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Instructions? #1

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jakelewis3d opened this issue Feb 10, 2016 · 3 comments
Open

Instructions? #1

jakelewis3d opened this issue Feb 10, 2016 · 3 comments

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@jakelewis3d
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First off, a big thank you for posting this code.

So far I've compiled the Air app in FlashDevelop and ran it in the standalone player.
I 'Load neural network' then 'Run network' to hear the default speech and see a list of what I assume are numbered visemes , with spaces for the silence between words. Nice.

What I'd like to see next is the 3d avatar speak some of my own test audios. I can see all the 3d .as classes , but I'm not sure how to build anything. I see several classes that extend Sprite, is there another project file that I'm missing?

Many thanks, Jake

@s-soltys
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Hi Jake!

Thanks for your interest in this project.
I uploaded the code after quite some time since I last used it, so I'll need to take a closer look.
I'll get back to you during the weekend with a clear instruction on how to compile and properly use it.
Thanks for your patience!

Szymon

@jakelewis3d
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Great.

I have a large selection of TTS audio that I already have phoneme data for
(albeit likely in a different selection to those you use) and I'd like to
use them as training data for the neural network.

Regards, Jake

On Wed, Feb 10, 2016 at 4:13 PM, s-soltys notifications@github.com wrote:

Hi Jake!

Thanks for your interest in this project.
I uploaded the code after quite some time since I last used it, so I'll
need to take a closer look.
I'll get back to you during the weekend with a clear instruction on how to
compile and properly use it.
Thanks for your patience!

Szymon


Reply to this email directly or view it on GitHub
#1 (comment).

@madhawav
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madhawav commented Jan 8, 2019

@jakelewis3d Did you get it working? Or did you find an alternate solution?

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3 participants