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Is your feature request related to a problem? Please describe.
After the Art Pipeline meeting, it has been discussed that we could update the process for creating Prefabs and Interactables.
What would be good to have:
Automated process to create Prefabs for interactables (4 or 5 Prefab templates generated, along with Scriptable Obj and Interactable Component on scene prefab. Choose whether you want variants or not, and which prefabs are variants of which base prefab.)
-When editing UI, Interactable Camera, Preview Bubble, Tracker positions, would be great to be able to do this within Scene mode and see results and not in gameplay. If we must change only in gameplay, make it so that we can change values during run time and it saves those values.
-Maybe in Scriptable OBJ, be able to choose from prefabs only within the current scene's prefabs? Or associate the scriptable obj with a certain scene? We would have to make unique prefabs, but we should anyway if we're making unique interactables.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
After the Art Pipeline meeting, it has been discussed that we could update the process for creating Prefabs and Interactables.
What would be good to have:
-When editing UI, Interactable Camera, Preview Bubble, Tracker positions, would be great to be able to do this within Scene mode and see results and not in gameplay. If we must change only in gameplay, make it so that we can change values during run time and it saves those values.
-Maybe in Scriptable OBJ, be able to choose from prefabs only within the current scene's prefabs? Or associate the scriptable obj with a certain scene? We would have to make unique prefabs, but we should anyway if we're making unique interactables.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: