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Releases: ryceg/Eigengrau-s-Essential-Establishment-Generator

2.5 "What A View!"

03 Oct 12:31
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Added

  • Artwork by Juho Huttunen
  • Paper watercolours in DMG style by /u/FlamableConcrete
  • Two column style
  • Some auto-updating elements
  • Goblins
  • Castles
  • Dungeons
  • Prisoners
  • Sieges
  • Infinite breadcrumbs
  • Hover information for settlement size
  • Description of racial makeup to the start page.
  • Ability to edit dominant gender
  • Customers and expanded relationships
  • Relationships between buildings and NPCs
  • Added race in dropdown NPC creation tool in the toolbox.

Changed

  • Equality slider has changed; previously 0 was a completely matriarchal society, 50 was perfect egalitarianism, and 100 was patriarchal. Now, there is a dropdown for which gender is the 'dominant' gender, and 0 is sexist with 100 being perfect egalitarianism.
  • Changed the function that generates initial buildings to test for whether a person with the corresponding profession lives in the town (don't flip a coin to see if there's a bakery when you've already got a concrete answer of whether there's a baker!)
  • Population definitions for villages, towns, and cities have been increased.
  • Fixed some bugs introduced in the last update.
  • Bug fixes for Tippy on profiles
  • Fix tavern material being [object Object]
  • Alchemist bugs
  • Fix creating new faction.
  • Fix some slider bugs.
  • Fix tavern material bug.
  • Put patreon supporters list in a table.
  • Improvements to onboarding process and tutorial.
  • Formatting improvements in town edit
  • Fixed empty headers sometimes appearing in shops

Removed

  • 'Return' option in profile pages has been removed to force navigation through the breadcrumb.

Known issues

  • Sliders are still very bugged. We know.
  • Tippy not being used in Settings menu
  • Still no consistent style language between links that take to new page, append, or replace existing content
  • Spymasters still sometimes live in abject poverty.
  • Sticky heading does not span the entire width on some viewports
  • NPC profiles still break on refresh
  • Changing town name still does not update establishments
  • Two column layout sometimes slices tables in half

Hansel Eats Bugs

15 Jun 02:59
36faf39
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Nothing too major- just a bug fix of many of the issues addressed when a post went viral, resulting in an uptick of traffic, plus an overhaul on the breadcrumb system (and a restructuring of the town.buildings object into an array behind the scenes)

2.4.1

Added

  • Option to change biome before town creation
  • Create NPC function in toolbox
  • Added functionality to delete NPCs
  • Added functionality to delete buildings
  • More sophisticated breadcrumb system allowing for infinite links
  • List of professions in town now shows associated NPCs, and gives option to create new NPC
  • Hyperlink on version number to latest changelog

Changed

  • Minor fixes to NPC edit page, still thoroughly beta
  • Genericized profile tool, increasing stability
  • Fix encounter instability
  • Fix (most) weather instability
  • Fix nightmare function

Kitchen Sink

08 Jun 03:15
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Wow! So uh, there's a lot in this release.

2.4

Added

  • PRNG by default, taken from the URL's location hash (everything after the #, incl. the hash)
  • URL seeds following the gfycat naming convention of adjective+adjective+animal
  • Tutorial
  • Fletchers
  • More meat in the butcher
  • Additional text
  • Indefinite article support
  • NPC debt- creditors, debtors, and curtailed hoarding of wealth.
  • Temporary highlighting of newly created building
  • Gender equality description, minor mechanical effects
  • Option to disable 'realistic' gendered occupations
  • NPC religion
  • NPC relationships generator (previous was primitive, based off the Life Events function)
    • Includes friends, drinking buddies, exes, old flames, neighbors, acquaintances, and secret crushes
  • NPC professions will generate relevant associations i.e. butlers will usually have an associated employer.
    • This is an ongoing project, which will help make towns feel like living, breathing entities.
  • Baked good generator

Changed

  • Updated dependencies
  • Tooltips use dotted underline instead of bolding text now
  • Fixed Sugarcube & TweeGo install links
  • Building list is now alphabetically ordered
  • Fixed some bugs with roofs
  • Minor bug with factions fixed
  • New background
  • Reduced file size slightly
  • Relationships chart on NPC page now includes race, occupation, and the reciprocal relationship
  • Communism, syndicalism, and alternate economic and political ideologies have been rebalanced to be much rarer.

Known issues

  • toUpperFirst() is sometimes not defined on the NPC profile page
  • NPC partner's finances are totally separate, leading to amusing issues with spy masters living in abject poverty

v2.3 (which was never released, so count this as v2.4, too)

Added

  • Generic structure creation function
  • Deployment overhaul (thanks, Glinkis!)
  • Link to Discord in the sidebar
  • Link to Github Repository in the sidebar
  • Tailors
  • Bakeries
  • Florists
  • Butchers
  • Cobblers
  • Barbers
  • Taxation
  • Living standards
  • Daily wage
  • Over 300 new professions
  • Profession descriptions
  • Generate a crewmember function for ships
  • Riddles
  • Druid and Clergy factions
  • Over 100 new prefixes and suffixes for town name generation
  • Physical traits based on body parts
  • 10 new potential life events
  • Expanded Family Trees
  • Blacksmith Plothooks
  • Temple Blessings
  • Tavern Unique Features

Changed

  • Plain text title to banner
  • Buildings can share streets
  • Grouping of buildings is now done via street then type of building.
  • Bug fixes for Mountain scenarios
  • Dock ship descriptions expanded
  • Market vendors no longer persist between different markets
  • Minor UI Rework
  • Button reskinning
  • Minor temple readout reformat
  • Minor Brothel readout reformat
  • Minor Tavern Reformat
  • Share button in sidebar
  • Main Shops output rework
  • New entertainers in tavern
  • Blacksmith current projects now reflect the blacksmith's skills
  • Tons of bug squashing

Removed

  • Dead code
  • Non-poster based plothooks from the tavern

Fresh Start

28 Nov 02:55
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Fresh Start Pre-release
Pre-release
  • Total code rewrite, making it much more accessible to newcomers
  • Added NPC editing
  • Added support for multiple buildings
  • Added temples