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about.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="./assets/images/favicon.svg" />
<link rel="stylesheet" href="./assets/styles/style.scss" />
<link rel="stylesheet" href="./assets/styles/about.scss" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- Primary Meta Tags -->
<title>Rezo | The better Discord music bot </title>
<meta name="title" content="Rezo | A premium Discord music bot ">
<meta name="description"
content="Rezo takes care of your Discord music needs. Get premium quality music for free with Rezo on your Discord server">
<!-- Open Graph / Facebook -->
<meta property="og:type" content="website">
<meta property="og:url" content="https://rezo-theta.vercel.app/">
<meta property="og:title" content="Rezo | A premium Discord music bot ">
<meta property="og:description"
content="Rezo takes care of your Discord music needs. Get premium quality music for free with Rezo on your Discord server">
<meta property="og:image" content="https://i.imgur.com/gHJWxmk.png">
<!-- Twitter -->
<meta property="twitter:card" content="summary_large_image">
<meta property="twitter:url" content="https://rezo-theta.vercel.app/">
<meta property="twitter:title" content="Rezo | A premium Discord music bot ">
<meta property="twitter:description"
content="Rezo takes care of your Discord music needs. Get premium quality music for free with Rezo on your Discord server">
<meta property="twitter:image" content="https://i.imgur.com/gHJWxmk.png">
</head>
<body>
<div id="container">
<div class="header-container">
<header>
<a class="logo-container" href="/"><img alt="logo" src="./assets/images/rezonance-logo-blue.svg"
class="logo" />Rezo</a>
<nav>
<a href="javascript:void(0);" class="icon" onclick="toggleHamburger()">
<i class="fa fa-bars"></i>
</a>
<ul id="nav-links" class="hide">
<li>
<a href="/">Home</a>
</li>
<li>
<a href="https://discord.com/api/oauth2/authorize?client_id=880328612245536778&permissions=2184202240&scope=bot"
rel="noreferrer" target="_blank">Invite</a>
</li>
<li>
<a href="https://discord.gg/QcdDmWJVZH" rel="noreferrer" target="_blank">Discord</a>
</li>
<li>
<a href="/about.html">About</a>
</li>
</ul>
</nav>
</header>
</div>
<div class="main-container">
<div class="swiper-wrapper">
<div class="swiper-slide">
<div class="card">
<span class="bg"></span>
<span class="more"></span>
<figure class="photo">
<img src="https://avatars.dicebear.com/api/avataaars/.svg?translateX=-1&top[]=shaggy&topChance=100&hatColor[]=black&hairColor[]=black&accessories[]=wayfarers&accessoriesChance=100&accessoriesColor[]=black&facialHair[]=light&facialHairChance=100&facialHairColor[]=black&clothes[]=hoodie&clothesColor[]=black&eyes[]=default&eyebrow[]=raised&mouth[]=serious&skin[]=brown">
</figure>
<article class="text">
<p class="name">Arijit Roy</p>
<p class="role">Developer</p>
<p class="desc">You're ASCII full of stars</p>
</article>
<div class="social">
<span class="pointer"></span>
<div class="icons">
<a class="icon-social" href="mailto:roy.arijit2001@gmail.com" target="_blank" data-index="1"><img src="./assets/images/bx-envelope.svg"></a>
<a class="icon-social" href="https://github.com/radioactive11" target="_blank" data-index="2"><img src="./assets/images/bxl-github.svg"></a>
<a class="icon-social" href="https://linkedin.com/in/arijit--roy/" target="_blank" data-index="3"><img src="./assets/images/bxl-linkedin.svg"></a>
</div>
</div>
</div>
</div>
<div class="swiper-slide">
<div class="card">
<span class="bg"></span>
<span class="more"></span>
<figure class="photo">
