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app.js
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app.js
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const gameBoard = document.querySelector('#gameboard')
const infoDisplay = document.querySelector('#info')
const startCells = [
"", "", "", "", "", "", "", "", ""
]
let go = 'circle'
infoDisplay.textContent = "Circle goes first"
function produceBoard(){
startCells.forEach((_cell, index) => {
const cellElement = document.createElement('div')
cellElement.classList.add('square')
cellElement.id = index
cellElement.addEventListener('click', addGo)
gameBoard.append(cellElement)
})
}
produceBoard()
function addGo(e) {
// console.log(e.target);
const goDisplay = document.createElement('div')
goDisplay.classList.add(go)
e.target.append(goDisplay)
go = go == "circle" ? "cross" : "circle"
infoDisplay.textContent = "It is now " + go + "'s go."
e.target.removeEventListener("click", addGo)
checkScore()
}
function checkScore(){
const allSquares = document.querySelectorAll(".square")
// console.log(allSquares);
const winningCombos = [
[0,1,2], [3,4,5], [6,7,8],
[0,3,6], [1,4,7], [2,5,8],
[0,4,8], [2,4,6]
]
winningCombos.forEach(array => {
const circleWins = array.every(cell => allSquares[cell].firstChild?.classList.contains('circle'))
if(circleWins){
infoDisplay.textContent = "Circle Wins"
allSquares.forEach(square => square.replaceWith(square.cloneNode(true)))
return
}
})
winningCombos.forEach(array => {
const crossWins = array.every(cell => allSquares[cell].firstChild?.classList.contains('cross'))
if(crossWins){
infoDisplay.textContent = "Cross Wins"
allSquares.forEach(square => square.replaceWith(square.cloneNode(true)))
return
}
})
}