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Serialize Spells #14

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sbordeyne opened this issue Aug 27, 2019 · 5 comments
Open
2 tasks

Serialize Spells #14

sbordeyne opened this issue Aug 27, 2019 · 5 comments
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enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed

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@sbordeyne
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  • Implement all OD&D spells
  • Implement Status Effects accordingly.
@sbordeyne sbordeyne added enhancement New feature or request help wanted Extra attention is needed good first issue Good for newcomers labels Aug 27, 2019
@sbordeyne sbordeyne self-assigned this Aug 27, 2019
@Ajwerth
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Ajwerth commented Oct 12, 2019

Hey I'd love to help you out with this. Whats the best way to handle it?

@sbordeyne
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Look for a pdf copy of the player's handbook of od&d, and put the data from there into the data/spells.json file.

This game uses a mana based system instead of a spells per days system (which I intend to change)

The description attribute is what's shown to the player when the spell is casted.

The level attribute is the player level at which the spell is unlocked (not the spell level)

The job attribute is the class necessary to get access to the spell.

@Ajwerth
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Ajwerth commented Oct 20, 2019

Are we sure that Minor healing is a spell in Original? I found this PDF and it doesn't look like minore healing is a spell. Is that PDF not the correct edition?

@sbordeyne
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sbordeyne commented Oct 21, 2019

Yeah, it's a cleric 1st level spell in od&d

It's cure light wounds actually (same thing though)

Some spells can be reversed though (cure light wounds <-> cause light wounds) so both spells must be created/serialized in that case (they are markef with an * in that pdf)

@Ajwerth
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Ajwerth commented Oct 21, 2019

Oh ok got it.

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enhancement New feature or request good first issue Good for newcomers help wanted Extra attention is needed
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