<img src="https://avatars.dicebear.com/api/avataaars/babe.svg?hairColor%5B%5D=black&facialHairChance=0&clothes%5B%5D=hoodie&eyes%5B%5D=default&eyebrow%5B%5D=defaultNatural&mouth%5B%5D=serious&mouth%5B%5D=smile">
</figure>
<article class="text">
<p class="name">Esha Baweja</p>
<p class="role">Graphic Designer</p>
<p class="desc">Everything's a boomerang if you throw it upwards.</p>
</article>
<div class="social">
<span class="pointer"></span>
<div class="icons">
<a class="icon-social" href="mailto:bawejaesha02@gmail.com" target="_blank" data-index="1"><img
src="./assets/images/bx-envelope.svg"></a>
<a class="icon-social" href="https://github.com/eshabaweja" target="_blank" data-index="2"><img
src="./assets/images/bxl-github.svg"></a>
<a class="icon-social" href="https://www.linkedin.com/in/esha-baweja/" target="_blank" data-index="3"><img
src="./assets/images/bxl-linkedin.svg"></a>
</div>
</div>
</div>
</div>
<div class="swiper-slide">
<div class="card">
<span class="bg"></span>
<span class="more"></span>
<figure class="photo">
<img src="https://avatars.dicebear.com/api/avataaars/.svg?top[]=shortHair&top[]=longButNotTooLong&topChance=100&hairColor[]=black&accessories[]=prescription02&accessoriesChance=100&accessoriesColor[]=white&clothes[]=hoodie&clothesColor[]=black&eyes[]=happy&eyebrow[]=raisedExcited&mouth[]=smile&skin[]=light">
</figure>
<article class="text">
<p class="name">Boidushya Bhattacharya</p>
<p class="role">Web Developer</p>
<p class="desc">We hope to enjoy the privilege of being a semicolon in history rather than a fullstop <br/>~ exurb1a
</p>
</article>
<div class="social">
<span class="pointer"></span>
<div class="icons">
<a class="icon-social" href="mailto:boidushyabhattacharya@gmail.com" target="_blank" data-index="1"><img
src="./assets/images/bx-envelope.svg"></a>
<a class="icon-social" href="https://github.com/boidushya/" target="_blank" data-index="2"><img
src="./assets/images/bxl-github.svg"></a>
<a class="icon-social" href="https://www.linkedin.com/in/boidushya/" target="_blank" data-index="3"><img
src="./assets/images/bxl-linkedin.svg"></a>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="particles"></div>
<script src="https://kit.fontawesome.com/72d92586f6.js" crossorigin="anonymous"></script>
<script type="module" src="./assets/js/3dabout.js"></script>
<script type="module" src="./assets/js/about.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
vec3 mod289(vec3 x)
{
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289(vec4 x)
{
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute(vec4 x)
{
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt(vec4 r)
{
return 1.79284291400159 - 0.85373472095314 * r;
}
vec3 fade(vec3 t) {
return t*t*t*(t*(t*6.0-15.0)+10.0);
}
// Classic Perlin noise
float cnoise(vec3 P)
{
vec3 Pi0 = floor(P); // Integer part for indexing
vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1
Pi0 = mod289(Pi0);
Pi1 = mod289(Pi1);
vec3 Pf0 = fract(P); // Fractional part for interpolation
vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = Pi0.zzzz;
vec4 iz1 = Pi1.zzzz;
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 gx0 = ixy0 * (1.0 / 5.0);
vec4 gy0 = fract(floor(gx0) * (1.0 / 5.0)) - 0.5;
gx0 = fract(gx0);
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
vec4 sz0 = step(gz0, vec4(0.0));
gx0 -= sz0 * (step(0.0, gx0) - 0.5);
gy0 -= sz0 * (step(0.0, gy0) - 0.5);
vec4 gx1 = ixy1 * (1.0 / 5.0);
vec4 gy1 = fract(floor(gx1) * (1.0 / 5.0)) - 0.5;
gx1 = fract(gx1);
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
vec4 sz1 = step(gz1, vec4(0.0));
gx1 -= sz1 * (step(0.0, gx1) - 0.5);
gy1 -= sz1 * (step(0.0, gy1) - 0.5);
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
g000 *= norm0.x;
