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Pause Menu - Include Back to Main Menu, See Current Lineup #456

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jasukim opened this issue Aug 29, 2019 · 4 comments
Closed

Pause Menu - Include Back to Main Menu, See Current Lineup #456

jasukim opened this issue Aug 29, 2019 · 4 comments
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p2 game is working, but "buggy" gameplay and visuals, would be ashamed if this shipped p3 game is working, gameplay would feel a lot better with these suggestions/fixed bugs refinement refining a current feature UX/UI for user experience/graphical interface bugs and features

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@jasukim
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jasukim commented Aug 29, 2019

P2- When selecting the Menu Button on the bar, it would be useful to have an option that leads the User back to the main menu to either hide/learn key or view the tutorial again.

P3 - Would be good to show whether user is in Hide key/Find Key mode in Pause Menu, or in Main Bar?

P3- It'd also be nice during Hide Key mode to have an option to see the current action lineup (eventually, maybe even the entire action lineup?) in the Pause Menu

@jasukim jasukim added p2 game is working, but "buggy" gameplay and visuals, would be ashamed if this shipped p3 game is working, gameplay would feel a lot better with these suggestions/fixed bugs refinement refining a current feature UX/UI for user experience/graphical interface bugs and features labels Aug 29, 2019
@michaelmendoza michaelmendoza added this to the SeedQuest v0.2.7 milestone Aug 30, 2019
@andreamorales
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I did make two different menus, 1 for the main screen, and one for when you're hiding or finding key. I think we probably need to implement both + add the changes that you talked about in your second issues.

@westonb7
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westonb7 commented Sep 3, 2019

I re-added the "Main Menu" button to the pause screen prefab - -there were a number of bugs that made it problematic to restart from the pause menu, but I've fixed most of them now. There are still some visual bugs that I'll keep working on in the mean time.
Changes made in the "Start_menu_updates" branch.
Screen Shot 2019-09-03 at 11 51 26 AM

@michaelmendoza
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Instead of having two menus. It probably be better to a single prefab. And had a code option to swtich beween the versions

@jasukim
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jasukim commented Sep 5, 2019

Seems like Andrea's working on putting in the UI to tell the player which mode they are currently playing (Hide/Learn Key), and Weston fixed being able to access back to menu screen.

Created a new issue of adding in action lineup into Pause Menu screen here: #493

Closing issue as a result.

@jasukim jasukim closed this as completed Sep 5, 2019
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p2 game is working, but "buggy" gameplay and visuals, would be ashamed if this shipped p3 game is working, gameplay would feel a lot better with these suggestions/fixed bugs refinement refining a current feature UX/UI for user experience/graphical interface bugs and features
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