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ls_handleTouches.ino
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ls_handleTouches.ino
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/*********************** ls_handleTouches: LinnStrument Handle Touch Events ***********************
Copyright 2023 Roger Linn Design (https://www.rogerlinndesign.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
***************************************************************************************************
These routines handle the processing of new touch events, continuous updates of touch events and
released touch events
**************************************************************************************************/
void cellTouched(TouchState state) {
cellTouched(sensorCol, sensorRow, state);
};
void cellTouched(byte col, byte row, TouchState state) {
// turn on the bit that correspond to the column and row of this cell,
// this allows us to very quickly find other touched cells and detect
// phantom key presses without having to evaluate every cell on the board
if (state != untouchedCell &&
state != transferCell) {
// keep track of how many cells are currently touched
if (!(rowsInColsTouched[col] & (int32_t)(1 << row))) {
cellsTouched++;
}
// flip the bits to indicate that this cell is now touched
rowsInColsTouched[col] |= (int32_t)(1 << row);
colsInRowsTouched[row] |= (int32_t)(1 << col);
}
// if the state is untouched, turn off the appropriate bit in the
// bitmasks that track the touched cells
else {
// keep track of how many cells are currently touched
if ((rowsInColsTouched[col] & (int32_t)(1 << row))) {
cellsTouched--;
}
// flip the bits to indicate that this cell is now untouched
rowsInColsTouched[col] &= ~(int32_t)(1 << row);
colsInRowsTouched[row] &= ~(int32_t)(1 << col);
}
// save the touched state for each cell
cell(col, row).touched = state;
}
#define TRANSFER_SLIDE_PROXIMITY 100
byte countTouchesForMidiChannel(byte split, byte col, byte row) {
if (!cell(col, row).hasNote()) {
return 0;
}
return noteTouchMapping[split].getMusicalTouchCount(cell(col, row).channel);
}
const int32_t PENDING_RELEASE_RATE_X = FXD_FROM_INT(5);
boolean potentialSlideTransferCandidate(byte col) {
if (controlModeActive) return false;
if (col < 1) return false;
if (userFirmwareActive) {
if (!userFirmwareSlideMode[sensorRow]) return false;
}
else if (Split[Global.currentPerSplit].sequencer) {
if (!requiresSequencerSlideTracking()) return false;
}
else {
if (sensorSplit != getSplitOf(col)) return false;
if (!isLowRow() && // don't perform slide transfers
(!Split[sensorSplit].sendX || // if pitch slides are disabled
!isFocusedCell(col, sensorRow) || // if this is not a focused cell
countTouchesForMidiChannel(sensorSplit, col, sensorRow) > 1)) { // when there are several touches for the same MIDI channel
return false;
}
if (isLowRow() && !lowRowRequiresSlideTracking()) return false;
if (isStrummingSplit(sensorSplit)) return false;
}
if (cell(col, sensorRow).pendingReleaseCount && // if there's a pending release but not enough X change
cell(col, sensorRow).fxdRateX <= PENDING_RELEASE_RATE_X) {
return false;
}
return cell(col, sensorRow).touched != untouchedCell && // the sibling cell has an active touch
(cell(col, sensorRow).pendingReleaseCount || // either a release is pending to be performed, or
abs(sensorCell->calibratedX() - cell(col, sensorRow).currentCalibratedX) < TRANSFER_SLIDE_PROXIMITY); // both cells are touched simultaneously on the edges
}
boolean isReadyForSlideTransfer(byte col) {
return cell(col, sensorRow).pendingReleaseCount || // there's a pending release waiting
sensorCell->currentRawZ > cell(col, sensorRow).currentRawZ; // the cell pressure is higher
}
boolean hasImpossibleX() { // checks whether the calibrated X is outside of the possible bounds for the current cell
