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This repository has been archived by the owner on Dec 19, 2022. It is now read-only.
Hi everyone,
sorry for opening an issue about this topic but I cannot find the info anywhere.
I would like to know at which ambisonic order google resonance audio performs the binauralization internally.
I know that unity is currently limited to 8 channels. But is resonance audio outperforming this limitation internally and using 3rd order ambisonics ? Or is it using 1st order ?
Many thanks all
Valentin
The text was updated successfully, but these errors were encountered:
Hi @BVauer, Resonance Audio uses 3rd Order Ambisonics internally in the binaural 'high' quality mode and 1st Order Ambisonics in the 'low' quality mode. Hope that helps!
HI @mgorzel ,
thank you for your answer! I am sorry, but work currently on unity 2018.3 and cannot find this option to tick in order to precise that I want to use 3rd order ambisonics. Where can I specify high quality mode in unity?
Many thanks!
Hey there, old thread and you've probably already figured it out, but just for future, you can find the quality setting as a public dropdown in the Resonance Audio Script.
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Hi everyone,
sorry for opening an issue about this topic but I cannot find the info anywhere.
I would like to know at which ambisonic order google resonance audio performs the binauralization internally.
I know that unity is currently limited to 8 channels. But is resonance audio outperforming this limitation internally and using 3rd order ambisonics ? Or is it using 1st order ?
Many thanks all
Valentin
The text was updated successfully, but these errors were encountered: