Releases: samdze/godot-native-bullets-plugin
Releases · samdze/godot-native-bullets-plugin
v1.2.1-godot.3.x
Changelog
- Fixed a bug that made it impossible to use bullet IDs of non colliding bullets.
- Trying to set or get a property of a non existing bullet prints now an error.
- Updated binaries for Windows, macOS and Linux to the latest version v1.2.1.
v1.2-godot.3.x
Changelog
Features
- Added support for rendering bullets in sub-viewports and canvas layers.
- BulletsEnvironments by default will be configured to spawn bullets in the nearest viewport or canvas layer.
- Added
parent_hint
property to BulletsEnvironment BulletKit configurations, used to change the default node to use as a starting point to search for the first available Viewport or CanvasLayer up in the scene tree.