return Device.calibrated &&
(sensorCell->calibratedX() < FXD_TO_INT(Device.calRows[sensorCol][0].fxdReferenceX - FXD_CALX_PHANTOM_RANGE) ||
sensorCell->calibratedX() > FXD_TO_INT(Device.calRows[sensorCol][0].fxdReferenceX + FXD_CALX_PHANTOM_RANGE));
}
void transferFromSameRowCell(byte col) {
TouchInfo* fromCell = &cell(col, sensorRow);
sensorCell->lastTouch = fromCell->lastTouch;
sensorCell->didMove = fromCell->didMove;
sensorCell->initialX = fromCell->initialX;
sensorCell->initialColumn = fromCell->initialColumn;
sensorCell->quantizationOffsetX = 0; // as soon as we transfer to an adjacent cell, the pitch quantization is reset to play the absolute pitch position instead
sensorCell->lastMovedX = fromCell->lastMovedX;
sensorCell->fxdRateX = fromCell->fxdRateX;
sensorCell->fxdRateCountX = fromCell->fxdRateCountX;
sensorCell->slideTransfer = true;
sensorCell->rogueSweepX = fromCell->rogueSweepX;
sensorCell->initialY = fromCell->initialY;
sensorCell->note = fromCell->note;
sensorCell->channel = fromCell->channel;
sensorCell->octaveOffset = fromCell->octaveOffset;
sensorCell->fxdPrevPressure = fromCell->fxdPrevPressure;
sensorCell->fxdPrevTimbre = fromCell->fxdPrevTimbre;
sensorCell->velocity = fromCell->velocity;
sensorCell->vcount = fromCell->vcount;
noteTouchMapping[sensorSplit].changeCell(sensorCell->note, sensorCell->channel, sensorCol, sensorRow);
fromCell->lastTouch = 0;
fromCell->didMove = false;
fromCell->initialX = INVALID_DATA;
fromCell->initialColumn = -1;
fromCell->quantizationOffsetX = 0;
fromCell->lastMovedX = 0;
fromCell->fxdRateX = 0;
fromCell->fxdRateCountX = 0;
fromCell->slideTransfer = true;
fromCell->rogueSweepX = false;
fromCell->initialY = -1;
fromCell->pendingReleaseCount = 0;
fromCell->note = -1;
fromCell->channel = -1;
fromCell->octaveOffset = 0;
fromCell->fxdPrevPressure = 0;
fromCell->fxdPrevTimbre = FXD_CONST_255;
fromCell->velocity = 0;
// do not reset vcount!
signed char channel = sensorCell->channel;
if (channel > 0 && col == focus(sensorSplit, channel).col && sensorRow == focus(sensorSplit, channel).row) {
focus(sensorSplit, channel).col = sensorCol;
focus(sensorSplit, channel).row = sensorRow;
}
}
void transferToSameRowCell(byte col) {
TouchInfo* toCell = &cell(col, sensorRow);
toCell->lastTouch = sensorCell->lastTouch;
toCell->didMove = sensorCell->didMove;
toCell->initialX = sensorCell->initialX;
toCell->initialColumn = sensorCell->initialColumn;
toCell->quantizationOffsetX = 0; // as soon as we transfer to an adjacent cell, the pitch quantization is reset to play the absolute pitch position instead
toCell->lastMovedX = sensorCell->lastMovedX;
toCell->fxdRateX = sensorCell->fxdRateX;
toCell->fxdRateCountX = sensorCell->fxdRateCountX;
toCell->slideTransfer = true;
toCell->rogueSweepX = sensorCell->rogueSweepX;
toCell->initialY = sensorCell->initialY;
toCell->note = sensorCell->note;
toCell->channel = sensorCell->channel;
toCell->octaveOffset = sensorCell->octaveOffset;
toCell->fxdPrevPressure = sensorCell->fxdPrevPressure;
toCell->fxdPrevTimbre = sensorCell->fxdPrevTimbre;
toCell->velocity = sensorCell->velocity;
toCell->vcount = sensorCell->vcount;
noteTouchMapping[sensorSplit].changeCell(toCell->note, toCell->channel, col, sensorRow);
sensorCell->lastTouch = 0;
sensorCell->didMove = false;
sensorCell->initialX = INVALID_DATA;
sensorCell->initialColumn = -1;
sensorCell->quantizationOffsetX = 0;
sensorCell->lastMovedX = 0;
sensorCell->fxdRateX = 0;
sensorCell->fxdRateCountX = 0;
sensorCell->slideTransfer = true;
sensorCell->rogueSweepX = false;
sensorCell->initialY = -1;
sensorCell->pendingReleaseCount = 0;
sensorCell->note = -1;
sensorCell->channel = -1;
sensorCell->octaveOffset = 0;
sensorCell->fxdPrevPressure = 0;
sensorCell->fxdPrevTimbre = FXD_CONST_255;
sensorCell->velocity = 0;
// do not reset vcount!
