diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
new file mode 100644
index 0000000..c3b9220
--- /dev/null
+++ b/.github/workflows/build.yml
@@ -0,0 +1,90 @@
+name: Build
+
+on:
+ - pull_request
+ - push
+
+jobs:
+ build:
+ runs-on: ${{ matrix.os }}
+
+ strategy:
+ fail-fast: false
+
+ matrix:
+ os: [ubuntu-latest, windows-latest]
+ build_type: [Release]
+
+ include:
+ - os: windows-latest
+ c_compiler: cl
+
+ - os: ubuntu-latest
+ c_compiler: gcc
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+
+ - if: runner.os == 'Linux'
+ name: Install CUDA toolkit on Linux
+ uses: Jimver/cuda-toolkit@v0.2.16
+ with:
+ method: network
+ sub-packages: '["nvcc", "nvml-dev"]'
+
+ - if: runner.os == 'Windows'
+ name: Install CUDA toolkit on Windows
+ uses: Jimver/cuda-toolkit@v0.2.16
+ with:
+ method: network
+ sub-packages: '["cudart", "nvcc", "nvml_dev"]'
+
+ - if: runner.os == 'Linux'
+ name: Install NVAPI headers on Linux
+ run: ./nvapi.sh
+
+ - if: runner.os == 'Windows'
+ name: Install NVAPI headers on Windows
+ run: .\nvapi.ps1
+
+ - name: Configure project
+ run: >
+ cmake
+ -B ${{ github.workspace }}/build
+ -DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
+ -DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
+ -S ${{ github.workspace }}
+
+ - name: Build project
+ run: >
+ cmake
+ --build ${{ github.workspace }}/build
+ --config ${{ matrix.build_type }}
+
+ - name: Upload artifact
+ uses: actions/upload-artifact@v4
+ with:
+ name: artifact-${{ matrix.os }}
+ path: |
+ build/Release/nvidia-pstated.exe
+ build/nvidia-pstated
+
+ publish:
+ if: github.event_name == 'push' && contains(github.ref, 'refs/tags/')
+ needs: build
+ runs-on: ubuntu-latest
+
+ permissions:
+ contents: write
+
+ steps:
+ - name: Download artifact
+ uses: actions/download-artifact@v4
+
+ - name: Create release
+ uses: softprops/action-gh-release@v2
+ with:
+ files: |
+ */Release/nvidia-pstated.exe
+ */nvidia-pstated
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..eb81be9
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,3 @@
+build/
+nvapi/
+nvapi.tar
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..614f0fe
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,31 @@
+# Specify the minimum required version of CMake
+cmake_minimum_required(VERSION 3.17)
+
+# Define the project name and programming language
+project(nvidia-pstated C)
+
+# Find the CUDAToolkit package
+find_package(CUDAToolkit REQUIRED COMPONENTS nvml)
+
+# Define the executable target
+add_executable(nvidia-pstated
+ src/main.c
+ src/nvapi.c
+)
+
+# Include directories for the target
+target_include_directories(nvidia-pstated SYSTEM PRIVATE
+ nvapi
+)
+
+# Link libraries
+target_link_libraries(nvidia-pstated PRIVATE
+ CUDA::nvml
+)
+
+# Conditional linking for Linux platform
+if(UNIX AND NOT APPLE)
+ target_link_libraries(nvidia-pstated PRIVATE
+ dl
+ )
+endif()
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..f288702
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
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+any other work released this way by its authors. You can apply it to
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+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..5cf10da
--- /dev/null
+++ b/README.md
@@ -0,0 +1,54 @@
+# nvidia-pstated
+
+A daemon that automatically manages the performance states of NVIDIA GPUs.
+
+## Installation
+
+### Prerequirements
+
+Make sure you have the proprietary NVIDIA driver and the packages providing `libnvidia-api.so.1` and `libnvidia-ml.so.1` installed.
+
+- ArchLinux: `nvidia-utils`
+- Debian: `libnvidia-api1` or `libnvidia-tesla-api1` (depending on the GPU and driver installed)
+
+On Debian derivatives, you can use `apt search libnvidia-api.so.1` and `apt search libnvidia-ml.so.1` to find the package you need.
+
+### Installation
+
+Download the latest version of the executable for your OS from [workflows](https://github.com/sasha0552/nvidia-pstated/actions).
+
+Note that you need to be logged into GitHub to do this. Use [nightly.link](https://nightly.link/) to download artifacts without logging in.
+
+## Compilation
+
+### Prerequirements
+
+* CMake
+* CUDA toolkit
+* Wget (only on Linux)
+
+### Linux
+
+```sh
+# Download NVAPI headers
+./nvapi.sh
+
+# Configure
+cmake -B build
+
+# Build
+cmake --build build
+```
+
+### Windows
+
+```sh
+# Download NVAPI headers
+.\nvapi.ps1
+
+# Configure
+cmake -B build
+
+# Build
+cmake --build build
+```
diff --git a/nvapi.ps1 b/nvapi.ps1
new file mode 100644
index 0000000..ea5f1ec
--- /dev/null
+++ b/nvapi.ps1
@@ -0,0 +1,18 @@
+# Constants
+$NVAPI_HEADERS = "nvapi"
+$NVAPI_HEADERS_ARCHIVE = "nvapi.tar"
+$NVAPI_HEADERS_URL = "https://download.nvidia.com/XFree86/nvapi-open-source-sdk/R555-OpenSource.tar"
+
+# Download NVAPI headers
+if (-not (Test-Path $NVAPI_HEADERS_ARCHIVE)) {
+ Invoke-WebRequest -OutFile $NVAPI_HEADERS_ARCHIVE -Uri $NVAPI_HEADERS_URL
+}
+
+# Extract NVAPI headers
+if (-not (Test-Path $NVAPI_HEADERS)) {
+ # Create directory
+ New-Item -ItemType Directory -Path $NVAPI_HEADERS
+
+ # Extract headers
+ tar --directory $NVAPI_HEADERS --extract --file $NVAPI_HEADERS_ARCHIVE --strip-components 2
+}
diff --git a/nvapi.sh b/nvapi.sh
new file mode 100755
index 0000000..3af86d2
--- /dev/null
+++ b/nvapi.sh
@@ -0,0 +1,21 @@
+#!/bin/sh
+set -e
+
+# Constants
+readonly NVAPI_HEADERS="nvapi"
+readonly NVAPI_HEADERS_ARCHIVE="nvapi.tar"
+readonly NVAPI_HEADERS_URL="https://download.nvidia.com/XFree86/nvapi-open-source-sdk/R555-OpenSource.tar"
+
+# Download NVAPI headers
+if [ ! -f "$NVAPI_HEADERS_ARCHIVE" ]; then
+ wget --output-document "$NVAPI_HEADERS_ARCHIVE" "$NVAPI_HEADERS_URL"
+fi
+
+# Extract NVAPI headers
+if [ ! -d "$NVAPI_HEADERS" ]; then
+ # Create directory
+ mkdir "$NVAPI_HEADERS"
+
+ # Extract headers
+ tar --directory "$NVAPI_HEADERS" --extract --file "$NVAPI_HEADERS_ARCHIVE" --strip-components 2
+fi
diff --git a/src/main.c b/src/main.c
new file mode 100644
index 0000000..9a9132c
--- /dev/null
+++ b/src/main.c
@@ -0,0 +1,188 @@
+#include
+#include
+#include
+#include
+#include
+#include
+
+#ifdef _WIN32
+ #include
+#elif __linux__
+ #include
+#endif
+
+#include "nvapi.h"
+#include "utils.h"
+
+/***** ***** ***** ***** ***** VARIABLES ***** ***** ***** ***** *****/
+
+// Flags to check initialization status of NVML and NVAPI libraries
+static bool nvapiInitialized = false;
+static bool nvmlInitialized = false;
+
+// Arrays to store device handles for all GPUs
