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index.js
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index.js
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let inputDir = {x: 0, y: 0};
const foodSound = new Audio('./music/food.mp3');
const gameOverSound = new Audio('./music/gameover.mp3');
const moveSound = new Audio('./music/move.mp3');
const musicSound = new Audio("./music/music.mp3");
musicSound.volume = 0.2;
let speed = prompt("Please your snake's speed: ",7);
let userSpeed = speed;
let lastPrint = 0
let snakeArr = [
{x: 13, y: 15}
];
let food = {
x: 5,
y: 7
};
let score = 0;
let subspeed = 0;
function main(ctime) {
window.requestAnimationFrame(main);
if((ctime - lastPrint)/1000 < 1/speed){
return;
}
lastPrint= ctime;
gameEngine();
}
function isColide(snake) {
for (let i = 1; i < snakeArr.length; i++) {
if(snake[i].x === snake[0].x && snake[i].y === snake[0].y) {
return true;
}
}
if(snake[0].x >= 18 || snake[0].x <= 0 || snake[0].y >= 18 || snake[0].y <= 0){
return true;
}
return false;
}
function gameEngine () {
if(isColide(snakeArr)) {
gameOverSound.play();
musicSound.pause();
inputDir = {x: 0, y: 0};
alert("Game Over. Press 'Space bar' to play again");
snakeArr = [{x: 13, y: 15}];
musicSound.play();
score = 0;
speed = userSpeed;
subspeed = 0;
}
if(snakeArr[0].y == food.y && snakeArr[0].x == food.x) {
foodSound.play();
score++;
subspeed++;
if(subspeed == 5) {
speed++;
subspeed = 0;
}
scoreBox.innerHTML = "Score : " + score;
speedBox.innerHTML = "Speed : " + speed;
if(score > hiscoreval) {
hiscoreval = score;
localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
}
hiscoreBox.innerHTML = "High Score : " + hiscoreval;
foodSound.play();
snakeArr.unshift({x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y});
let a = 2;
let b = 16;
food = {x: Math.round(a + (b - a) * Math.random()), y: Math.round(a + (b - a) * Math.random())}
}
for(let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i+1] = {...snakeArr[i]};
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
board.innerHTML = "";
snakeArr.forEach((e, index) => {
snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if(index === 0) {
snakeElement.classList.add('head');
} else {
snakeElement.classList.add('snake');
}
board.appendChild(snakeElement);
});
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
}
musicSound.play();
let hiscore = localStorage.getItem('hiscore');
if(hiscore === null) {
hiscoreval = 0;
localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
} else {
hiscoreval = JSON.parse(hiscore);
// hiscoreBox.innerHtml = "High Score : " + hiscore;
}
window.requestAnimationFrame(main);
window.addEventListener('keydown', e => {
inputDir = {x: 0, y: 1}
moveSound.play();
switch (e.key) {
case "ArrowUp" :
console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown" :
console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowLeft" :
console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
break;
case "ArrowRight" :
console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
break;
default:
break;
}
})