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system.h
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system.h
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/***************************************************************************
* Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
***************************************************************************/
#ifndef __SYSTEM_H__
#define __SYSTEM_H__
#ifdef __cplusplus
extern "C" {
#endif
int SysInit(); // Init mem and plugins
void SysReset(); // Resets mem
void SysMessage(char *fmt, ...); // Message used to print msg to users
void *SysLoadLibrary(char *lib); // Loads Library
void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
void SysCloseLibrary(void *lib); // Closes Library
void SysUpdate(); // Called on VBlank (to update i.e. pads)
void SysRunGui(); // Returns to the Gui
void SysClose(); // Close mem and plugins
// log if the game does something we don't handle (well)
//#define log_unhandled printf
#define log_unhandled(...)
#ifdef __cplusplus
}
#endif
#endif