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How did you reverse engineer this? #6
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I noticed you said the physics engine is custom, does that mean it’s different to the one in the real game? Or is it an accurate reimplementation and you just mean you didn’t use existing libraries? |
From my understanding, this is mostly reading the files from the game ROM and making them readable to the WebGL API in JavaScript. |
It also recreates the game mechanics though and I’m wondering how that was done and how closely it’s based on the original |
This is really impressive and seems to be a really good recreation of how Mario Kart DS works. I’m using it as a reference to see how I can try to make my own Mario Kart game and make the physics work properly. How did you get the information about how it works? Did you decompile the game? Also, since the DS has no FPU was it using fixed point originally? The platform I’m making my game on also has no FPU
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