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video_player.h
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video_player.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KOM_VIDEO_PLAYER_H
#define KOM_VIDEO_PLAYER_H
#include "video/video_decoder.h"
#include "video/smk_decoder.h"
#include "video/flic_decoder.h"
#include "kom/kom.h"
#include "kom/sound.h"
namespace Kom {
class KomEngine;
class FlicDecoder : public Video::FlicDecoder {
void setPalette(byte *pal) {}
};
class VideoPlayer {
public:
VideoPlayer(KomEngine *vm);
~VideoPlayer() { }
bool playVideo(char *filename);
void loadTalkVideo(const char *filename, byte *background);
void drawTalkFrame(int frame);
void drawTalkFrameCycle();
private:
void processFrame();
void processEvents();
bool _skipVideo;
KomEngine *_vm;
Common::EventManager *_eventMan;
Video::SmackerDecoder _smk;
FlicDecoder _flic;
Video::VideoDecoder *_player;
byte *_background;
SoundHandle _soundHandle;
};
} // End of namespace Kom
#endif