Development update 3 April - Arc Overhang fluid recursion implementation progress #10
Replies: 5 comments 4 replies
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@rvmn Very interesting idea. Is it supposed to simulate a liquid filling the available space? Have you thought about incorporating a "flood fill" algorithm instead of using arcs? These toolpaths seem promising: stmcculloch/arc-overhang#12 |
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Schermopname.van.20-04-23.09.57.52.webmSchermopname.van.20-04-23.11.26.03.webm |
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bridging Schermopname.van.20-04-23.11.37.18.webmSchermopname.van.20-04-23.11.37.54.webm |
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Really interesting developments! Any test prints? |
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Hi all!
A little update on the progress of the new Pleccer beta coming in the coming weeks, it's coming closer each day.
Focus now lies on fixing the last problems with the mixing extruder support the color picker but there is also progress to show on the arc overhang support of Pleccer!
A rewrite of the Arc Overhang algorithm has been worked out that adds the inclusion of ´fluid´-recursion.
The recursion is called fluid because it prints full fluidly; meaning that no z-lifts or travel moves are needed (except needed side-to-side travel for letting the line cool). There should be no sagging or blobbing happening this way.
The result does become a bit different from the regular recursive arcs.
To show it a few pictures may say the most.
25%
50%
75%
100%
Right now the only parameter available is a percentage of 0 - 100% (images are of 25%, 50%, 75% and 100% resp.), but other parameters will be added in the coming week.
As you can see there is quite a big random factor and there are still some issues. The rsndom factor is hard to defeat as the algorithm calculates everything as cheaply as possible while doing the recursing and things are meant to be fluid anyhow. Next main improvement to use will be adding Arachne lines to make sure the extrusion width is adaptive so the lines adapt a bit and no holes will be in the layer. Also making the big corners less sharp using corner limits. Expect these improvements in the beta coming in the next weeks.
FYI no arcs were harmed in the making of this update!
Greets,
Pleccer
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