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color_convert.h
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/*
This file is part of Retro Graphics Toolkit
Retro Graphics Toolkit is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or any later version.
Retro Graphics Toolkit is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Retro Graphics Toolkit. If not, see <http://www.gnu.org/licenses/>.
Copyright Sega16 (or whatever you wish to call me) (2012-2018)
*/
//Color conversion functions should go here
#pragma once
#include <stdint.h>
#include "nespal.h"
#include "project.h"
extern uint8_t nespaltab[];
extern uint8_t nespaltab_alt[];
unsigned nearest_color_index(int val, unsigned startindex);
unsigned nearest_color_index(int val);
void rgbToHsl255(unsigned r, unsigned g, unsigned b, double * hh, double * ll, double * ss);
void rgbToHsl(double r, double g, double b, double * hh, double * ll, double * ss);
void hslToRgb(double hue, double s, double l, uint8_t&r, uint8_t&g, uint8_t&b);
uint32_t count_colors(uint8_t * image_ptr, uint32_t w, uint32_t h, uint8_t *colors_found, bool useAlpha = false);
void updateEmphasisCB(Fl_Widget*, void*);
static inline uint32_t toNesRgb(uint8_t ri, uint8_t gi, uint8_t bi) {
return nesPalToRgb(currentProject->pal->to_nes_color_rgb(ri, gi, bi));
}
void updateNesTab(unsigned emps, bool alt);
static inline double pickIt(double h, double s, double l, unsigned type) {
switch (type) {
case 0:
return h;
break;
case 1:
return s;
break;
case 2:
return l;
break;
default:
return 0.;
}
}