Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!
Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.
Note to modders: This mod contains components that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here: https://github.com/roxxploxx/RimWorldModGuide/wiki
Total list of components:
CompAbilityUser
- Adds spell/ability casting to humanlikes.
CompActivatableEffect
- Adds an activation graphic for weapons (e.g. lightsaber beam).
CompDeflector
- Allows the ability to knock projectiles away with melee weapons.
CompExtraSounds
- Adds extra melee sounds to weapons.
CompLumbering
- Gives pawns a staggered walking animation that cycles between two images. (e.g. ATST walking effect)
CompOversizedWeapon
- Allows weapons to have graphic sizes that can be bigger than RimWorld's vanilla limits.
CompSlotLoadable
- Adds slots to objects, weapons, apparel, etc that can be filled to have effects. (e.g. an ammo slot for guns with different kinds of ammunition, crystal slots for lightsabers, etc)
CompVehicle (Experimental)
- Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.
CompInstalledPart
- Allows for a part to be installable and uninstallable onto another thing. This is particularly useful for vehicle weapons.
CompToggleDef (by Roxxploxx)
- A situational Component that allows you to toggle the ThingDef of a selected Thing via a radio button menu. ex. Change a ring to be for a pinky finger versus a ring or index finger.
Additions by roxxploxx. Transpilers by Erdelf.
Special thanks to Pardeike's amazing non-destructive patching library, Harmony. Without his work, none of this would be possible.