signed char channel = toCell->channel;
if (channel > 0 && sensorCol == focus(sensorSplit, channel).col && sensorRow == focus(sensorSplit, channel).row) {
focus(sensorSplit, channel).col = col;
focus(sensorSplit, channel).row = sensorRow;
}
}
boolean isPhantomTouchIndividual() {
// when the device is calibrated we fully rely on the plausability of the X readings to determine
// if a touch is a phantom touch or not
if (Device.calibrated) {
if (hasImpossibleX()) {
sensorCell->setPhantoms(sensorCol, sensorCol, sensorRow, sensorRow);
return true;
}
}
return false;
}
boolean isPhantomTouchContextual() {
// check if this is a potential corner of a rectangle to filter out ghost notes, this first check matches
// any cells that have other cells on the same row and column, so it's not sufficient by itself, but it's fast
int32_t rowsInSensorColTouched = rowsInColsTouched[sensorCol] & ~(int32_t)(1 << sensorRow);
int32_t colsInSensorRowTouched = colsInRowsTouched[sensorRow] & ~(int32_t)(1 << sensorCol);
if (rowsInSensorColTouched && colsInSensorRowTouched) {
// now we check each touched row in the column of the current sensor
// we gradually flip the touched bits to zero until they're all turned off
// this allows us to loop only over the touched rows, and none other
while (rowsInSensorColTouched) {
// we use the ARM Cortex-M3 instruction that reports the leading bit zeros of any number
// we determine that the left-most bit is that is turned on by substracting the leading zero
// count from the bitdepth of a 32-bit int
byte touchedRow = 31 - __builtin_clz(rowsInSensorColTouched);
// for each touched row we also check each touched column in the row of the current sensor
int32_t colsInRowTouched = colsInSensorRowTouched;
// we use the same looping approach as explained for the rows
while (colsInRowTouched) {
// we use the same leading zeros approach to dermine the left-most active bit
byte touchedCol = 31 - __builtin_clz(colsInRowTouched);
// if we find a cell that has both the touched row and touched column set,
// then the current sensor completed a rectangle by being the fourth corner
if (rowsInColsTouched[touchedCol] & (int32_t)(1 << touchedRow)) {
// since we found four corners, we now have to determine which ones are
// real presses and which ones are phantom presses, so we're looking for
// the other corner that was scanned twice to determine which one has the
// lowest pressure, this is the most likely to be the phantom press
if ((cell(touchedCol, touchedRow).isHigherPhantomPressure(sensorCell->currentRawZ) &&
cell(sensorCol, touchedRow).isHigherPhantomPressure(sensorCell->currentRawZ) &&
cell(touchedCol, sensorRow).isHigherPhantomPressure(sensorCell->currentRawZ))) {
// store coordinates of the rectangle, which also serves as an indicator that we
// should stop looking for a phantom press
cell(sensorCol, sensorRow).setPhantoms(sensorCol, touchedCol, sensorRow, touchedRow);
cell(touchedCol, touchedRow).setPhantoms(sensorCol, touchedCol, sensorRow, touchedRow);
cell(sensorCol, touchedRow).setPhantoms(sensorCol, touchedCol, sensorRow, touchedRow);
cell(touchedCol, sensorRow).setPhantoms(sensorCol, touchedCol, sensorRow, touchedRow);
return true;
}
}
// turn the left-most active bit off, to continue the iteration over the touched columns
colsInRowTouched &= ~(1 << touchedCol);
}
// turn the left-most active bit off, to continue the iteration over the touched rows
rowsInSensorColTouched &= ~(1 << touchedRow);
}
}
return false;
}
byte countTouchesInColumn() {
byte count = 0;
int32_t rowsInSensorColTouched = rowsInColsTouched[sensorCol];
if (rowsInSensorColTouched) {
while (rowsInSensorColTouched) {
byte touchedRow = 31 - __builtin_clz(rowsInSensorColTouched);
count++;
// turn the left-most active bit off, to continue the iteration over the touched rows
rowsInSensorColTouched &= ~(int32_t)(1 << touchedRow);
}
}
return count;
}
boolean hasOtherTouchInSplit(byte split) {
for (int r = 0; r < NUMROWS; ++r) {
int32_t colsInRowTouchedAdapted = colsInRowsTouched[r];
if (r == sensorRow) {
colsInRowTouchedAdapted &= ~(int32_t)(1 << sensorCol);
}
if (colsInRowTouchedAdapted) {
// if split is not active and there's a touch on the row, it's obviously in the current split
if (!Global.splitActive) {
return true;
}
// determine which columns need to be active in the touched row for this to be considered
