Texture Source
Source = [Explode.jpg, 32, 32
- File Name
- Sprite Width
- Sprite Height
- (optional) Billboard On/Off
Puppet Source
Source = *pet gp_blackhole-purple02.pet, petlight
- File Name (prefixed with
*pet
) - Lighting (petlight)
Blend = Add, Add
- Blend Mode, one of:
Normal
Add
Multiply
InvMultiply
- Tail Blend Mode, one of:
Normal
Add
Multiply
InvMultiply
Lighting = Off
- Lighting Mode, one of or none:
Off
Diffuse
Ambient1
Ambient2
GenPos = (0, 0, 0), (0, 0, 0)
- Minimum AABB (Axis-aligned bounding box)
x
y
z
- Maximum AABB
x
y
z
Init_Size = (1.45, 1.45), 1
- Multiples (between 0 and 1)
- Minimal Size
- Maximum Size
- Ratio
Add_Size = (0 %, 90 %), (100 %, 150 %)
- Percentiles
- Start Time
- Start Size
- Percentiles
- End Time
- End Size
Init_Frame = (0, 2)
- Integer values
- Minimal Frame
- Maximum Frame
Add_Frame = (0%, 100%), (0, 15, 1f)
- Percentiles
- Start Time
- End Time
- Integer values
- Start Frame
- End Frame
- Transition Time (ms/frames)
Add_Generation = (0, 100), 30, 30d
- Integer values
- Start Frame
- End Frame
- Number of items to generate
- Angle of Cone (deg/rad)
LifeTime = (40f, 60f)
- Float values
- Minimum lifetime (ms/frames)
- Maximum lifetime (ms/frames)
Add_Fade = (0 %, (255, 255, 100, 100)), (100 %, (255, 255, 100, 100))
- Start values
- Start Time (Percentile)
- Start Color (ARGB_255)
- End values
- End Time (Percentile)
- End Color (ARGB_255)
Init_Velocity = (0, 0.2, 0), (0, 0.5, 0)
- Minimum Velocity Direction
x
y
z
- Maximum Velocity Direction
x
y
z
Add_Velocity = (0, 100 %), (5000, 0 %)
- Start values
- Start Time (ms/frames)
- Start Velocity
- End values
- End Time (ms/frames)
- End Velocity
Tail = 10, 3f, (255, 0, 0, 0), ~ball_straight.jpg, 90, monolith, cameraside
- Length
- Generation Interval (ms/frames)
- End Color (ARGB_255)
- Texture File Name
- Width
- Status (monolith)
- Facing Camera (cameraside)
Init_Angle = (0d, 0d, 0d), (360d, 360d, 360d)
- Minimum Angles (deg/rad)
x
y
z
- Maximum Angles (deg/rad)
x
y
z
Init_Rotation = (-10d, -10d, -10d), (10d, 10d, 10d)
- Minimum Angular Velocity (deg/rad)
x
y
z
- Maximum Angular Velocity (deg/rad)
x
y
z
Add_Rotation = (0%, 100%), (100%, 100%)
- Start values
- Start Time (Percentile)
- Start Angular Velocity (Percentile)
- End values
- End Time (Percentile)
- End Angular Velocity (Percentile)
Friction = 0.003
- Friction (Float)
GroundFriction = 0.1
- Friction (Float)
Gravity = (0, -0.01, 0)
- Gravity Direction
x
y
z
Add_GravityPoint = (0, 0, 0), 0, 0, 0.03
- Center Position
x
y
z
- Intensity
- Barrier Range
- Out-of-Range Intensity
Ground = 0, 1%, 0
- Height
- Elasticity (Percentile)
- Collision Radius
Add_Quake = (0, 0, 0), (1000, (0, 0, 0)), (2000, (0, 0, 0))
- Center Position
x
y
z
- Start values
- Start Time (ms/frames)
- Start Intensity
x
y
z
- End values
- End Time (ms/frames)
- End Intensity
x
y
z
- Time Interval (ms/frames)
Add_Flash = 0, 5, 10
- Start Time (ms/frames)
- Maximum Time (ms/frames)
- End Time (ms/frames)
CamOffset = 0.1
- Offset to Camera (Float)
Vol_Core = (0.85, 0.8)
- Positional values
- Horizontal Scale
- Vertical Scale
Vol_Max_Opacity = 0.5
- Opacity (Float)
Dist_Limit = 300, 400
- Positional values
x
y
Add_Bubble = (0, 0), (0.003, 2.2), (0.003, 2)
- Bubble motion values
- Front/Back Amplitude
- Frequency/second
- Bubble motion values
- Bottom Amplitude
- Frequency/second
- Bubble motion values
- Left/Right Amplitude
- Frequency/second
Ext_Orientation = 1, 1, 1
x
(0 or 1)y
(0 or 1)z
(0 or 1)
Add_Wind = (0.03, 0.05)
- Float values
- Minimum Rate
- Maximum Rate
Ext_Wind = (1, 0, 0)
- Positional values
x
y
z
IsSphere = 1
- Integer (0: Box, 1: Sphere)
RegenAtSamePos = 1
- Integer boolean representation