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Diablo 1 & Hellfire Disc Dumps

This project aims to inventory all existing versions of Diablo and Hellfire, including PSX versions.
The idea is to do a raw disc image of each disc and build the associated metadata files containing information about the disc.

The process relies on the following PowerShell scripts:

  1. d1-dump.ps1 used to create the raw disc image (.bin and .cue files).
  2. d1-dump-metadata.ps1 used to create the associated JSON metadata file.

1. Dumping a disc

1.1 Introduction

The dump process is largely based on the http://redump.org project.
The PowerShell script (d1-dump.ps1) used to dump a disc relies on Disc Image Creator thus it needs to be downloaded and unzipped on your machine.
This program only works with specific CD-ROM drives listed here. I'm using a Plextor PX-712A drive.

1.2 Prerequisites

NOTE: The Disc Image Creator release folder (e.g. C:\Program Files\DiscImageCreator\Release_ANSI) needs to be added to the PATH to allow the DiscImageCreator command to be called by d1-dump.ps1.

NOTE: Raw disc image can also be created with IsoBuster or CloneCD but those software are not supported by the d1-dump.ps1 script.
Dumps can be verified by dumping the same disc with one of those two software and a different drive.

1.3 Calling the PowerShell script

You can use the following example PowerShell command lines to dump a disc.

# Dump a Diablo hybrid PC-Mac CD-ROM from North America which is inserted in drive D:
.\d1-dump.ps1 -DriveLetter D -Game Diablo -Platorm PC-Mac -Region NA

# Dump a Hellfire PC CD-ROM from Europe which is inserted in drive D:
.\d1-dump.ps1 -DriveLetter D -Game Hellfire -Platorm PC -Region EU

# Dump a Hellfire PC CD-ROM from Japan which is inserted in drive E:
.\d1-dump.ps1 -DriveLetter E -Game Diablo -Platorm PSX -Region NTSC-J

1.4 Folder structure

When calling the script Disc Image Creator is run to dump the disc as .bin + .cue in the temp folder.
Then the checksum of the .bin file is calculated.
If this checksum is unique then a folder is created with the following naming convention and the disc image is moved into it.

<GAME>.<PLATFORM>.[<PC-REGION>|<PSX-REGION>].<VOLUME_CREATION_DATE>.<BIN_CRC32_CHECKSUM>.

  • <GAME> The game name.
    • Diablo
    • Diablo-Shareware
    • Diablo-Beta
    • Hellfire
  • <PLATFORM>
    • PC
    • PC-Mac Hybrid PC/Mac.
    • PSX PlayStation.
  • <PC-REGION> The PC region of the game.
    • NA North America
    • EU Europe
  • <PSX-REGION> The PlayStation region of the game.
    • PAL Europe.
    • NTSC-UC NTSC-U/C, United States and Canada.
    • NTSC-J Japan.
  • <VOLUME_CREATION_DATE> The volume creation date (from the disc image ISO 9660 primary volume descriptor).
  • <BIN_CRC32_CHECKSUM> The .bin disc image file checksum (CRC-32).

Examples:

  • Diablo.PC.EU.1996-12-27.A84479A3
  • Diablo.PC-Mac.NA.2000-10-06.142408EA
  • Hellfire.PC.NA.1997-09-16.E52E3E85
  • Diablo.PSX.NTSC-UC.1998-03-04.BDFCCDC3

2. Generating the associated metadata file

2.1 Prerequisites

Before calling d1-dump-metadata.ps1 a proper dump performed with d1-dump.ps1 is needed.

2.2 Calling the PowerShell script

Below one example command line that can be used to generate a JSON metadata file for a disc dump.

.\d1-dump-metadata.ps1 -DumpPath .\Diablo.PC.EU.1996-12-27.A84479A3

When launching this command the script does the following:

  1. Retrieves general information about the dump from the dump folder name.
  2. Ask the user to input additional information including
  3. Compute the .bin and .cue file checksums.
  4. Export everything in a JSON file.

NOTE: One disc image dump folder can contain mutiple JSON metadata files, one for each dump that resulted in a disc image with the same checksum.

2.3 JSON metadata file structure

Example JSON metadata file (Diablo PC):

{
  "Game": "Diablo",
  "Platform": "PC",
  "Region": "NA",
  "CountryCodeIsoAlpha2": "US",
  "Description": "Diablo retail",
  "SerialNumber": null,
  "RingCodes": {
    "MasteringCode": "FM11537(14210/DA0001) B312394-2",
    "IfpiMasteringSidCode": "IFPI L806",
    "EngravedStampedMasteringCode": null,
    "IfpiMouldSidCode": "IFPI 3V11"
  },
  "Checksums": [
    {
      "FileName": "Diablo.bin",
      "Algorithm": "SHA256",
      "Hash": "F0357A308C575E2FEBB9FA1D48E501E3945F81372538758A6ABE0D7F95198324"
    },
    {
      "FileName": "Diablo.cue",
      "Algorithm": "SHA256",
      "Hash": "6B80499E2D721D77298833E1B87B8431E16562DF7AFB07B762F8F28525EA1D4A"
    }
  ],
  "DumpDateTime": "2020-02-03T20:07:22+01:00"
}

Example JSON metadata file (Diablo PlayStation):

{
  "Game": "Diablo",
  "Platform": "PSX",
  "Region": "NTSC-UC",
  "CountryCodeIsoAlpha2": null,
  "Description": null,
  "SerialNumber": "SLUS-00619",
  "RingCodes": {
    "MasteringCode": null,
    "IfpiMasteringSidCode": null,
    "EngravedStampedMasteringCode": null,
    "IfpiMouldSidCode": "IFPI 5008"
  },
  "Checksums": [
    {
      "FileName": "Diablo.bin",
      "Algorithm": "SHA256",
      "Hash": "A68BF47E0D0E070B69E6E8864807D2CD2F94AEEB5F23D2508594ADEA4E4EE53F"
    },
    {
      "FileName": "Diablo.cue",
      "Algorithm": "SHA256",
      "Hash": "F4B4A9FA31BD98659D161E2F980EC7BB16F5E4262D225CB249909568769C990F"
    }
  ],
  "DumpDateTime": "2020-01-02T23:25:51+01:00"
}

3. Credits

  • Thanks to GalaXyHaXz for the Diablo-Beta.PSX.PAL.1997-12-15.0C3605FE dump.