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status.go
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/
status.go
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package jobs
import (
"net/http"
"github.com/roadrunner-server/api/v4/plugins/v1/status"
"github.com/roadrunner-server/pool/fsm"
)
// Status return status of the particular plugin
func (p *Plugin) Status() (*status.Status, error) {
p.mu.RLock()
defer p.mu.RUnlock()
workers := p.workersPool.Workers()
for i := 0; i < len(workers); i++ {
if workers[i].State().IsActive() {
return &status.Status{
Code: http.StatusOK,
}, nil
}
}
// if there are no workers, threat this as error
return &status.Status{
Code: http.StatusServiceUnavailable,
}, nil
}
// Ready return readiness status of the particular plugin
func (p *Plugin) Ready() (*status.Status, error) {
p.mu.RLock()
defer p.mu.RUnlock()
workers := p.workersPool.Workers()
for i := 0; i < len(workers); i++ {
// If state of the worker is ready (at least 1)
// we assume, that plugin's worker pool is ready
if workers[i].State().Compare(fsm.StateReady) {
return &status.Status{
Code: http.StatusOK,
}, nil
}
}
// if there are no workers, threat this as no content error
return &status.Status{
Code: http.StatusServiceUnavailable,
}, nil
}