g010 *= norm0.y;
g100 *= norm0.z;
g110 *= norm0.w;
vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
g001 *= norm1.x;
g011 *= norm1.y;
g101 *= norm1.z;
g111 *= norm1.w;
float n000 = dot(g000, Pf0);
float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
float n111 = dot(g111, Pf1);
vec3 fade_xyz = fade(Pf0);
vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
return 2.2 * n_xyz;
}
// Classic Perlin noise, periodic variant
float pnoise(vec3 P, vec3 rep)
{
vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period
vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period
Pi0 = mod289(Pi0);
Pi1 = mod289(Pi1);
vec3 Pf0 = fract(P); // Fractional part for interpolation
vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = Pi0.zzzz;
vec4 iz1 = Pi1.zzzz;
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 gx0 = ixy0 * (1.0 / 5.0);
vec4 gy0 = fract(floor(gx0) * (1.0 / 5.0)) - 0.5;
gx0 = fract(gx0);
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
vec4 sz0 = step(gz0, vec4(0.0));
gx0 -= sz0 * (step(0.0, gx0) - 0.5);
gy0 -= sz0 * (step(0.0, gy0) - 0.5);
vec4 gx1 = ixy1 * (1.0 / 5.0);
vec4 gy1 = fract(floor(gx1) * (1.0 / 5.0)) - 0.5;
gx1 = fract(gx1);
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
vec4 sz1 = step(gz1, vec4(0.0));
gx1 -= sz1 * (step(0.0, gx1) - 0.5);
gy1 -= sz1 * (step(0.0, gy1) - 0.5);
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
g000 *= norm0.x;
g010 *= norm0.y;
g100 *= norm0.z;
g110 *= norm0.w;
vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
g001 *= norm1.x;
g011 *= norm1.y;
g101 *= norm1.z;
g111 *= norm1.w;
float n000 = dot(g000, Pf0);
float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
float n111 = dot(g111, Pf1);
vec3 fade_xyz = fade(Pf0);
vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
return 1.5 * n_xyz;
}
// Turbulence By Jaume Sanchez => https://codepen.io/spite/
varying vec2 vUv;
varying float noise;
varying float qnoise;
varying float displacement;
uniform float time;
uniform float displace;
uniform float pointscale;
uniform float decay;
uniform float size;
uniform float complex;
uniform float waves;
uniform float eqcolor;
uniform bool fragment;
float turbulence( vec3 p) {
float t = - 0.005;
for (float f = 1.0 ; f <= 1.0 ; f++ ){
float power = pow( 1.3, f );
t += abs( pnoise( vec3( power * p ), vec3( 10.0, 10.0, 10.0 ) ) / power );
}
return t;
}
void main() {
vUv = uv;
noise = (2.0 * - waves) * turbulence( decay * abs(normal + time));
qnoise = (0.3 * - eqcolor) * turbulence( decay * abs(normal + time));
float b = pnoise( complex * (position) + vec3( (decay * 2.0) * time ), vec3( 100.0 ) );
displacement = - atan(noise) + tan(b * displace);
vec3 newPosition = (position) + (normal * displacement);
gl_Position = (projectionMatrix * modelViewMatrix) * vec4( newPosition, abs(size) );
gl_PointSize = (3.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-vertex">
varying float qnoise;
varying float noise;
uniform float time;
uniform bool redhell;
uniform float rcolor;
uniform float gcolor;
uniform float bcolor;
void main() {
float r, g, b;
if (!redhell == true) {
r = sin(qnoise + rcolor);
g = normalize(qnoise + (gcolor / 2.0));
b = tan(qnoise + bcolor);
} else {
r = normalize(qnoise + rcolor);
g = cos(qnoise + gcolor);
b = sin(qnoise + bcolor);
}
gl_FragColor = vec4(r, g, b, 1.0);
}
</script>
<script>
const toggleHamburger = () => {
let x = document.querySelector("#nav-links");
x.classList.toggle("hide")
x.classList.toggle("show")
if (x.classList.contains("hide")) {
setTimeout(function () {
x.style.display = "none"
}, 200);
} else {
setTimeout(function () {
x.style.display = "flex"
}, 200);
}
}
</script>
</body>
</html>