// part of either split
if (split == LEFT && (colsInRowTouchedAdapted & ((int32_t)(1 << Global.splitPoint) - 1))) {
return true;
}
if (split == RIGHT && (colsInRowTouchedAdapted & ~((int32_t)(1 << Global.splitPoint) - 1))) {
return true;
}
}
}
return false;
}
boolean hasTouchInSplitOnRow(byte split, byte row) {
if (colsInRowsTouched[row]) {
// if split is not active and there's a touch on the row, it's obviously in the current split
if (!Global.splitActive) {
return true;
}
// determine which columns need to be active in the touched row for this to be considered
// part of either split
if (split == LEFT && (colsInRowsTouched[row] & ((int32_t)(1 << Global.splitPoint) - 1))) {
return true;
}
if (split == RIGHT && (colsInRowsTouched[row] & ~((int32_t)(1 << Global.splitPoint) - 1))) {
return true;
}
}
return false;
}
void handleSlideTransferCandidate(byte siblingCol) {
// if the pressure gets higher than adjacent cell, the slide is transitioning over
if (isReadyForSlideTransfer(siblingCol)) {
transferFromSameRowCell(siblingCol);
// if a slide transfer happened, but the pitch hold was still quantized, reset the
// X rate and threshold exceed count so that the real X position will be used as soon as
// the transfer cell is active, this makes the onset of slides from a stationary position
// smoother when quantize hold is on
if (fxdRateXThreshold[sensorSplit] - sensorCell->fxdRateX > 0) {
sensorCell->fxdRateX = fxdRateXThreshold[sensorSplit];
sensorCell->fxdRateCountX = 0;
}
if (userFirmwareActive) {
// if user firmware is active, we implement a particular transition scheme to allow touches to be tracked over MIDI
sensorCell->note = sensorCol;
midiSendControlChange(119, siblingCol, sensorCell->channel, true);
midiSendNoteOn(LEFT, sensorCol, sensorCell->velocity, sensorCell->channel);
midiSendNoteOffWithVelocity(LEFT, siblingCol, sensorCol, sensorCell->channel);
}
else {
if (Split[sensorSplit].colorPlayed && Split[sensorSplit].playedTouchMode == playedCell) {
setLed(siblingCol, sensorRow, COLOR_OFF, cellOff, LED_LAYER_PLAYED);
if (cell(sensorCol, sensorRow).hasNote()) {
setLed(sensorCol, sensorRow, Split[sensorSplit].colorPlayed, cellOn, LED_LAYER_PLAYED);
}
}
}
if (cell(siblingCol, sensorRow).touched != untouchedCell) {
cellTouched(siblingCol, sensorRow, transferCell);
}
handleXYZupdate();
}
// otherwise act as if this new touch never happend
else {
cellTouched(transferCell);
}
}
boolean handleNewTouch() {
DEBUGPRINT((1,"handleNewTouch"));
DEBUGPRINT((1," col="));DEBUGPRINT((1,(int)sensorCol));
DEBUGPRINT((1," row="));DEBUGPRINT((1,(int)sensorRow));
DEBUGPRINT((1," velocityZ="));DEBUGPRINT((1,(int)sensorCell->velocityZ));
DEBUGPRINT((1," pressureZ="));DEBUGPRINT((1,(int)sensorCell->pressureZ));
DEBUGPRINT((1,"\n"));
lastTouchMoment = millis();
// if the touches are restricted to a particular row, any touch outside this row is ignored
if (restrictedRow != -1 && sensorRow != restrictedRow) {
cellTouched(ignoredCell);
return false;
}
// allow any new touch to cancel scrolling
if (animationActive) {
stopAnimation = true;
cellTouched(ignoredCell);
return false;
}
// any touch will wake up LinnStrument again, and should be ignored
if (displayMode == displaySleep) {
cellTouched(ignoredCell);
setDisplayMode(displayNormal);
updateDisplay();
return false;
}
boolean result = false;
cellTouched(touchedCell); // mark this cell as touched
// if it's a command button, handle it
if (sensorCol == 0) {
if (controlModeActive) {
switchSerialMode(false);
return false;
}
// check if we should activate sleep mode
if ((sensorRow == GLOBAL_SETTINGS_ROW && cell(0, PER_SPLIT_ROW).touched == touchedCell) ||
(sensorRow == PER_SPLIT_ROW && cell(0, GLOBAL_SETTINGS_ROW).touched == touchedCell)) {
activateSleepMode();
return false;
}
// user firmware mode only handles the global settings command button
if (!userFirmwareActive || sensorRow == GLOBAL_SETTINGS_ROW) {
if (sensorRow != SWITCH_1_ROW && // if commands buttons are pressed that are not the two switches
sensorRow != SWITCH_2_ROW) { // only activate them if there's note being played on the playing surface
for (int r = 0; r < NUMROWS; ++r) { // this prevents accidental settings modifications while playing
if ((colsInRowsTouched[r] & ~(int32_t)(1)) != 0) {
cellTouched(ignoredCell);
return false;
}
}
}
handleControlButtonNewTouch();
}
}
else { // or if it's in column 1-25...