+static NvPhysicalGpuHandle nvapiDevices[NVAPI_MAX_PHYSICAL_GPUS];
+static nvmlDevice_t nvmlDevices[NVAPI_MAX_PHYSICAL_GPUS];
+
+// Variable to store the number of GPU devices
+static unsigned int deviceCount;
+
+// Variable to store GPU utilization information
+static nvmlUtilization_t utilization;
+
+// Variable to store GPU states
+static gpuState gpuStates[NVAPI_MAX_PHYSICAL_GPUS] = { 0 };
+
+/***** ***** ***** ***** ***** FUNCTIONS ***** ***** ***** ***** *****/
+
+static bool enter_pstate(unsigned int i, unsigned int pstateId) {
+ // Get the current state of the GPU
+ gpuState * state = &gpuStates[i];
+
+ // Set the GPU to the desired performance state
+ NVAPI_CALL(NvAPI_GPU_SetForcePstate(nvapiDevices[i], pstateId, 2), failure);
+
+ // Reset the iteration counter
+ state->iterations = 0;
+
+ // Update the GPU state with the new performance state
+ state->pstateId = pstateId;
+
+ // Print the current GPU state
+ printf("GPU %d entered performance state %d\n", i, state->pstateId);
+
+ // Return true to indicate success
+ return true;
+
+ failure:
+ // Return false to indicate failure
+ return false;
+}
+
+int main() {
+ /***** NVAPI INIT *****/
+ {
+ // Initialize NVAPI library
+ NVAPI_CALL(NvAPI_Initialize(), cleanup);
+
+ // Mark NVAPI as initialized
+ nvapiInitialized = true;
+ }
+
+ /***** NVML INIT *****/
+ {
+ // Initialize NVML library
+ NVML_CALL(nvmlInit(), cleanup);
+
+ // Mark NVML as initialized
+ nvmlInitialized = true;
+ }
+
+ /***** NVAPI HANDLES *****/
+ {
+ // Get NVAPI device handles for all GPUs
+ NVAPI_CALL(NvAPI_EnumPhysicalGPUs(nvapiDevices, &deviceCount), cleanup);
+ }
+
+ /***** NVML HANDLES *****/
+ {
+ // Get NVML device handles for all GPUs
+ for (unsigned int i = 0; i < deviceCount; i++) {
+ NVML_CALL(nvmlDeviceGetHandleByIndex(i, &nvmlDevices[i]), cleanup);
+ }
+ }
+
+ /***** INIT *****/
+ {
+ // Print the number of GPUs being managed
+ printf("Managing %d GPUs...\n", deviceCount);
+
+ // Iterate through each GPU
+ for (unsigned int i = 0; i < deviceCount; i++) {
+ // Switch to low performance state
+ if (!enter_pstate(i, PERFORMANCE_STATE_LOW)) {
+ goto cleanup;
+ }
+ }
+ }
+
+ /***** MAIN LOOP *****/
+ {
+ // Infinite loop to continuously monitor GPU utilization
+ while (true) {
+ // Loop through all devices to get their utilization rates
+ for (unsigned int i = 0; i < deviceCount; i++) {
+ // Get the current state of the GPU
+ gpuState * state = &gpuStates[i];
+
+ // Retrieve the current utilization rates of the GPU
+ NVML_CALL(nvmlDeviceGetUtilizationRates(nvmlDevices[i], &utilization), cleanup);
+
+ // Check if the GPU utilization is not zero
+ if (utilization.gpu != 0) {
+ // If the GPU is not already in high performance state
+ if (state->pstateId != PERFORMANCE_STATE_HIGH) {
+ // Switch to high performance state
+ if (!enter_pstate(i, PERFORMANCE_STATE_HIGH)) {
+ goto cleanup;
+ }
+ } else {
+ // Reset the iteration counter
+ state->iterations = 0;
