Releases: ryceg/Eigengrau-s-Essential-Establishment-Generator
Releases · ryceg/Eigengrau-s-Essential-Establishment-Generator
2.5 "What A View!"
Added
- Artwork by Juho Huttunen
- Paper watercolours in DMG style by /u/FlamableConcrete
- Two column style
- Some auto-updating elements
- Goblins
- Castles
- Dungeons
- Prisoners
- Sieges
- Infinite breadcrumbs
- Hover information for settlement size
- Description of racial makeup to the start page.
- Ability to edit dominant gender
- Customers and expanded relationships
- Relationships between buildings and NPCs
- Added race in dropdown NPC creation tool in the toolbox.
Changed
- Equality slider has changed; previously 0 was a completely matriarchal society, 50 was perfect egalitarianism, and 100 was patriarchal. Now, there is a dropdown for which gender is the 'dominant' gender, and 0 is sexist with 100 being perfect egalitarianism.
- Changed the function that generates initial buildings to test for whether a person with the corresponding profession lives in the town (don't flip a coin to see if there's a bakery when you've already got a concrete answer of whether there's a baker!)
- Population definitions for villages, towns, and cities have been increased.
- Fixed some bugs introduced in the last update.
- Bug fixes for Tippy on profiles
- Fix tavern material being [object Object]
- Alchemist bugs
- Fix creating new faction.
- Fix some slider bugs.
- Fix tavern material bug.
- Put patreon supporters list in a table.
- Improvements to onboarding process and tutorial.
- Formatting improvements in town edit
- Fixed empty headers sometimes appearing in shops
Removed
- 'Return' option in profile pages has been removed to force navigation through the breadcrumb.
Known issues
- Sliders are still very bugged. We know.
- Tippy not being used in Settings menu
- Still no consistent style language between links that take to new page, append, or replace existing content
- Spymasters still sometimes live in abject poverty.
- Sticky heading does not span the entire width on some viewports
- NPC profiles still break on refresh
- Changing town name still does not update establishments
- Two column layout sometimes slices tables in half
Hansel Eats Bugs
Nothing too major- just a bug fix of many of the issues addressed when a post went viral, resulting in an uptick of traffic, plus an overhaul on the breadcrumb system (and a restructuring of the town.buildings object into an array behind the scenes)
2.4.1
Added
- Option to change biome before town creation
- Create NPC function in toolbox
- Added functionality to delete NPCs
- Added functionality to delete buildings
- More sophisticated breadcrumb system allowing for infinite links
- List of professions in town now shows associated NPCs, and gives option to create new NPC
- Hyperlink on version number to latest changelog
Changed
- Minor fixes to NPC edit page, still thoroughly beta
- Genericized profile tool, increasing stability
- Fix encounter instability
- Fix (most) weather instability
- Fix nightmare function
Kitchen Sink
Wow! So uh, there's a lot in this release.
2.4
Added
- PRNG by default, taken from the URL's location hash (everything after the #, incl. the hash)
- URL seeds following the gfycat naming convention of adjective+adjective+animal
- Tutorial
- Fletchers
- More meat in the butcher
- Additional text
- Indefinite article support
- NPC debt- creditors, debtors, and curtailed hoarding of wealth.
- Temporary highlighting of newly created building
- Gender equality description, minor mechanical effects
- Option to disable 'realistic' gendered occupations
- NPC religion
- NPC relationships generator (previous was primitive, based off the Life Events function)
-
- Includes friends, drinking buddies, exes, old flames, neighbors, acquaintances, and secret crushes
- NPC professions will generate relevant associations i.e. butlers will usually have an associated employer.
-
- This is an ongoing project, which will help make towns feel like living, breathing entities.
- Baked good generator
Changed
- Updated dependencies
- Tooltips use dotted underline instead of bolding text now
- Fixed Sugarcube & TweeGo install links
- Building list is now alphabetically ordered
- Fixed some bugs with roofs
- Minor bug with factions fixed
- New background
- Reduced file size slightly
- Relationships chart on NPC page now includes race, occupation, and the reciprocal relationship
- Communism, syndicalism, and alternate economic and political ideologies have been rebalanced to be much rarer.
Known issues
- toUpperFirst() is sometimes not defined on the NPC profile page
- NPC partner's finances are totally separate, leading to amusing issues with spy masters living in abject poverty
v2.3 (which was never released, so count this as v2.4, too)
Added
- Generic structure creation function
- Deployment overhaul (thanks, Glinkis!)
- Link to Discord in the sidebar
- Link to Github Repository in the sidebar
- Tailors
- Bakeries
- Florists
- Butchers
- Cobblers
- Barbers
- Taxation
- Living standards
- Daily wage
- Over 300 new professions
- Profession descriptions
- Generate a crewmember function for ships
- Riddles
- Druid and Clergy factions
- Over 100 new prefixes and suffixes for town name generation
- Physical traits based on body parts
- 10 new potential life events
- Expanded Family Trees
- Blacksmith Plothooks
- Temple Blessings
- Tavern Unique Features
Changed
- Plain text title to banner
- Buildings can share streets
- Grouping of buildings is now done via street then type of building.
- Bug fixes for Mountain scenarios
- Dock ship descriptions expanded
- Market vendors no longer persist between different markets
- Minor UI Rework
- Button reskinning
- Minor temple readout reformat
- Minor Brothel readout reformat
- Minor Tavern Reformat
- Share button in sidebar
- Main Shops output rework
- New entertainers in tavern
- Blacksmith current projects now reflect the blacksmith's skills
- Tons of bug squashing
Removed
- Dead code
- Non-poster based plothooks from the tavern
Fresh Start
- Total code rewrite, making it much more accessible to newcomers
- Added NPC editing
- Added support for multiple buildings
- Added temples