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force materials update v0_2.py
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force materials update v0_2.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; version 3
# of the License.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Force Materials Update",
"author": "Sammey, Samy Tichadou (tonton)",
"version": (0, 2),
"blender": (2, 7, 9),
"location": "3d View > Down Header",
"description": "Force update of viewport materials",
"wiki_url": "https://blenderartists.org/forum/showthread.php?399511-Force-material-update-OpenGL-render-active-viewport",
"tracker_url": "https://blenderartists.org/forum/showthread.php?399511-Force-material-update-OpenGL-render-active-viewport",
"category": "3D View"}
import bpy
from bpy.app.handlers import persistent
#######################################################################
### HANDLER ###
#######################################################################
@persistent
def force_update_materials_handler(scene):
if bpy.data.window_managers['WinMan'].force_update_materials == True:
mats = bpy.data.materials
for m in mats:
if m.invert_z==True:
m.invert_z==True
else:
m.invert_z = False
#######################################################################
### GUI ###
#######################################################################
def force_update_menu_draw(self, context):
winman=bpy.data.window_managers['WinMan']
layout = self.layout
row = layout.row(align=True)
row.prop(winman, 'force_update_materials', text='', icon='IMAGE_RGB')
#######################################################################
### reg/unreg ###
#######################################################################
def register():
bpy.app.handlers.frame_change_pre.append(force_update_materials_handler)
bpy.types.WindowManager.force_update_materials = \
bpy.props.BoolProperty(default=False,
description="Toggle On/Off Force Update Materials in the Viewport")
bpy.types.VIEW3D_HT_header.append(force_update_menu_draw)
def unregister():
bpy.app.handlers.frame_change_pre.remove(force_update_materials_handler)
del bpy.types.WindowManager.force_update_materials
bpy.types.VIEW3D_HT_header.remove(force_update_menu_draw)
if __name__ == "__main__":
register()