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s1lentq edited this page Oct 5, 2016 · 10 revisions
CVar Default Min Max Description
mp_freeforall 0 0 1 The style of gameplay where there aren't any teams (FFA mode)
0 disabled
1 enabled
mp_maxmoney 16000 0 0x7FFFFFFF The maximum allowable amount of money in the game
mp_round_infinite 0 0 1 Flags for fine grained control (choose as many as needed)
0 disabled
1 enabled

or flags
a block round time round end check
b block needed players round end check
c block VIP assassination/success round end check
d block prison escape round end check
e block bomb round end check
f block team extermination round end check
g block hostage rescue round end check

Example setting: "ae" blocks round time and bomb round end checks
mp_hegrenade_penetration 0 0 1 Disable grenade damage through walls
0 disabled
1 enabled
mp_nadedrops 0 0 2 Drop a grenade after player death
0 disabled
1 drop one the grenade
2 drop a everyone grenades
mp_roundrespawn_time 20 0 - Player cannot respawn until next round if more than N seconds has elapsed since the beginning round
mp_auto_reload_weapons 0 0 1 Automatically reload each weapon on player spawn
0 disabled
1 enabled
mp_refill_bpammo_weapons 0 0 2 Refill amount of backpack ammo up to the max
0 disabled
1 refill backpack ammo on player spawn
2 refill backpack ammo on each weapon reload
bot_deathmatch 0 0 1 Set's the mode for the zBot
0 disabled
1 enable mode Deathmatch and not allow to do the scenario
mp_auto_join_team 0 0 1 Automatically joins the team
0 disabled
1 enable (Use in conjunction with the cvar humans_join_team any/CT/T)
mp_max_teamkills 3 0 - Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick.
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