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README updated
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roalyr committed Jul 1, 2022
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Expand Up @@ -7,10 +7,18 @@ Developed in Godot 3 for desktop (Windows, Linux) and mobile (Android) platforms
[Progress]: Doc/Images/Progress.png "Progress"

## Recent changelog
### Since v0.8-alpha (current)
- A new release!
### Since v0.9-alpha (current)
- CCD is disabled upon reaching specific velocity threshold.

### Since v0.7-alpha (previous)
### Since v0.8-alpha
- Tweaks to desktop UI.
- Fixed lag due to complex collision trimesh.
- Autopilot added.
- New UI elements.
- Default window size is 720p.
- Some tweaks to superliminal velocity effects.

### Since v0.7-alpha
- A new star system!
- Switched to full-scale stellar bodies (stars and planets are up to scale now).
- Using `meters` instead of `units` now. Updated distance prefixes according to
Expand All @@ -32,27 +40,22 @@ accelerate rapidly.
- Added icons for custom zone nodes.
- Optimized paths.
- Some temporary fixes for collision model (caused stuttering due to polygon number).
- Tweaks to desktop UI.
- Fixed lag due to complex collision trimesh.
- Autopilot added.
- New UI elements.
- Some tweaks to superliminal velocity effects.

## Priority TODO list:
- Refactor ship code.
- Prevent camera orbiting from interrupting autopilot and warp effect adjustments.
- Make standard shapes have LOD zones (test if scaling will work as intended).
- Investigate flickering on high velocity.
- Handle markers disappearance properly.
- Due to space being a complex sandwich got to figure out how to just teleport and spawn at will.
- Make autopilot detect obstacles.

## TODO list:
- Make primitive building blocks with simple collision shapes (performace).
- Investigate enabling/disabling trimesh collision shapes on the go.
- Enable/disable CCD based on velocity?
- Scalable UI (control panel, texts, buttons, etc).
- Grouping for overlapping markers.
- Due to space being a complex sandwich got to figure out how to just teleport and spawn at will.
- Handle markers disappearance properly.
- Refactor ship code.
- Make standard shapes have LOD zones (test if scaling will work as intended).
- Make autopilot detect obstacles.
- Add star sprites as LOD2.
- Improve star shaders?
- Prevent camera orbiting from interrupting autopilot and warp effect adjustments.
- Disable CD after some velocity threshold.
- Make "Orient only" autopilot feature.
- Nebula LODS.
- Procedural skybox distant light (to get rid of static effect due to warp).
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