switch (displayMode)
{
case displaySplitPoint: // if the Split button is held, this touch changes the split point
if (splitButtonDown) {
handleSplitPointNewTouch();
break;
}
// If we get here, we're displaying in displaySplitPoint mode, but we've just gotten a normal new touch.
// THE FALL THROUGH HERE (no break statement) IS PURPOSEFUL!
case displayNormal: // it's normal performance mode
case displayVolume: // it's a volume change
// check if the new touch could be an ongoing slide to the right
if (potentialSlideTransferCandidate(sensorCol-1)) {
handleSlideTransferCandidate(sensorCol-1);
}
// check if the new touch could be an ongoing slide to the left
else if (potentialSlideTransferCandidate(sensorCol+1)) {
handleSlideTransferCandidate(sensorCol+1);
}
// only allow a certain number of touches in a single column to prevent cross talk
else if (countTouchesInColumn() > MAX_TOUCHES_IN_COLUMN) {
cellTouched(ignoredCell);
}
// this is really a new touch without any relationship to an ongoing slide
// however, it could be the low row and in certain situations it doesn't allow new touches
else if (!isLowRow() || allowNewTouchOnLowRow()) {
initVelocity();
calcVelocity(sensorCell->velocityZ);
result = true;
}
else {
cellTouched(untouchedCell);
}
break;
default:
initVelocity();
calcVelocity(sensorCell->velocityZ);
result = true;
break;
}
}
return result;
}
// Calculate the transposed note number for the current cell by taken the transposition settings into account
short cellTransposedNote(byte split) {
return transposedNote(split, sensorCol, sensorRow);
}
short transposedNote(byte split, byte col, byte row) {
return getNoteNumber(split, col, row) + Split[split].transposePitch + Split[split].transposeOctave;
}
// Check if the currently scanned cell is a focused cell
boolean isFocusedCell() {
return isFocusedCell(sensorCol, sensorRow);
}
// Check if a specific cell is a focused cell
boolean isFocusedCell(byte col, byte row) {
if (cell(col, row).channel < 1) {
return false;
}
FocusCell& focused = focus(getSplitOf(col), cell(col, row).channel);
return col == focused.col && row == focused.row;
}
// Check if X expression should be sent for this cell
boolean isXExpressiveCell() {
return isFocusedCell();
}
boolean isXExpressiveCell(byte col, byte row) {
return isFocusedCell(col, row);
}
// Check if Y expression should be sent for this cell
boolean isYExpressiveCell() {
if (Split[sensorSplit].expressionForY == timbrePolyPressure) {
return true;
}
else {
return isFocusedCell();
}
}
// Check if Z expression should be sent for this cell
boolean isZExpressiveCell() {
if (Split[sensorSplit].expressionForZ == loudnessPolyPressure) {
return true;
}
else {
return isFocusedCell();
}
}
byte takeChannel(byte split, byte row) {
switch (Split[split].midiMode)
{
case channelPerNote:
{
return splitChannels[split].take();
}
case channelPerRow:
{
byte channel = Split[split].midiChanPerRow;
if (Split[split].midiChanPerRowReversed) {
channel += (NUMROWS - 1) - row;
}
else {
channel += row;
}
if (channel > 16) {
channel -= 16;
}
return channel;
}
case oneChannel:
default:
{
return Split[split].midiChanMain;
}
}
}
void handleNonPlayingTouch() {
switch (displayMode) {
case displayNormal:
case displaySplitPoint:
case displayVolume:
case displayReset:
case displayAnimation:
case displaySleep:
// handled elsewhere
break;
case displayPerSplit:
handlePerSplitSettingNewTouch();
break;
case displayPreset:
handlePresetNewTouch();
break;
case displayBendRange:
handleBendRangeNewTouch();
break;
case displayLimitsForY:
handleLimitsForYNewTouch();
break;
case displayCCForY:
handleCCForYNewTouch();
break;
case displayInitialForRelativeY:
handleInitialForRelativeYNewTouch();
break;
case displayLimitsForZ:
handleLimitsForZNewTouch();
break;
case displayCCForZ:
handleCCForZNewTouch();
break;
