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Merge pull request #3642 from m-ou-se/thread-spawn-hook
[RFC] Thread spawn hook (inheriting thread locals)
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- Feature Name: `thread_spawn_hook` | ||
- Start Date: 2024-05-22 | ||
- RFC PR: [rust-lang/rfcs#3642](https://github.com/rust-lang/rfcs/pull/3642) | ||
- Rust Issue: [rust-lang/rust#132951](https://github.com/rust-lang/rust/issues/132951) | ||
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# Summary | ||
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Add `std::thread::add_spawn_hook` to register a hook that runs for newly spawned threads. | ||
This will effectively provide us with "inheriting thread locals", a much requested feature. | ||
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```rust | ||
thread_local! { | ||
static MY_THREAD_LOCAL: Cell<u32> = Cell::new(0); | ||
} | ||
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std::thread::add_spawn_hook(|_| { | ||
// Get the value of X in the spawning thread. | ||
let value = MY_THREAD_LOCAL.get(); | ||
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// Set the value of X in the newly spawned thread. | ||
move || MY_THREAD_LOCAL.set(value) | ||
}); | ||
``` | ||
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# Motivation | ||
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Thread local variables are often used for scoped "global" state. | ||
For example, a testing framework might store the status or name of the current | ||
unit test in a thread local variable, such that multiple tests can be run in | ||
parallel in the same process. | ||
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However, this information will not be preserved across threads when a unit test | ||
will spawn a new thread, which is problematic. | ||
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The solution seems to be "inheriting thread locals": thread locals that are | ||
automatically inherited by new threads. | ||
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However, adding this property to thread local variables is not easily possible. | ||
Thread locals are initialized lazily. And by the time they are initialized, the | ||
parent thread might have already disappeared, such that there is no value left | ||
to inherit from. | ||
Additionally, even if the parent thread was still alive, there is no way to | ||
access the value in the parent thread without causing race conditions. | ||
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Allowing hooks to be run as part of spawning a thread allows precise control | ||
over how thread locals are "inherited". | ||
One could simply `clone()` them, but one could also add additional information | ||
to them, or even add relevant information to some (global) data structure. | ||
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For example, not only could a custom testing framework keep track of unit test | ||
state even across spawned threads, but a logging/debugging/tracing library could | ||
keeps track of which thread spawned which thread to provide more useful | ||
information to the user. | ||
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# Public Interface | ||
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For adding a hook: | ||
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```rust | ||
// In std::thread: | ||
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/// Registers a function to run for every newly thread spawned. | ||
/// | ||
/// The hook is executed in the parent thread, and returns a function | ||
/// that will be executed in the new thread. | ||
/// | ||
/// The hook is called with the `Thread` handle for the new thread. | ||
/// | ||
/// The hook will only be added for the current thread and is inherited by the threads it spawns. | ||
/// In other words, adding a hook has no effect on already running threads (other than the current | ||
/// thread) and the threads they might spawn in the future. | ||
/// | ||
/// The hooks will run in order, starting with the most recently added. | ||
/// | ||
/// # Usage | ||
/// | ||
/// ``` | ||
/// std::thread::add_spawn_hook(|_| { | ||
/// ..; // This will run in the parent (spawning) thread. | ||
/// move || { | ||
/// ..; // This will run it the child (spawned) thread. | ||
/// } | ||
/// }); | ||
/// ``` | ||
/// | ||
/// # Example | ||
/// | ||
/// A spawn hook can be used to "inherit" a thread local from the parent thread: | ||
/// | ||
/// ``` | ||
/// use std::cell::Cell; | ||
/// | ||
/// thread_local! { | ||
/// static X: Cell<u32> = Cell::new(0); | ||
/// } | ||
/// | ||
/// // This needs to be done once in the main thread before spawning any threads. | ||
/// std::thread::add_spawn_hook(|_| { | ||
/// // Get the value of X in the spawning thread. | ||
/// let value = X.get(); | ||
/// // Set the value of X in the newly spawned thread. | ||
/// move || X.set(value) | ||
/// }); | ||
/// | ||
/// X.set(123); | ||
/// | ||
/// std::thread::spawn(|| { | ||
/// assert_eq!(X.get(), 123); | ||
/// }).join().unwrap(); | ||
/// ``` | ||
pub fn add_spawn_hook<F, G>(hook: F) | ||
where | ||
F: 'static + Send + Sync + Fn(&Thread) -> G, | ||
G: 'static + Send + FnOnce(); | ||
``` | ||
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And for opting out when spawning a hook: | ||
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```rust | ||
// In std::thread: | ||
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impl Builder { | ||
/// Disables running and inheriting [spawn hooks](add_spawn_hook). | ||
/// | ||
/// Use this if the parent thread is in no way relevant for the child thread. | ||
/// For example, when lazily spawning threads for a thread pool. | ||
pub fn no_hooks(mut self) -> Builder; | ||
} | ||
``` | ||
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# Implementation | ||
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The implementation is a *thread local* linked list of hooks, which is inherited by newly spawned threads. | ||
This means that adding a hook will only affect the current thread and all (direct and indirect) future child threads of the current thread. | ||
It will not globally affect all already running threads. | ||
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Functions that spawn a thread, such as `std::thread::spawn` will eventually call | ||
`spawn_unchecked_`, which will call the hooks in the parent thread, after the | ||
child `Thread` object has been created, but before the child thread has been | ||
spawned. The resulting `FnOnce` objects are stored and passed on to the child | ||
thread afterwards, which will execute them one by one before continuing with its | ||
main function. | ||
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# Downsides | ||
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- The implementation requires allocation for each hook (to store them in the | ||
list of hooks), and an allocation each time a hook is spawned | ||
(to store the resulting closure). | ||
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- A library that wants to make use of inheriting thread locals will have to | ||
register a global hook (e.g. at the start of `main`), | ||
and will need to keep track of whether its hook has already been added. | ||
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- The hooks will not run if threads are spawned through e.g. pthread directly, | ||
bypassing the Rust standard library. | ||
(However, this is already the case for output capturing in libtest: | ||
that does not work across threads when not spawned by libstd.) | ||
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# Rationale and alternatives | ||
