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role.harvester.js
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role.harvester.js
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var helper = require('helper');
var roleMulti = {
/** @param {Creep} creep **/
run: function(creep) {
/*var exits = Game.map.describeExits(creep.room.name)
var totExits = 4;
console.log('Exits: ' + totExits)
for (var x in exits){
for (var r in Game.rooms) {
if (Game.rooms[r].name == exits[x]) {
delete exits[x];
totExits -= 1;
break;
}
}
}
console.log(creep.room.name + ' Exits: ' + totExits)*/
/*for (var i = 0; i < 50; i++) {
var ter = Game.map.getTerrainAt(0,i,creep.room.name);
if (ter == plain || ter == swamp) {
}
}*/
if(creep.carry.energy == 0){
creep.memory.working = false;
}
if(creep.carry.energy < creep.carryCapacity && creep.memory.working == false) {
//init vars
var sources = creep.room.find(FIND_SOURCES);
var creepCount = new Array()
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//Has harvesting source been determined? Check
if (creep.memory.harSource = -1) {
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//add up creepCount for each source
for (i = 0; i < sources.length; i++) {
if (!creepCount[i]) {
creepCount[i] = 0;
}
}
for (i = 0; i < sources.length; i++) {
for(var cName in Game.creeps) {
var cre = Game.creeps[cName];
if (cre.memory.harSource != -1) {
creepCount[cre.memory.harSource] += 1;
//console.log('CreepCount for Source ' + i + ': ' + creepCount[cre.memory.harSource])
}
}
}
//console.log('CreepCount[0]: ' + creepCount[0] + ' CreepCount[1]: ' + creepCount[1])
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//Determine best source to send creep to
var lowestCreepSource = 0;
for (i = 0; i < sources.length; i++) {
if (sources[i].energy > 0) {
if (creepCount[i] <= creepCount[lowestCreepSource]) {
lowestCreepSource = i;
}
}
}
//console.log('LowestCreepSource: ' +lowestCreepSource)
if(creep.memory.harSource == -1 || sources[creep.memory.harSource].energy==0){
creep.memory.harSource = lowestCreepSource;
}
var sourceFound = false;
for (i = 0; i < sources.length; i++) {
if (sources[i].energy > 0) {
sourceFound = true;
break;
}
}
}
//check for dropped energy
var dropenergy = creep.pos.findClosestByPath(FIND_DROPPED_ENERGY, { filter: (d) => {return (d.resourceType == RESOURCE_ENERGY)} });
if (dropenergy) {
if (creep.pickup(dropenergy) == ERR_NOT_IN_RANGE) {
creep.moveTo(dropenergy);
}
} else {
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//Send creep to source
if(sourceFound == true) {
if(creep.harvest(sources[creep.memory.harSource]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[creep.memory.harSource]);
}
} else if (creep.carry.energy == 0) {
//move to bored flag
//console.log(creep.room.name + ' Harvester moving to bored')
for (var flag in Game.flags){
if (Game.flags[flag].pos.roomName == creep.room.name && creep.room.name.substring(0,5) == 'Bored') {
creep.moveTo(Game.flags[flag]);
break;
}
}
} else {
//No source energy avail, attempt to work
creep.memory.working = true;
creep.memory.harSource = -1;
}
}
} else {
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//Harvesting complete. Reinit and distribute to task
creep.memory.working = true;
creep.memory.harSource = -1;
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//Search for structure with less then max energy
//fill tower first only if <= 200 energy
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER)
&& (structure.energy + 800 < structure.energyCapacity);
}
});
// if (vars.debug) { console.log("1. Harvester target: " + target) };
if (!target) {
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) =>
{
return ( structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN || structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_TOWER ) &&
(structure.energy < structure.energyCapacity);
}
});
// if (vars.debug) { console.log("2. Harvester target: " + target) };
}
if (!target) {
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_TOWER)
&& (structure.energy < structure.energyCapacity);
}
});
// if (vars.debug) { console.log("3. Harvester target: " + target) };
}
//structure.store[RESOURCE_ENERGY] < structure.storeCapacity
if(target == null) {
target = creep.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => { return structure.structureType == STRUCTURE_STORAGE && _.sum(structure.store) < structure.storeCapacity; } });
}
if(target != null) {
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//Structures found, deposit energy
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(target);
}
}
}
}
};
module.exports = roleMulti;