Skip to content

Releases: samdze/godot-native-bullets-plugin

v1.2.1-godot.3.x

26 Jul 17:36
Compare
Choose a tag to compare

Changelog

  1. Fixed a bug that made it impossible to use bullet IDs of non colliding bullets.
  2. Trying to set or get a property of a non existing bullet prints now an error.
  3. Updated binaries for Windows, macOS and Linux to the latest version v1.2.1.

v1.2-godot.3.x

03 Sep 16:29
Compare
Choose a tag to compare

Changelog

Features

  1. Added support for rendering bullets in sub-viewports and canvas layers.
  2. BulletsEnvironments by default will be configured to spawn bullets in the nearest viewport or canvas layer.
  3. Added parent_hint property to BulletsEnvironment BulletKit configurations, used to change the default node to use as a starting point to search for the first available Viewport or CanvasLayer up in the scene tree.