case displayPlayedTouchModeConfig:
handlePlayedTouchModeNewTouch();
break;
case displayCCForFader:
handleCCForFaderNewTouch();
break;
case displayLowRowCCXConfig:
handleLowRowCCXConfigNewTouch();
break;
case displayLowRowCCXYZConfig:
handleLowRowCCXYZConfigNewTouch();
break;
case displayCCForSwitchCC65:
handleCCForSwitchCC65ConfigNewTouch();
break;
case displayCCForSwitchSustain:
handleCCForSwitchSustainConfigNewTouch();
break;
case displayCustomSwitchAssignment:
handleCustomSwitchAssignmentConfigNewTouch();
break;
case displayLimitsForVelocity:
handleLimitsForVelocityNewTouch();
break;
case displayValueForFixedVelocity:
handleValueForFixedVelocityNewTouch();
break;
case displaySleepConfig:
handleSleepConfigNewTouch();
break;
case displaySplitHandedness:
handleSplitHandednessNewTouch();
break;
case displayRowOffset:
handleRowOffsetNewTouch();
break;
case displayGuitarTuning:
handleGuitarTuningNewTouch();
break;
case displayMinUSBMIDIInterval:
handleMinUSBMIDIIntervalNewTouch();
break;
case displayMIDIThrough:
handleMIDIThroughNewTouch();
break;
case displaySensorSensitivityZ:
handleSensorSensitivityZNewTouch();
break;
case displaySensorLoZ:
handleSensorLoZNewTouch();
break;
case displaySensorFeatherZ:
handleSensorFeatherZNewTouch();
break;
case displaySensorRangeZ:
handleSensorRangeZNewTouch();
break;
case displayOctaveTranspose:
handleOctaveTransposeNewTouch();
break;
case displayGlobal:
case displayGlobalWithTempo:
handleGlobalSettingNewTouch();
break;
case displayOsVersion:
setDisplayMode(displayOsVersionBuild);
updateDisplay();
break;
case displayOsVersionBuild:
setDisplayMode(displayOsVersion);
updateDisplay();
break;
case displayCalibration:
initVelocity();
break;
case displayEditAudienceMessage:
handleEditAudienceMessageNewTouch();
break;
case displaySequencerProjects:
handleSequencerProjectsNewTouch();
break;
case displaySequencerDrum0107:
handleSequencerDrum0107NewTouch();
break;
case displaySequencerDrum0814:
handleSequencerDrum0814NewTouch();
break;
case displaySequencerColors:
handleSequencerColorsNewTouch();
break;
case displayCustomLedsEditor:
handleCustomLedsEditorNewTouch();
break;
}
}
// handleXYZupdate:
// Called when a cell is held, in order to read X, Y or Z movements and send MIDI messages as appropriate
// Returns a flag to indicate if the performance loop can be short-circuited
boolean handleXYZupdate() {
// if the touch is in the control buttons column, ignore it
if (sensorCol == 0 &&
// except for user firmware mode where only the global settings button is ignored for continuous updates
(!userFirmwareActive || sensorRow == GLOBAL_SETTINGS_ROW)) return false;
// if this data point serves as a calibration sample, return immediately
if (handleCalibrationSample()) return false;
// some features need hold functionality
if (sensorCell->velocity) {
switch (displayMode) {
case displayPerSplit:
handlePerSplitSettingHold();
return false;
case displayPreset:
handlePresetHold();
return false;
case displayGlobal:
case displayGlobalWithTempo:
handleGlobalSettingHold();
return false;
case displaySequencerProjects:
handleSequencerProjectsHold();
break;
case displaySensorSensitivityZ:
handleSensorSensitivityZHold();
break;
case displayCustomLedsEditor:
handleCustomLedsEditorHold();
return false;
default:
// other displays don't need hold features
break;
}
}
VelocityState velState = calcVelocity(sensorCell->velocityZ);
// velocity calculation works in stages, handle each one
boolean newVelocity = false;
switch (velState) {
// when the velocity is being calculated, the performance loop can be short-circuited
case velocityCalculating:
return true;
case velocityNew:
if (isPhantomTouchIndividual() || isPhantomTouchContextual()) {
cellTouched(untouchedCell);
return false;
}
// mark this as a valid new velocity and process it as such further down the method
