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TODO
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TODO
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TODO:
- maintain the TODO list properly
- get the error system in better shape
- move everything to custom malloc
- proper cleanup! and check for memory leaks
- skeleton (partially done)
- examples
- morph targets and morphing
- geometry lock/unlock
-> reinstance
-> revisit pipelines
-> implement tristrips
- rasters
- lock/unlock
- camera rasters
- more file formats (PNG)
- PS2 rendering!
- Im2d and Im3d
- change naming convention? make globals stand out more
- Pipelines (PDS, Xbox, PC)
- ADC conversion
BUGS:
- fseek with negative offset on ps2 over ps2link messes up the current position
Clump & related:
- implement plugins:
Clump
Animation (old III dffs)
Frame
Animation (old III dffs)
Atomic
((Particles)) 0x118
Skin (old III dffs)
Geometry
((Morph)) 0x105
- only stubs:
R* 2dfx 0x253F2F8
R* Collision 0x253F2FA