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progresstoolbutton.py
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progresstoolbutton.py
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# Copyright (C) 2016 Utkarsh Tiwari <iamutkarshtiwari@gmail.com>
# Copyright (C) 2016 Sam Parkinson <sam@sam.today>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
The progress toolbutton is a :class:`sugar3.graphics.progressicon.ProgressIcon`
that fits into a toolbar. It is a great way to convey progress of an
ongoing background operation, especially if you want to have a palette with
more detailed information.
Using the progress toolbutton is just like using a regular toolbutton; you
set the icon name and add it to the toolbar. You can then use the `update`
function as the operation progresses to change the fill percentage.
Example::
self._download_icon = ProgressToolButton(icon_name='emblem-downloads')
self._download_icon.props.tooltip = _('No Download Running')
toolbar.insert(self._download_icon, -1)
self._download_icon.show()
def __download_progress_cb(self, progress):
self._download_icon.props.tooltip = _('Downloading')
self._download_icon.update(progress)
'''
from gi.repository import Gtk
from gi.repository import GObject
from sugar3.graphics import style
from sugar3.graphics.toolbutton import ToolButton
from sugar3.graphics.progressicon import ProgressIcon
from sugar3.graphics.xocolor import XoColor
class ProgressToolButton(ToolButton):
'''
This button is just like a normal tool button, except that the
icon can dynamically fill based on a progress number.
'''
__gtype_name__ = 'SugarProgressToolButton'
def __init__(self, **kwargs):
self._xo_color = XoColor('insensitive')
self._icon_name = None
self._direction = 'vertical'
self._progress = 0.0
ToolButton.__init__(self, **kwargs)
# GObject should do this, but something down the ToolButton chain of
# parents is not passing the kwargs to GObject
if 'xo_color' in kwargs:
self.props.xo_color = kwargs['xo_color']
if 'icon_name' in kwargs:
self.props.icon_name = kwargs['icon_name']
if 'direction' in kwargs:
self.props.direction = kwargs['direction']
self._updated()
@GObject.property
def xo_color(self):
'''
This property defines the stroke and fill of the icon, and is
the type :class:`sugar3.graphics.xocolor.XoColor`
'''
return self._xo_color
@xo_color.setter
def xo_color(self, new):
self._xo_color = new
self._updated()
@GObject.property
def icon_name(self):
'''
Icon name (same as with a :class:`sugar3.graphics.icon.Icon`), as the
type :class:`str`
'''
return self._icon_name
@icon_name.setter
def icon_name(self, new):
self._icon_name = new
self._updated()
@GObject.property
def direction(self):
'''
Direction for the icon to fill as it progresses, filling either,
* :class:`Gtk.Orientation.VERTICAL` - bottom to top
* :class:`Gtk.Orientation.HORIZONTAL` - user's text direction
'''
return Gtk.Orientation.VERTICAL if self._direction == 'vertical' \
else Gtk.Orientation.HORIONTAL
@direction.setter
def direction(self, new):
self._direction = 'vertical' if new == Gtk.Orientation.VETICAL \
else Gtk.Orientation.HORIZONTAL
self._updated()
def _updated(self):
self._icon = ProgressIcon(
self._icon_name,
style.STANDARD_ICON_SIZE,
self._xo_color.get_stroke_color(),
self._xo_color.get_fill_color(),
self._direction)
self._icon.update(self._progress)
self.set_icon_widget(self._icon)
self._icon.show()
def update(self, progress):
'''
Redraw the icon with a different percentage filled in
Args:
progress (float): a value from 0.0 to 1.0, where 1.0 fully
fills the icon and 0.0 results in only the stroke being
visible
'''
self._progress = progress
self._icon.update(progress)
self.queue_draw()