newVelocity = true;
break;
case velocityCalculated:
// velocity has been calculated, no need to short-circuit anymore and we can continue
// with the main touch logic
break;
}
// only continue if the active display modes require finger tracking
if (displayMode != displayNormal &&
displayMode != displayVolume &&
(displayMode != displaySplitPoint || splitButtonDown)) {
// check if this should be handled as a non-playing touch
if (newVelocity) {
handleNonPlayingTouch();
performContinuousTasks();
}
return false;
}
DEBUGPRINT((2,"handleXYZupdate"));
DEBUGPRINT((2," col="));DEBUGPRINT((2,(int)sensorCol));
DEBUGPRINT((2," row="));DEBUGPRINT((2,(int)sensorRow));
DEBUGPRINT((2," velocityZ="));DEBUGPRINT((2,(int)sensorCell->velocityZ));
DEBUGPRINT((2," pressureZ="));DEBUGPRINT((2,(int)sensorCell->pressureZ));
DEBUGPRINT((2,"\n"));
lastTouchMoment = millis();
// turn off note handling and note expression features for low row, volume, cc faders and strumming
boolean handleNotes = true;
// in user firmware mode, everything is always encoded as MIDI notes and information
if (userFirmwareActive) {
handleNotes = true;
}
// in regular firmware mode, some features need special non-MIDI note handling
else if (isLowRow() ||
displayMode == displayVolume ||
Split[sensorSplit].ccFaders ||
Split[Global.currentPerSplit].sequencer ||
isStrummingSplit(sensorSplit)) {
handleNotes = false;
}
// this cell corresponds to a playing note
if (newVelocity) {
sensorCell->lastTouch = millis();
sensorCell->didMove = false;
sensorCell->lastMovedX = 0;
sensorCell->lastValueX = INVALID_DATA;
sensorCell->shouldRefreshX = true;
sensorCell->initialX = INVALID_DATA;
sensorCell->quantizationOffsetX = 0;
sensorCell->fxdRateCountX = fxdPitchHoldSamples[sensorSplit];
if (userFirmwareActive) {
handleNewUserFirmwareTouch();
}
else if (controlModeActive) {
handleNewControlModeTouch();
}
// is this cell used for low row functionality
else if (isLowRow()) {
lowRowStart();
}
// Split strum only triggers notes in the other split
else if (isStrummingSplit(sensorSplit)) {
handleSplitStrum();
}
else if (handleNotes) {
short notenum = cellTransposedNote(sensorSplit);
// if there was a previous note and automatic octave switching is enabled,
// check if the conditions are met to change the octave up or down while playing
if (latestNoteNumberForAutoOctave != -1 && isSwitchAutoOctavePressed(sensorSplit)) {
short octaveChange = 0;
// if the previous note was at least a perfect fifth lower, transpose one octave down
// since the arpeggio would be in a downward movement
if (notenum - latestNoteNumberForAutoOctave >= 7) {
octaveChange = -12;
}
// if the previous note was at least a perfect fifth higher, transpose one octave up
// since the arpeggio would be in a upward movement
else if (notenum - latestNoteNumberForAutoOctave <= -7) {
octaveChange = 12;
}
// apply the automatic octave change and adapt the note number
if (octaveChange != 0) {
Split[sensorSplit].transposeOctave = constrain(Split[sensorSplit].transposeOctave + octaveChange, -60, 60);
notenum += octaveChange;
// switching octaves might turn off some note cells since they fall outside of the MIDI note range
updateDisplay();
}
}
// if the note number is outside of MIDI range, don't start it
if (notenum >= 0 && notenum <= 127) {
prepareNewNote(notenum);
}
}
}
// we don't need to handle any expression in control mode
if (controlModeActive && !newVelocity) {
return false;
}
// get the processed expression data
short valueX = INVALID_DATA;
short valueY = INVALID_DATA;
unsigned short valueZHi = handleZExpression();
byte valueZ = scale1016to127(valueZHi, true);
performContinuousTasks();
// Only process x and y data when there's meaningful pressure on the cell
if (sensorCell->isMeaningfulTouch() || (doQuantizeHold() && isQuantizeHoldStable())) {
