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Releases: ryanpcmcquen/basque

1.2.1: Untie map writes and layout suffix conditionals.

23 Aug 08:35
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Signed-off-by: Ryan McQuen <rpcm@linux.com>

1.2.0: Only increment file suffix when reads are successful.

22 Aug 23:42
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Signed-off-by: Ryan McQuen <rpcm@linux.com>

1.1.2: Remove binary.

20 Aug 22:14
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Signed-off-by: Ryan McQuen <rpcm@linux.com>

1.1.1: It is more than just GameState, so let's not make the name confusing.

20 Aug 21:36
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Lots of under-the-hood improvements.

20 Aug 21:29
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Thanks to @strager for some great tips on making this code better.

Fix bundles.

29 Jul 08:30
70f1e7b
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1.0.3

Add DLLs to bundle.

1.0.2

28 Jul 23:05
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Remove use of 'SDL_RenderSetIntegerScale', because it only exists on …

1.0.1

14 Jul 06:42
aa1f49f
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Key repeats don't matter with scancodes!

Improve controls, collision detection, and memory allocation.

13 Jul 23:51
58bd56d
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The controls are no longer susceptible to operating system key repeat rate and delay settings. Stack allocation is used more than heap allocation, and collision detection now accounts for the next tile in the player's path, rather than just the tile they are currently on. And we're still under 1000 lines!

0.10.2

21 Jun 06:35
1cb8a82
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