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It appears this game is pretty new - what are you hoping to gain by using Xidi with it? How does the game behave without Xidi, and what behavior are you expecting with Xidi? |
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This game will allow xinput to be disabled or enabled and I've tried my testing but can't get any of the configs to work.
DirectInput - tried putting dinput8.dll in game directory and nothing, then swapped it with dinput.dll and nothing.
WinMM - This time all controllers were technically detected but the inputs were shared. (In my example the color are the different players)
HookModule - This fails to launch with the following error:
`C:\Program Files (x86)\Steam\steamapps\common\Chalo
Chalo_HookshotLauncher_Chalo_Chalo.exe
Hookshot failed to inject this executable.
Error creating a new 32-bit Hookshot executable process (The
system cannot find the file specified).`
Edit: I tried HookModule again using all the 32 bit files (Hookshot.32.exe, Hookshot.32.dll, HookshotLauncher.32.exe, Xidi.HookModule.32.dll) and this did get past the above error, how ever no matter which other xidi form i used (dinput8.dll, dinput.dll), it acted like my above WinMM without Hookshot.
Any advice would be appreciated, maybe I'm doing something wrong or maybe WinMM can be fixed with a config?
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