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## Global vs thread local effect | ||
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Unlike e.g. libc's `atexit()`, which has a global effect, `add_spawn_hook` has a thread local effect. | ||
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This means that adding a hook will only affect the current thread and all (direct and indirect) future child threads of the current thread. | ||
In other words, adding a hook has no effect on already running threads (other than the current thread) and the threads they might spawn in the future. | ||
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An alternative could be to have a global set of hooks that affects all newly spawned threads, on any existing and future thread. | ||
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Both are relatively easy and efficient to implement (as long as removing hooks | ||
is not an option). | ||
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The global behavior was proposed in an earlier version of this RFC, | ||
but the library-api team expressed a preference for exploring a "more local" solution. | ||
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Having a "lexicographically local" solution doesn't seem to be possible other than for scoped threads, however, | ||
since threads can outlive their parent thread and then spawn more threads. | ||
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A thread local effect (affecting all future child threads) seems to be the most "local" behavior we can achieve here. | ||
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## Add but no remove | ||
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Having only an `add_spawn_hook` but not a `remove_spawn_hook` keeps things | ||
simple, by not needing a way to identify a specific hook (through a | ||
handle or a name). | ||
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If a hook only needs to execute conditionally, one can make use of an | ||
`if` statement. | ||
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If no hooks should be executed or inherited, one can use `Builder::no_hooks`. | ||
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## Requiring storage on spawning | ||
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Because the hooks run on the parent thread first, before the child thread is | ||
spawned, the results of those hooks (the functions to be executed in the child) | ||
need to be stored. This will require heap allocations (although it might be | ||
possible for an optimization to save small objects on the stack up to a certain | ||
size). | ||
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An alternative interface that wouldn't require any store is possible, but has | ||
downsides. Such an interface would spawn the child thread *before* running the | ||
hooks, and allow the hooks to execute a closure on the child (before it moves on | ||
to its main function). That looks roughly like this: | ||
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```rust | ||
std::thread::add_spawn_hook(|child| { | ||
// Get the value on the parent thread. | ||
let value = MY_THREAD_LOCAL.get(); | ||
// Set the value on the child thread. | ||
child.exec(|| MY_THREAD_LOCAL.set(value)); | ||
}); | ||
``` | ||
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This could be implemented without allocations, as the function executed by the | ||
child can now be borrowed from the parent thread. | ||
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However, this means that the parent thread will have to block until the child | ||
thread has been spawned, and block for each hook to be finished on both threads, | ||
significantly slowing down thread creation. | ||
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Considering that spawning a thread involves several allocations and syscalls, | ||
it doesn't seem very useful to try to minimize an extra allocation when that | ||
comes at a significant cost. | ||
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## `impl` vs `dyn` in the signature | ||
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An alternative interface could use `dyn` instead of generics, as follows: | ||
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```rust | ||
pub fn add_spawn_hook<F, G>( | ||
hook: Box<dyn Send + Sync + Fn(&Thread) -> Box<dyn FnOnce() + Send>> | ||
); | ||
``` | ||
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However, this mostly has downsides: it requires the user to write `Box::new` in | ||
a few places, and it prevents us from ever implementing some optimization tricks | ||
to, for example, use a single allocation for multiple hook results. | ||
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## A regular function vs some lang feature | ||
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Just like `std::panic::set_hook`, `std::thread::add_spawn_hook` is just regular function. | ||
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An alternative would be to have some special attribute, like `#[thread_spawn_hook]`, | ||
similar to `#[panic_handler]` in `no_std` programs, or to make use of | ||
a potential future [global registration feature](https://github.com/rust-lang/rust/issues/125119). | ||
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While such things might make sense in a `no_std` world, spawning threads (like | ||
panic hooks) is an `std` only feature, where we can use global state and allocations. | ||
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The only potential advantage of such an approach might be a small reduction in overhead, | ||
but this potential overhead is insignificant compared to the overall cost of spwaning a thread. | ||
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The downsides are plenty, including limitations on what your hook can do and return, | ||
needing a macro or special syntax to register a hook, potential issues with dynamic linking, | ||
additional implementation complexity, and possibly having to block on a language feature. | ||
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# Unresolved questions | ||
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- Should the return value of the hook be an `Option`, for when the hook does not | ||
require any code to be run in the child? | ||
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- Should the hook be able to access/configure more information about the child | ||
thread? E.g. set its stack size. | ||
(Note that settings that can be changed afterwards by the child thread, such as | ||
the thread name, can already be set by simply setting it as part of the code | ||
that runs on the child thread.) | ||
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# Future possibilities | ||
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- Using this in libtest for output capturing (instead of today's | ||
implementation that has special hardcoded support in libstd). | ||
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# Relevant history | ||
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- The original reason I wrote [RFC 3184 "Thread local Cell methods"](https://github.com/rust-lang/rfcs/pull/3184) | ||
was to simplify thread spawn hooks (which I was experimenting with at the time). | ||
Without that RFC, thread spawn hooks would look something like `let v = X.with(|x| x.get()); || X.with(|x| x.set(v))`, instead of just `let v = X.get(); || X.set(v)`, | ||
which is far less ergonomic (and behaves subtly differently). This is the reason I waited with this RFC until that RFC was merged and stabilized. |