+ }
+ } else {
+ // If the GPU is not already in low performance state
+ if (state->pstateId != PERFORMANCE_STATE_LOW) {
+ // If the number of iterations exceeds the threshold
+ if (state->iterations > ITERATIONS_BEFORE_SWITCH) {
+ // Switch to low performance state
+ if (!enter_pstate(i, PERFORMANCE_STATE_LOW)) {
+ goto cleanup;
+ }
+ }
+
+ // Increment the iteration counter
+ state->iterations++;
+ }
+ }
+ }
+
+ // Sleep for a defined interval before the next check
+ #ifdef _WIN32
+ Sleep(SLEEP_INTERVAL);
+ #elif __linux__
+ usleep(SLEEP_INTERVAL * 1000);
+ #endif
+ }
+ }
+
+ cleanup:
+ /***** NVAPI DEINIT *****/
+ {
+ // Unload NVAPI library if it was initialized
+ if (nvapiInitialized) {
+ // Set NVAPI initialization flag to false
+ nvapiInitialized = false;
+
+ // Unload NVAPI library
+ NVAPI_CALL(NvAPI_Unload(), cleanup);
+ }
+ }
+
+ /***** NVML DEINIT *****/
+ {
+ // Shutdown NVML library if it was initialized
+ if (nvmlInitialized) {
+ // Set NVML initialization flag to false
+ nvmlInitialized = false;
+
+ // Shutdown NVML library
+ NVML_CALL(nvmlShutdown(), cleanup);
+ }
+ }
+
+ /***** RETURN *****/
+ {
+ return 0;
+ }
+}
diff --git a/src/nvapi.c b/src/nvapi.c
new file mode 100644
index 0000000..ede95ab
--- /dev/null
+++ b/src/nvapi.c
@@ -0,0 +1,158 @@
+#include
+#include
+#include
+
+#ifdef _WIN32
+ #include
+#elif __linux__
+ #include
+#endif
+
+#include "nvapi.h"
+
+/***** ***** ***** ***** ***** TYPES ***** ***** ***** ***** *****/
+
+typedef void * (*nvapi_QueryInterface_t)(int);
+
+typedef NvAPI_Status (*NvAPI_EnumPhysicalGPUs_t)(NvPhysicalGpuHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *);
+typedef NvAPI_Status (*NvAPI_GPU_SetForcePstate_t)(NvPhysicalGpuHandle, NvU32, NvU32);
+typedef NvAPI_Status (*NvAPI_GetErrorMessage_t)(NvAPI_Status, NvAPI_ShortString);
+typedef NvAPI_Status (*NvAPI_Initialize_t)();
+typedef NvAPI_Status (*NvAPI_Unload_t)();
+
+/***** ***** ***** ***** ***** VARIABLES ***** ***** ***** ***** *****/
+
+static void * lib;
+
+static NvAPI_EnumPhysicalGPUs_t _NvAPI_EnumPhysicalGPUs;
+static NvAPI_GPU_SetForcePstate_t _NvAPI_GPU_SetForcePstate;
+static NvAPI_GetErrorMessage_t _NvAPI_GetErrorMessage;
+static NvAPI_Initialize_t _NvAPI_Initialize;
+static NvAPI_Unload_t _NvAPI_Unload;
+
+/***** ***** ***** ***** ***** MACROS ***** ***** ***** ***** *****/
+
+#define NVAPI_POINTER(pointer) do { \
+ if (pointer == NULL) { \
+ return NVAPI_API_NOT_INITIALIZED; \
+ } \
+} while(0)
+
+/***** ***** ***** ***** ***** IMPLEMENTATION ***** ***** ***** ***** *****/
+
+NvAPI_Status NvAPI_EnumPhysicalGPUs(NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount) {
+ // Ensure the function pointer is valid
+ NVAPI_POINTER(_NvAPI_EnumPhysicalGPUs);
+
+ // Invoke the function using the provided parameters
+ return _NvAPI_EnumPhysicalGPUs(nvGPUHandle, pGpuCount);
+}
+
+NvAPI_Status NvAPI_GPU_SetForcePstate(NvPhysicalGpuHandle hPhysicalGpu, NvU32 pstateId, NvU32 fallbackState) {
