Releases: ryanpcmcquen/basque
Releases · ryanpcmcquen/basque
1.2.1: Untie map writes and layout suffix conditionals.
Signed-off-by: Ryan McQuen <rpcm@linux.com>
1.2.0: Only increment file suffix when reads are successful.
Signed-off-by: Ryan McQuen <rpcm@linux.com>
1.1.2: Remove binary.
Signed-off-by: Ryan McQuen <rpcm@linux.com>
1.1.1: It is more than just GameState, so let's not make the name confusing.
Signed-off-by: Ryan McQuen <rpcm@linux.com>
Lots of under-the-hood improvements.
Thanks to @strager for some great tips on making this code better.
Fix bundles.
1.0.3 Add DLLs to bundle.
1.0.2
Remove use of 'SDL_RenderSetIntegerScale', because it only exists on …
1.0.1
Key repeats don't matter with scancodes!
Improve controls, collision detection, and memory allocation.
The controls are no longer susceptible to operating system key repeat rate and delay settings. Stack allocation is used more than heap allocation, and collision detection now accounts for the next tile in the player's path, rather than just the tile they are currently on. And we're still under 1000 lines!
0.10.2
Add Itch link.