Consider ways to describe momentum behaviours that aren't part of a specific move (trigger on burn, adjust reset value, etc) #44
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➕ enhancement
New feature or request
📐 schema
Affects the JSON schema, which is the "source of truth" for Datasworn
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At minimum, they should provide text describing the trigger condition and the effect.
I'm wary of adding too much mechanical detail here, but adjustments to reset value might also provide the integer value of the adjustment.
Note that game mechanics distinguish between two operations which may be functionally identical: "take +X momentum after reset" and "raise/lower momentum reset value". But, the distinction may be worth retaining, as the qualitative "texture" of the operation is different (or so I remember from when I asked Shawn about it a while back).
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