+ // Ensure the function pointer is valid
+ NVAPI_POINTER(_NvAPI_GPU_SetForcePstate);
+
+ // Invoke the function using the provided parameters
+ return _NvAPI_GPU_SetForcePstate(hPhysicalGpu, pstateId, fallbackState);
+}
+
+NvAPI_Status NvAPI_GetErrorMessage(NvAPI_Status nr, NvAPI_ShortString szDesc) {
+ // Ensure the function pointer is valid
+ NVAPI_POINTER(_NvAPI_GetErrorMessage);
+
+ // Invoke the function using the provided parameters
+ return _NvAPI_GetErrorMessage(nr, szDesc);
+}
+
+NvAPI_Status NvAPI_Initialize() {
+ // Check the platform and load the appropriate NvAPI library
+ #ifdef _WIN32
+ if (!lib) {
+ lib = LoadLibrary("nvapi64.dll");
+ }
+
+ if (!lib) {
+ lib = LoadLibrary("nvapi.dll");
+ }
+ #elif __linux__
+ if (!lib) {
+ lib = dlopen("libnvidia-api.so.1", RTLD_LAZY);
+ }
+
+ if (!lib) {
+ lib = dlopen("libnvidia-api.so", RTLD_LAZY);
+ }
+ #endif
+
+ // If the library handle is still not initialized, loading the library failed
+ if (!lib) {
+ // Print an error message indicating failure to load the NvAPI library
+ fprintf(stderr, "Unable to load NvAPI library\n");
+
+ // Return an error status indicating that the library was not found
+ return NVAPI_LIBRARY_NOT_FOUND;
+ }
+
+ // Declare a function pointer for nvapi_QueryInterface
+ nvapi_QueryInterface_t nvapi_QueryInterface;
+
+ // Get the address of the nvapi_QueryInterface function from the loaded library
+ #ifdef _WIN32
+ nvapi_QueryInterface = (nvapi_QueryInterface_t) GetProcAddress((HMODULE) lib, "nvapi_QueryInterface");
+ #elif __linux__
+ nvapi_QueryInterface = (nvapi_QueryInterface_t) dlsym(lib, "nvapi_QueryInterface");
+ #endif
+
+ // If the function pointer is still null, gathering the address failed
+ if (!nvapi_QueryInterface) {
+ // Print an error message indicating failure to gather the function address
+ fprintf(stderr, "Unable to retrieve nvapi_QueryInterface function\n");
+
+ // Return an error status indicating that the library was not found
+ return NVAPI_LIBRARY_NOT_FOUND;
+ }
+
+ // Retrieve the addresses of specific NvAPI functions using nvapi_QueryInterface
+ _NvAPI_EnumPhysicalGPUs = (NvAPI_EnumPhysicalGPUs_t) nvapi_QueryInterface(0xe5ac921f);
+ _NvAPI_GPU_SetForcePstate = (NvAPI_GPU_SetForcePstate_t) nvapi_QueryInterface(0x025bfb10);
+ _NvAPI_GetErrorMessage = (NvAPI_GetErrorMessage_t) nvapi_QueryInterface(0x6c2d048c);
+ _NvAPI_Initialize = (NvAPI_Initialize_t) nvapi_QueryInterface(0x0150e828);
+ _NvAPI_Unload = (NvAPI_Unload_t) nvapi_QueryInterface(0xd22bdd7e);
+
+ // Ensure the function pointer is valid
+ NVAPI_POINTER(_NvAPI_Initialize);
+
+ // Invoke the function using the provided parameters
+ return _NvAPI_Initialize();
+}
+
+NvAPI_Status NvAPI_Unload() {
+ // Ensure the function pointer is valid
+ NVAPI_POINTER(_NvAPI_Unload);
+
+ // Invoke the function using the provided parameters
+ NvAPI_Status ret = _NvAPI_Unload();
+
