mapsound "sounds/ambience/jumppad1" 0.705882 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/morph/stormwind" 0.352941 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/alienwind" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/blowwind" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/cavedrip" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/creek" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/cycadas" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/distant_cars" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/alienwind" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/electro" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/forest1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/forest2" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/forest3" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/blowwind" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/hum" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/jumppad1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/jumppad2" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/jumppad3" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/lava1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/lava2" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/lavarumble1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/lavarumble2" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/machine1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/machine1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/nightcrickets" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/pneumatic" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/river" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/switch" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/teleport" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/vapour" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/wakawaka" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/wastewind" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/water" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall1" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall2" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall3" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall_deep" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall_huge" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall_indoor" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/waterfall_medium" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/wind" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/alien_ambience_majig.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/ayylien_ayymbiance.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/bubbly.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/dark_ambience_warm.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/drone.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/drone_ambience.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/engine1.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/engine_slow1.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/fast_machine1.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/generic_ambience.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/grinds_my_gears.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/grinds_my_gears2.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/hammering_machine.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/leak_cave_ambience.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/leak_metalic.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/leak_metalic2.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/lightly_bubbly.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/loud_sounds_grind_my_gears.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/machine_ambience.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/machine_beepalot.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/machine_room_1.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/nature1.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/pump_majig.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/pump_majig_2.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/server1.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/server2.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/server3.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/signal_thing.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/upinthesky.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/whiny_machine.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/windy.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/windy_industry.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/firealarm.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/firealarm_far.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/alarm.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
mapsound "sounds/ambience/alarm_far.ogg" 1.0 1.0 1.0 -1.0 -1.0 1
defsoundenv "Corridor" [
soundenvpropf density 0.400000
soundenvpropf diffusion 1.000000
soundenvpropf gain 0.320000
soundenvpropf gainhf 0.890000
soundenvpropf gainlf 1.000000
soundenvpropf decay_time 1.490000
soundenvpropf decay_hfratio 0.830000
soundenvpropf decay_lfratio 1.000000
soundenvpropf reflections_gain 1.250000
soundenvpropf reflections_delay 0.007000
soundenvpropf late_gain 1.260000
soundenvpropf late_delay 0.011000
soundenvpropf echo_time 0.250000
soundenvpropf echo_depth 0.000000
soundenvpropf mod_time 0.250000
soundenvpropf mod_depth 0.000000
soundenvpropf air_absorbtion_gainhf 0.994000
soundenvpropf hfref 5000.000000
soundenvpropf lfref 250.000000
soundenvpropf room_rolloff_factor 0.000000
soundenvpropi decay_hflimit 1
]
defsoundenv "Hall - Medium" [
soundenvpropf density 1.000000
soundenvpropf diffusion 1.000000
soundenvpropf gain 0.420000
soundenvpropf gainhf 0.890000
soundenvpropf gainlf 1.000000
soundenvpropf decay_time 1.490000
soundenvpropf decay_hfratio 0.830000
soundenvpropf decay_lfratio 1.000000
soundenvpropf reflections_gain 0.750000
soundenvpropf reflections_delay 0.007000
soundenvpropf late_gain 1.260000
soundenvpropf late_delay 0.011000
soundenvpropf echo_time 0.250000
soundenvpropf echo_depth 0.000000
soundenvpropf mod_time 0.250000
soundenvpropf mod_depth 0.000000
soundenvpropf air_absorbtion_gainhf 0.994000
soundenvpropf hfref 5000.000000
soundenvpropf lfref 250.000000
soundenvpropf room_rolloff_factor 0.000000
soundenvpropi decay_hflimit 1
]
defsoundenv "Hall - Large" [
soundenvpropf density 1.000000
soundenvpropf diffusion 1.000000
soundenvpropf gain 0.620000
soundenvpropf gainhf 0.690000
soundenvpropf gainlf 1.000000
soundenvpropf decay_time 3.000000
soundenvpropf decay_hfratio 0.830000
soundenvpropf decay_lfratio 1.000000
soundenvpropf reflections_gain 0.000000
soundenvpropf reflections_delay 0.007000
soundenvpropf late_gain 1.260000
soundenvpropf late_delay 0.011000
soundenvpropf echo_time 0.250000
soundenvpropf echo_depth 0.800000
soundenvpropf mod_time 0.250000
soundenvpropf mod_depth 0.000000
soundenvpropf air_absorbtion_gainhf 0.994000
soundenvpropf hfref 5000.000000
soundenvpropf lfref 250.000000
soundenvpropf room_rolloff_factor 0.000000
soundenvpropi decay_hflimit 1
]
defsoundenv "Between buildings" [
soundenvpropf density 1.000000
soundenvpropf diffusion 0.100000
soundenvpropf gain 0.320000
soundenvpropf gainhf 0.890000
soundenvpropf gainlf 1.000000
soundenvpropf decay_time 1.490000
soundenvpropf decay_hfratio 0.830000
soundenvpropf decay_lfratio 1.000000
soundenvpropf reflections_gain 0.050000
soundenvpropf reflections_delay 0.007000
soundenvpropf late_gain 1.260000
soundenvpropf late_delay 0.011000
soundenvpropf echo_time 0.250000
soundenvpropf echo_depth 1.000000
soundenvpropf mod_time 0.250000
soundenvpropf mod_depth 0.000000
soundenvpropf air_absorbtion_gainhf 0.994000
soundenvpropf hfref 5000.000000
soundenvpropf lfref 250.000000
soundenvpropf room_rolloff_factor 0.000000
soundenvpropi decay_hflimit 1
]