valueX = handleXExpression();
if (valueX != INVALID_DATA && isLeftHandedSplit(sensorSplit)) {
valueX = -1 * valueX;
}
performContinuousTasks();
sensorCell->lastValueX = valueX;
}
short tempY = handleYExpression();;
if (tempY == 0 || tempY == 127 || sensorCell->isMeaningfulTouch()) {
valueY = tempY;
}
performContinuousTasks();
// update the low row state, but not for the low row cells themselves when there's a new velocity
// this is handled in lowRowStart, and immediately calling handleLowRowState will wrongly handle the
// low row state transitions
if ((!newVelocity || !isLowRow()) && !userFirmwareActive) {
handleLowRowState(newVelocity, valueX, valueY, valueZ);
}
// the volume fader has its own operation mode
if (displayMode == displayVolume) {
if (sensorCell->isMeaningfulTouch()) {
handleVolumeNewTouch(newVelocity);
}
}
else if (Split[sensorSplit].ccFaders && !userFirmwareActive) {
if (sensorCell->isMeaningfulTouch()) {
handleFaderTouch(newVelocity);
}
}
else if (Split[Global.currentPerSplit].sequencer && !userFirmwareActive) {
if (sensorCell->isMeaningfulTouch()) {
handleSequencerTouch(newVelocity);
}
}
else if (handleNotes && sensorCell->hasNote()) {
if (userFirmwareActive) {
// don't send expression data for the control switches
if (sensorCol != 0) {
// Z-axis movements are encoded using Poly Pressure with the note as the column and the channel as the row
if (userFirmwareZActive[sensorRow]) {
midiSendPolyPressure(sensorCell->note, valueZ, sensorCell->channel);
}
// X-axis movements are encoded in 14-bit with MIDI CC 0-25 / 32-57 as the column and the channel as the row
if (userFirmwareXActive[sensorRow] && valueX != INVALID_DATA) {
short positionX = valueX + FXD_TO_INT(sensorCell->fxdInitialReferenceX());
// compensate for the -85 offset at the left side since 0 is positioned at the center of the left-most cell
positionX = positionX + 85;
midiSendControlChange14BitUserFirmware(sensorCol, sensorCol+32, positionX, sensorCell->channel);
}
// Y-axis movements are encoded using MIDI CC 64-89 as the column and the channel as the row
if (userFirmwareYActive[sensorRow] && valueY != INVALID_DATA) {
midiSendControlChange(sensorCol+64, valueY, sensorCell->channel);
}
}
}
else {
// if X-axis movements are enabled and it's a candidate for
// X/Y expression based on the MIDI mode and the currently held down cells
if (valueX != INVALID_DATA &&
Split[sensorSplit].sendX && isXExpressiveCell() && !isLowRowBendActive(sensorSplit)) {
int pitch = valueX;
// if there are several touches for the same MIDI channel (for instance in one channel mode)
// we average the X values to have only one global X value for those touches
if (countTouchesForMidiChannel(sensorSplit, sensorCol, sensorRow) > 2) {
// start with the current sensor's pitch and note
int highestNotePitch = valueX;
signed char highestNote = sensorCell->note;
// start with the current sensor's X value
long averagePitch = valueX;
byte averageDivider = 1;
// iterate over all the rows
for (byte row = 0; row < NUMROWS; ++row) {
// exclude the current sensor for the rest of the logic, we already
// took it into account
int32_t colsInRowTouched = colsInRowsTouched[row];
if (row == sensorRow) {
colsInRowTouched = colsInRowTouched & ~(1 << sensorCol);
}
// continue while there are touched columns in the row
while (colsInRowTouched) {
byte touchedCol = 31 - __builtin_clz(colsInRowTouched);
// add the X value of the cell to the average that's being calculated if the cell
// is on the same channel
if (cell(touchedCol, row).touched == touchedCell &&
cell(touchedCol, row).lastValueX != INVALID_DATA &&
cell(touchedCol, row).channel == sensorCell->channel) {
if (cell(touchedCol, row).note >= highestNote) {
highestNote = cell(touchedCol, row).note;
highestNotePitch = cell(touchedCol, row).lastValueX;