+ // If the function call was successful, proceed with cleanup
+ if (ret == NVAPI_OK) {
+ // If the library handle is initialized
+ if (lib) {
+ // Nullify all the function pointers to prevent further use
+ _NvAPI_EnumPhysicalGPUs = NULL;
+ _NvAPI_GPU_SetForcePstate = NULL;
+ _NvAPI_GetErrorMessage = NULL;
+ _NvAPI_Initialize = NULL;
+ _NvAPI_Unload = NULL;
+
+ // Free the loaded library based on the platform
+ #ifdef _WIN32
+ FreeLibrary((HMODULE) lib);
+ #elif __linux__
+ dlclose(lib);
+ #endif
+ }
+ }
+
+ // Return the status of the function call
+ return ret;
+}
diff --git a/src/nvapi.h b/src/nvapi.h
new file mode 100644
index 0000000..f2666b9
--- /dev/null
+++ b/src/nvapi.h
@@ -0,0 +1,3 @@
+#include
+
+NvAPI_Status NvAPI_GPU_SetForcePstate(NvPhysicalGpuHandle hPhysicalGpu, NvU32 pstateId, NvU32 fallbackState);
diff --git a/src/utils.h b/src/utils.h
new file mode 100644
index 0000000..86e7a0a
--- /dev/null
+++ b/src/utils.h
@@ -0,0 +1,67 @@
+#include
+#include
+
+/***** ***** ***** ***** ***** CONSTANTS ***** ***** ***** ***** *****/
+
+// High performance state for the GPU
+#define PERFORMANCE_STATE_HIGH 16
+
+// Low performance state for the GPU
+#define PERFORMANCE_STATE_LOW 8
+
+// Number of iterations to wait before switching states
+#define ITERATIONS_BEFORE_SWITCH 30
+
+// Sleep interval (in milliseconds) between utilization checks
+#define SLEEP_INTERVAL 100
+
+/***** ***** ***** ***** ***** MACROS ***** ***** ***** ***** *****/
+
+// Macro to simplify NVAPI function calls and handle errors
+#define NVAPI_CALL(call, label) do { \
+ /* Evaluate the NVAPI function call and store the result */ \
+ NvAPI_Status result = (call); \
+ \
+ /* Check if the result indicates an error */ \
+ if (result != NVAPI_OK) { \
+ /* Prepare a buffer to hold the error message */ \
+ NvAPI_ShortString error; \
+ \
+ /* Retrieve the error message associated with the result code */ \
+ if (NvAPI_GetErrorMessage(result, error) != NVAPI_OK) { \
+ strcpy(error, ""); \
+ } \
+ \
+ /* Print the error message to standard error */ \
+ fprintf(stderr, "%s: %s\n", #call, error); \
+ \
+ /* Jump to the specified label */ \
+ goto label; \
+ } \
+} while(0)
+
+// Macro to simplify NVML function calls and handle errors
+#define NVML_CALL(call, label) do { \
+ /* Evaluate the NVML function call and store the result */ \
+ nvmlReturn_t result = (call); \
+ \
+ /* Check if the result indicates an error */ \
+ if (result != NVML_SUCCESS) { \
+ /* Print the error message to standard error */ \
+ fprintf(stderr, "%s: %s\n", #call, nvmlErrorString(result)); \
+ \
+ /* Jump to the specified label */ \
+ goto label; \
+ } \
+} while(0)
+
+/***** ***** ***** ***** ***** STRUCTURES ***** ***** ***** ***** *****/
+
+// Structure to hold the state of each GPU
+typedef struct {
+ // Counter for iterations when in a specific state
+ unsigned int iterations;
+
+ // Current performance state of the GPU
+ unsigned int pstateId;
+} gpuState;